Average length of a Snakes and Ladders game by
Ciro Santilli 37 Updated 2025-06-17 +Created 1970-01-01
Since Snakes and Ladders is nothing but a Absorbing Markov chain, the results are exactly the same as for that general problem.
www.jstor.org/stable/3619261: How Long Is a Game of Snakes and Ladders? by Althoen, King and Schilling (1993), paywalled.
In the 2020's, this refers to writing down everything you know, usually in some graph structured way.
This is somewhat the centerpiece of Ciro Santilli's documentation superpowers: dumping your brain into text form, which he has been doing through Ciro Santilli's website.
This is also the closest one can get to immortality pre full blown transhumanism.
It is a good question, how much of your knowledge you would be able to give to others with text and images. It is likely almost all of it, except for coordination/signal processing tasks.
His passion for braindumping like this is a big motivation behind Ciro Santilli's OurBigBook.com work.
Bibliography:
Ciro Santilli just always feels that what can be classified as "artificial life" simulators have too much focus on beating more continuous population mechanics, and lack the discrete elements which he feels could be important to AGI: Section "The missing link between continuous and discrete AI".
There is great interest in this direction of research however quite clearly.
Many/most companies are unable to give any beauty to its employees.
Hiring is simply a process of "let's get this money making project working ASAP", bring people in, without considering Brooks's law.
And then when that happens, companies put people in extremely narrow knowledge areas, making them unable to see or participate in the bigger picture of things, unless they spend 10 years there and reach architect status.
This is perhaps particularly painful for high flying birds like Ciro Santilli.
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