Ciro's Edict #7 / Next steps Updated 2025-07-16
Improve article editing which is very buggy and inconvenient!
I'll also look into some more likely easy but very important topic improvements:
Ciro's Edict #6 / Next steps Updated 2025-07-16
Make article editing more reasonable. Several bugs in the area.
Ciro's Edict #5 / Next steps Updated 2025-07-16
  • upload all of cirosantilli.com to ourbigbook.com. I will do this by implementing an import from filesystem functionality based on the OurBigBook CLI. This will also require implementing slit headeres on the server to work well, I'll need to create one Article for every header on render.
  • get \x and \Include working on the live web preview editor. This will require creating a new simple API, currently the editor jus shows broken references, but final render works because it goes through the database backend
  • implement email verification signup. Finally! Maybe add some notifications too, e.g. on new comments or likes.
Ciro's Edict #5 / Misc OurBigBook.com Updated 2025-07-16
Some smart people just brought up to my attention that OurBigBook.com is a bit like: roamresearch.com/ and other graph knowledges. I feel ashemed for not having seen this software and its alternatives before. I was so focused on the "book aspect" of it that I didn't search much in there. I couldn't find an immediate project killer superset from the options in that area, but maybe one exists. We'll see.
Great circle Updated 2025-07-16
Real-time attack speedrun Updated 2025-07-16
Ciro Santilli views humans as biological robots, and therefore RTA videos can be thought of as probabilistic TAS with human achievable reflex constraints.
This aspect is especially highlighted in "speed run record evolution videos", which can be quite fun, e.g. www.youtube.com/watch?v=pmS9e7kzgS4 Ocarina of Time - World Record History and Progression (Any% Speedrun, 1990s-2017) by retro (2017)
From a similar point of view, Ciro also sometimes watches/learns a bit about competitive PvP games from a "could a computer play this better than a human" point of view.
Ciro also likes to watch commented manual speedruns of games as a way of experiencing the game at a high level without spending too much time on it, often from Games Done Quick. Their format is good because it generally showcases one player focusing more on the gameplay, and three couch commentators to give context, that's a good setup.
It is a
Tool-assisted speedrun Updated 2025-07-16
To some extent, the ultimate achievement of a TAS is to achieve arbitrary code execution (ACE) on a game, although this has been becoming rarer and rarer in newer consoles. The Nintendo 64 is the current interesting ACE discovery frontier as of 2020.
Post ACE, you then get into more subtle categories which tend to be more geometric clipping through wall glitches, but those can still be fun.
The most beautiful TAS content ever made are:
It is also amusing to see console verification of emulations, e.g.: Video 1. "Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)".
Video 1.
Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)
Source.
Bristol (synthesizer) Updated 2025-07-16
Simulates vintage hardware synthesizers, and includes some pretty complex ones!
Aims to show an UI that looks exactly like the synthesizers in question.
For example for the Minimoog on Ubuntu 20.04:
sudo apt install bristol
startBristol -mini -alsa
This is a really good piece of software. You can search on YouTube how some classic synths, work, and the immediately start playing them!

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