Ciro's Edict #7 Next steps Updated 2025-07-16
Ciro's Edict #6 Advances Updated 2025-07-16
Ciro's Edict #6 Next steps Updated 2025-07-16
Ciro's Edict #5 Advances Updated 2025-07-16
Ciro's Edict #5 Next steps Updated 2025-07-16
- upload all of cirosantilli.com to ourbigbook.com. I will do this by implementing an import from filesystem functionality based on the OurBigBook CLI. This will also require implementing slit headeres on the server to work well, I'll need to create one
Articlefor every header on render. - get
\xand\Includeworking on the live web preview editor. This will require creating a new simple API, currently the editor jus shows broken references, but final render works because it goes through the database backend - implement email verification signup. Finally! Maybe add some notifications too, e.g. on new comments or likes.
Ciro's Edict #5 Misc OurBigBook.com Updated 2025-07-16
Some smart people just brought up to my attention that OurBigBook.com is a bit like: roamresearch.com/ and other graph knowledges. I feel ashemed for not having seen this software and its alternatives before. I was so focused on the "book aspect" of it that I didn't search much in there. I couldn't find an immediate project killer superset from the options in that area, but maybe one exists. We'll see.
Ciro's Edict #4 Advances Updated 2025-07-16
Ciro's Edict #4 Next steps Updated 2025-07-16
Great circle Updated 2025-07-16
Real-time attack speedrun Updated 2025-07-16
A non-tool-assisted speedrun.
Ciro Santilli views humans as biological robots, and therefore RTA videos can be thought of as probabilistic TAS with human achievable reflex constraints.
This aspect is especially highlighted in "speed run record evolution videos", which can be quite fun, e.g. www.youtube.com/watch?v=pmS9e7kzgS4 Ocarina of Time - World Record History and Progression (Any% Speedrun, 1990s-2017) by retro (2017)
From a similar point of view, Ciro also sometimes watches/learns a bit about competitive PvP games from a "could a computer play this better than a human" point of view.
Ciro also likes to watch commented manual speedruns of games as a way of experiencing the game at a high level without spending too much time on it, often from Games Done Quick. Their format is good because it generally showcases one player focusing more on the gameplay, and three couch commentators to give context, that's a good setup.
It is a
Tool-assisted speedrun Updated 2025-07-16
To some extent, the ultimate achievement of a TAS is to achieve arbitrary code execution (ACE) on a game, although this has been becoming rarer and rarer in newer consoles. The Nintendo 64 is the current interesting ACE discovery frontier as of 2020.
Post ACE, you then get into more subtle categories which tend to be more geometric clipping through wall glitches, but those can still be fun.
The most beautiful TAS content ever made are:
- Super Mario 64
- Super Mario 64 A press challenge
- 1-key any percent run:
- 2016 emulator run: www.youtube.com/watch?v=TkOkJvLKxUY
- AGDQ 2018 commented TASBOT console verification: www.youtube.com/watch?v=xvWOLT9G6tM
- Why we need one key: gaming.stackexchange.com/questions/249969/in-mario-64-speedruns-why-are-the-keys-necessary/351595#351595
- related: Super Mario 64 reverse engineering project
- Super Mario World for the SNES arbitrary code execution
- www.youtube.com/watch?v=OPcV9uIY5i4 with in-game programmed Pong and Snake, 2014
- www.youtube.com/watch?v=HxFh1CJOrTU Seth Bling does the credit warp manually in about 3 minutes, 2015. Later reduced to less than 1 minute: www.youtube.com/watch?v=Jf9i7MjViCE
- www.youtube.com/watch?v=voL3e0iqugo ACE was initially not forbidden in 11 exit rules, so Seth made an in-game manual ACE that programs an in-game accessible "exit stage now" functionality!!! This was later forbidden of course, but it was fun while it lasted.
- then he injected a Flappy Bird clone manually!!! www.youtube.com/watch?v=hB6eY73sLV0, 2016
- Ocarina of Time
- 2020 ACE via use after free including a non-TAS credit warp faster than the 2016 wrong glitch: www.polygon.com/2020/1/24/21080568/zelda-ocarina-of-time-arwing-spawn-video-speedrun-credits-ace-cheat-code ACE later reproduced in Majora's Mask, which has a similar game engine.
- 2016 Zelda Ocarina of Time wrong warp glitch:
- www.youtube.com/watch?v=Gso4MuNSuV8 EZScape explains the glitch, 2016
- Zelda Majora's Mask debug menu
It is also amusing to see console verification of emulations, e.g.: Video 1. "Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)".
Space exploration organization Updated 2025-07-16
Additive synthesis Updated 2025-07-16
Modular synthesizer Updated 2025-07-16
Chorus effect Updated 2025-07-16
Envelope (music) Updated 2025-07-16
Frequency modulation synthesis Updated 2025-07-16
Reverberation Updated 2025-07-16
Subtractive synthesis Updated 2025-07-16
Bristol (synthesizer) Updated 2025-07-16
Simulates vintage hardware synthesizers, and includes some pretty complex ones!
Aims to show an UI that looks exactly like the synthesizers in question.
There are unlisted articles, also show them or only show them.