As of 2020's and earlier, humans were far far behind. As of 2020s and earlier, even an average personal computers without a GPU, the hallmark of deep learning beats every human.
Chess is just too easy!
The cool thing about this notation is that is showed to Ciro Santilli that there is more state to a chess game than just the board itself! Notably:plus some other boring draw rules counters.
- whose move it is next
- castling availability
- en passant availability
A Chess UI is a program that interfaces with a chess engine in order using a Computer chess interface to allow human players to interact conveniently with the engine.
Bibliography:
The user friendly Chess UI! Exactly what you would expect from a GNOME Project package. But also packs some punch via the Universal Chess Interface, e.g. Stockfish just works.
Both chess engine and a CLI chess UI. As an engine it is likely irrelevant compared to Stockfish as of 2020. TODO: does the UI support Universal Chess Interface?
Cool project history though. Started before the GNU Project itself, and became one of the first packages.
Advanced. Not beginner friendly, very clunky.
Related to Leela Zero, a Go engine
One of the most powerful chess engine as of 2023: computer chess competition.
CLI program implementing Universal Chess Interface: www.reddit.com/r/ComputerChess/comments/b6rdez/commandline_options_for_stockfish/
How to actually play against it: chess.stackexchange.com/questions/4353/how-to-install-stockfish-on-ubuntu So hard!
As of 2023, apparently does not use deep learning nor GPUs:
www.maketecheasier.com/use-stockfish-cli-master-chess is a good source.
Most of what follows is part of the Universal Chess Interface. Tested on Ubuntu 22.10, Stockfish 14.1.
After starting Sweet ASCII art. where:
stockfish
on the command line, d
(presumably display) contains: +---+---+---+---+---+---+---+---+
| r | n | b | q | k | b | n | r | 8
+---+---+---+---+---+---+---+---+
| p | p | p | p | p | p | p | p | 7
+---+---+---+---+---+---+---+---+
| | | | | | | | | 6
+---+---+---+---+---+---+---+---+
| | | | | | | | | 5
+---+---+---+---+---+---+---+---+
| | | | | | | | | 4
+---+---+---+---+---+---+---+---+
| | | | | | | | | 3
+---+---+---+---+---+---+---+---+
| P | P | P | P | P | P | P | P | 2
+---+---+---+---+---+---+---+---+
| R | N | B | Q | K | B | N | R | 1
+---+---+---+---+---+---+---+---+
a b c d e f g h
Fen: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
Key: 8F8F01D4562F59FB
Fen
: FEN notationKey
: TODO
Move white king's pawn from e2 to e4:Then display again:gives:so we see that the pawn moved.
position startpos moves e2e4
d
+---+---+---+---+---+---+---+---+
| r | n | b | q | k | b | n | r | 8
+---+---+---+---+---+---+---+---+
| p | p | p | p | p | p | p | p | 7
+---+---+---+---+---+---+---+---+
| | | | | | | | | 6
+---+---+---+---+---+---+---+---+
| | | | | | | | | 5
+---+---+---+---+---+---+---+---+
| | | | | P | | | | 4
+---+---+---+---+---+---+---+---+
| | | | | | | | | 3
+---+---+---+---+---+---+---+---+
| P | P | P | P | | P | P | P | 2
+---+---+---+---+---+---+---+---+
| R | N | B | Q | K | B | N | R | 1
+---+---+---+---+---+---+---+---+
a b c d e f g h
Fen: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1
Key: B46022469E3DD31B
Now let's make Stockfish think for one second what is the next best move for black:gives as the last line:TODO:
go movetime 1000
bestmove c7c5 ponder g1f3
- what is ponder? Something to do with thinking on the opponent's turn: permanent brain.
- understand the previous lines
To make the move it as suggested for black, we have to either repeat the entire sequence of movements:or alternatively we could also use the previous FEN notation as a starting point;Note how the Universal Chess Interface interface is very simple: we just load a state and then decide what to do next for that one state. The engine holds only one and exactly one state at a time, and you can't even modify it differentially without loading new one from scratch.
position startpos moves e2e4 c7c5
d
: +---+---+---+---+---+---+---+---+
| r | n | b | q | k | b | n | r | 8
+---+---+---+---+---+---+---+---+
| p | p | | p | p | p | p | p | 7
+---+---+---+---+---+---+---+---+
| | | | | | | | | 6
+---+---+---+---+---+---+---+---+
| | | p | | | | | | 5
+---+---+---+---+---+---+---+---+
| | | | | P | | | | 4
+---+---+---+---+---+---+---+---+
| | | | | | | | | 3
+---+---+---+---+---+---+---+---+
| P | P | P | P | | P | P | P | 2
+---+---+---+---+---+---+---+---+
| R | N | B | Q | K | B | N | R | 1
+---+---+---+---+---+---+---+---+
a b c d e f g h
Fen: rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2
Key: 4CA78BCE9C2980B0
position fen rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1 moves c7c5
Let's move white again with our brain with either:
position startpos moves e2e4 c7c5 d2d3
position fen rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2 moves d2d3
Set a specific position from
fen
:position fen rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1
One cool thing about computer Go vs computer chess is that in go you can easily parametrize the game difficulty by board size!
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