Games young Ciro Santilli played Updated 2025-12-13
Mostly video games of course.
First when he was really young, about 5, Ciro played a lot of NES, but he doesn't remember things from that era very well. Contra, Ninja Turtles, Battle Tanks, Duck Hunt, and some modern "real world jet" top to bottom rail shooter (TODO identify) are definitely some of the games he clearly remembers playing, see also: Figure "Five year old Ciro Santilli playing NES on a joystick". Nintendo hard was truly a thing back then.
As an honorable mention, Ciro remembers his teenage/young adult neighbours in Jundiaí playing some DOS games on their computer, notably there was a 3D racing one. This must have been around 1995/1997, so using some of the very earliest GPUs. Those games felt so incredibly advanced, including the required setup to play them, which required some command-line commands. It felt like some kind of black magic! But Ciro didn't really play them however.
Ciro then skipped the SNES and handhelds, which he played only through friends because he was cheap (but also because Brazil is a poor country remember, and imports are pretty expensive). He clearly remembers playing Super Mario World for the SNES and Pokemon on friends' Gameboys of course.
Ciro then went straight to 5th generation with the Nintendo 64 in 1994 which his parents bought for him during a trip to the United States. Once again, because he was cheap, the only game he bought was Super Mario 64, which likely came with the console? He played that game to death.
Then came Ocarina of Time, which blew everyone's minds, and Ciro would go to Blockbuster to rent it for the weekend, and again play to death with his friends. You had to arrive early at Blockbuster to rent it, otherwise other people would rent all copies!!!
The only time Ciro got robbed as of 2020 was when an older teenager stopped his bicycle in front of Ciro and took his rented Golden Eye 64 copy away from his hand, and run off. Poor drug addict.
Ciro always felt that the PS1 had a much uglier aesthetics than the N64, and didn't like the console. Playing a bit of Final Fantasy VI on his memory did stick deeply to his mind however. Ciro later played all good PS1 RPGs on emulation during University of São Paulo during amazing solitary nights.
And on the PC, Ciro was particularly touched by Age of Empires II and Diablo II.
As a young teenager Ciro would also play Counter-Strike with his friends at LAN houses. Playing that game would make Ciro extremely anxious, his hands got all cold, and it was a lot of fun.
After this Ciro grew up and notice that the only fun game is that of becoming become rich and famous in the real world.
Outside of video games, Ciro got mildly addicted to Magic: The Gathering in his early teens.
Music teenager Ciro Santilli liked to listen to Updated 2025-07-16
Lower teens, before discovering more hardcore stuff that is more genial and adult-venerable:So a base mix of what you migth expect from a regular male teenager born in 1989 Brazil.
The following are also adult venerable though :-)
And no, the opening sentence "Some of those that work forces" is not understandable: ell.stackexchange.com/questions/262444/what-is-the-meaning-of-the-phrase-that-work-forces-in-rage-against-the-machine
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Deep tech Updated 2025-07-16
It basically came about because of the endless stream of useless software startups made since the 2000's by one or two people with no investments with the continued increase in computers and Internet speeds until the great wall was reached.
Deep tech means not one of those. More specifically, it means technologies that require significant investment in expensive materials and laboratory equipment to progress, such as molecular biology technologies and quantum computing.
And it basically comes down to technologies that wrestle with the fundamental laws of physics rather than software data wrangling.
Computers are of course limited by the laws of physics, but those are much hidden by several layers of indirection.
Full visibility, and full control, make computer tasks be tasks that eventually always work out more or less as expected.
The same does not hold true when real Physics is involved.
Physics is brutal.
To start with, you can't even see your system very clearly, and often doing so requires altering its behaviour.
For example, in molecular biology, most great discoveries are made after some new technique is made to be able to observe smaller things.
But you often have to kill your cells to make those observations, which makes it very hard to understand how they work dynamically.
What we would really want would be to track every single protein as it goes about inside the cell. But that is likely an impossible dream.
The same for the brain. If we had observations of every neuron, how long would it take to understand it? Not long, people are really good at reverse engineering things when there is enough information available to do so, see also science is the reverse engineering of nature.
Then, even when you start to see the system, you might have a very hard time controlling it, because it is so fragile. This is basically the case of quantum computing in 2020.
The next big things will come from deep tech. Failure is always a possibility, and you can't know before you try.
But that's also why its so fun to dare.
Stuff that Ciro Santilli considers "deep tech" as of 2020:
- brain-computer interface
- fusion power. The question there is, when is "deep", "too deep"?
Power engineering Updated 2025-07-16
Applications of power, we have to remember it is there to notice how awesome it is!
- lightning
- motors
- sending nad receiving communication signals
- computers, which in turn can do computations and improved communication
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For computer interfaces see: computer user-interface.
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