The intended deletion theorem starts from the full action set . Under that interpretation, each player's surviving action set remains nonempty: with only one action, no mixed strategy can weakly improve it and improve it strictly somewhere. Let the final reduced bimatrix game have a Nash equilibrium, which exists by Nash's theorem.
Restore the deleted actions in reverse order. Consider a row action when it is restored. At its deletion it had a weakly dominating mixed strategy in the then-current game. If , remove that self-weight and renormalize: the strict-improvement clause guarantees , and dividing the payoff comparison by gives a weakly dominating strategy supported on the other then-current row actions. Those other actions have already been restored in the reverse process. The chosen Nash equilibrium's column support lies in the final surviving set, so the dominance comparison applies to its column strategy .
If the row player's Nash equilibrium payoff in the restored game so far is , every currently available pure row payoff against is at most . The dominating mixture therefore has payoff at most , and the restored action has payoff no greater than that mixture. It cannot improve the payoff. Column deviations are unchanged by adding a row action, since the actual Nash equilibrium strategy remains fixed. The analogous argument works when restoring a column action. Induction restores the full game while preserving the final reduced Nash equilibrium and its support.
Thus iterated deletion of weakly dominated actions preserves at least one Nash equilibrium supported entirely on surviving actions. It need not preserve every Nash equilibrium or give an order-independent reduced game.
The literal printed use of an arbitrary initial needs qualification. For example, take row payoffs and column payoffs . On the restricted set containing both rows but only column , row is strictly dominated by row . Yet in the full game column is strictly dominant and its unique Nash equilibrium uses row . Deleting row based only on that restricted leaves no full-game Nash equilibrium with the requested support. The proven equilibrium preservation under iterated weak dominance therefore requires initial , or concludes only about the initially restricted game.
Use the PDF's entry , rather than the TeX aid's . To check nondegeneracy of a bimatrix game, every opponent strategy of support size must have at most pure best responses. Against each pure column, the unique best rows are respectively . Against each pure row, the unique best columns are respectively .
The only mixture making all three rows indifferent solves and , giving , which has support size three. Thus no two-column-support mixture has three best rows. For the other player, column strictly dominates column , because their payoff difference is , so three best columns are impossible. These observations cover all support sizes, proving the game is nondegenerate.
For the Lemke-Howson algorithm, use unnormalized strategy vectors in the polytopes
A row label occurs at in or at in . A column label occurs at in or at in . The origin pair has all six labels.
Drop row label by increasing . Column is the first binding payoff constraint, at , so label becomes duplicated. Drop in by increasing ; row binds first, at , duplicating label . Drop in by increasing while keeping and the column- constraint binding. Since that constraint does not involve , stays . Column binds at , duplicating label .
Now drop in by increasing . Keep and row binding, so . Row reaches payoff at , earlier than row , which would bind at . The missing label returns, terminating the path. The successive vertex-label pairs are
The final pair is completely labelled and nonzero. Normalize each vector by its own sum to obtain
The row payoffs against are and the column payoffs against are . Both supported actions are best responses, so this is a Nash equilibrium, with payoffs .
The matrices obey , so both players' pure best response vectors have the form against opponent mixture . Against pure actions , the unique best responses are respectively . This three-cycle has no mutual best-response pair, so there is no pure Nash equilibrium.
In a game satisfying nondegeneracy of a bimatrix game, the two equilibrium strategy supports have equal cardinality: each support consists of best responses to the other strategy, so each size is at most the other. If both supports have size three, must have all coordinates equal. The first-minus-second and second-minus-third equations imply
This has no fully positive simplex solution. Thus both supports have size two.
For full support enumeration for a bimatrix game, denote the three possible supports by . On equal supports and , indifference requires respectively probabilities and , so those pairs fail. Equal support gives , whose omitted-action payoff is . The cross pair yields
with and . Thus the supported actions are best responses. Its reversed pair is also an equilibrium. The remaining unordered cross pairs fail: for the necessary gives , so the opponent has a profitable action outside its support. For , the necessary opponent mixture on is , which is infeasible. Reversing either failed pair cannot rescue it.
Hence all three equilibria are
Their payoffs are respectively , and . The support-size argument and exhaustion above rule out every other equilibrium.
The equilibrium oddness theorem gives a finite odd number of Nash equilibria in a finite nondegenerate bimatrix game. One way to see the parity is through the endpoint argument underlying the Lemke-Howson algorithm. Add sufficiently large constants to each payoff matrix so all entries are positive; this does not change best responses. Form the bounded convex polytopes
Label an facet by row label and a tight facet by column label ; in , label a tight facet by and by . A completely labelled vertex of a polytope pair has either both vectors zero, or both nonzero and normalizes to a Nash equilibrium. In the latter case the labels express exactly the equilibrium best-response and zero-probability conditions. Nondegeneracy makes each vertex of a polytope have exactly distinct incident labels and each equilibrium correspond to one such pair.
Fix a label to drop and retain all pairs carrying every other label. Include the product-convex polytope edges that retain those labels. At a completely labelled pair there is one possible outgoing edge, obtained by dropping the fixed label. At any other retained vertex of a polytope, that label is missing and one other label is duplicated; dropping either copy gives the two incident edges. Thus this finite graph consists of paths and cycles, with its endpoints precisely the completely labelled pairs. A finite graph has an even number of degree-one vertices. Since one endpoint is the artificial zero pair, the number of genuine equilibrium endpoints is odd. This proves the required equilibrium oddness theorem and finiteness, without claiming that every equilibrium is reached from the zero pair on the same path.
For a symmetric bimatrix game, swapping players maps to . Every nonsymmetric equilibrium lies in a distinct two-element pair; the fixed points of this involution are exactly the symmetric equilibria. Removing even-sized pairs from an odd total leaves an odd number of symmetric equilibria. In the present game, two equilibria form the swapped pair and the remaining one is with . There is exactly one symmetric equilibrium, as required.
Write and let . Player 's payoff in the proportional contest with outside effort is . When , this is strictly concave and
The best response is zero when , and otherwise is . Thus the nonnegative-effort Karush-Kuhn-Tucker conditions at a pure strategy Nash equilibrium give
For an active player the first-order equation is . For an inactive player the derivative at zero is . Strict concavity makes these conditions sufficient as well as necessary.
If , an equilibrium cannot have just one active player: that player would win with certainty and could lower its positive effort. An all-zero profile also cannot be an equilibrium under the usual completion of proportional allocation at zero: at least one player can gain by investing an arbitrarily small amount. Consequently there are at least two active players, so every is positive. If this positivity is automatic. The allocation rule's otherwise undefined all-zero value at is therefore immaterial to the equilibrium calculation.
Let , , and use the harmonic mean . Summing the active efforts gives
The positive root supplies the total-effort formula for a proportional contest with outside effort:
At this reduces to . There is also a genuine zero-active case: if , then and ; no harmonic mean of an empty family is needed.
For a fully explicit active-set rule, set
The equilibrium equation is . For , is strictly decreasing from to . For its limit at zero is , and it is strictly decreasing wherever a zero could occur. Hence the positive root is unique. Moreover , since its equation gives , and supplies an equilibrium with total effort .
Player is active exactly when , equivalently . Ordering the valuations, including ties, gives
Therefore the active-set threshold for a proportional contest with outside effort is
The qualifying indices form a prefix because is decreasing. Equality excludes the marginal player, as required by strict positivity of effort. Equivalently, the positive root of the displayed quadratic must satisfy , with . These formulas include one active player when and exclude that case when .
Apply positive affine payoff transformations, if necessary, so both payoff matrices have strictly positive entries. Such transformations preserve best responses and Nash equilibria. The Lemke-Howson algorithm uses unnormalized nonnegative strategy vectors and slack variables satisfying
Thus its two polytopes are and . A label occurs when or ; a label occurs when or . The complementary pivoting path drops one label from the artificial zero pair and resolves each duplicated label until all labels return.
Terminate at a completely labelled pair other than the artificial zero pair. This is equivalent to complementary slackness
A nonzero completely labelled pair has both vectors nonzero: if , then forces , and the converse is analogous. Normalize to mixed strategies
The inequalities imply that every row payoff against is at most , with equality on every row receiving positive probability in . Thus is a best response to . Likewise is a best response to using . Hence is a Nash equilibrium. Nondegeneracy of a bimatrix game ensures the usual complementary pivoting path has a unique continuation after the label choice.
In the first tableau the basis is , giving
The second basis is , giving and . This pair is not yet a Nash equilibrium: label is missing and label is duplicated.
Resolve the duplicate by bringing into the second tableau. Its column is , so the simplex ratio test gives
Variable leaves, giving
Now label is duplicated. Bring into the first tableau; its column is . The positive-entry ratios are and . Thus leaves, giving
All labels are now present and . Each unnormalized strategy has total mass , so the Lemke-Howson algorithm produces
Row operations multiply each original tableau equation by an invertible matrix. The slack variable block therefore records that matrix and allows the original payoff matrix to be recovered without guessing.
From the first tableau, let be the coefficient block of and that of . Since its original equations were , we have . Here
so
For the second tableau, writing its and blocks as , the original equations give . We obtain
Thus a representative pair of payoff matrices is
Both reconstructed right-hand sides are , as a check on the tableau normalization. Independent transformations , , with , preserve best responses and hence identify the same strategic solution up to positive affine payoff transformations.
Directly,
The supports of and lie entirely among their respective best-response coordinates, confirming the Nash equilibrium found above. Since this representative is a symmetric bimatrix game, swapping the players' strategies preserves the Nash equilibrium conditions. Explicitly, is maximized on the support of , and is maximized on the support of . Therefore
Interpret the contests as standard all-pay auctions: the highest effort among entrants wins, ties are shared uniformly, and an unentered contest awards no prize. The printed question does not specify a prize allocation rule; the highest-effort convention is the one used for standard all-pay contests in the course author's 2014 lecture slides. Under this convention, we can characterize the unique symmetric participation probabilities and bid marginals. Uniqueness of the entire joint mixed strategy requires a further restriction on dependence, as explained below.
Let be the probability that a player omits contest . Since every player enters exactly two contests, . Let be the probability that a rival is absent from contest or enters it with effort at most . Rivals' strategy draws are independent between players. For a positive bid outside a measure atom, the expected payoff from this contest is
An all-pay auction cannot have a positive-effort measure atom in a symmetric equilibrium: slightly overbidding that measure atom gives a positive discrete increase in the winning probability at an arbitrarily small extra cost. Nor can active bids have a measure atom at zero when entry has positive probability, because a small positive bid beats tied zero bids. Gaps inside the active effort support are impossible: moving a bid from the top of a gap to just above its bottom preserves its winning probability and lowers its cost. The effort support starts at zero, because lowering its positive lower endpoint would preserve the chance that every rival is absent.
The all-pay indifference equation with random entry consequently gives the maximal per-contest payoff
Every lies strictly between zero and one. First, if , the other two contests have certain entry and zero per-contest payoff, while deviating into the unused contest wins a positive prize. This contradicts equilibrium. Next, if , the remaining omission probabilities sum to one and neither can equal one, so both are positive. Contest has zero per-contest payoff, whereas both other contests have strictly positive payoffs. Every pair containing is then worse than omitting it and entering the other two, contradicting certain entry in .
Every omission therefore occurs with positive probability. The three entered pairs must give the same maximal payoff, which forces . Normalizing the omission probabilities gives the two-of-three all-pay participation equilibrium:
Conditional on entering contest , the effort has distribution function
extended by zero below this interval and one above it. The inequalities show that the larger prizes are entered more often.
To construct an equilibrium, omit with probability , then draw the two active efforts independently with their respective conditional distributions . Every bid in a contest's effort support earns ; a bid above earns at most . Thus no effort deviation or choice of a different pair improves on total payoff . This proves existence and verifies the Nash equilibrium without relying only on the indifference equations. The arguments above also prove uniqueness of the omission probabilities and the per-contest marginal distributions.
Figure 1.
Equilibrium omission probabilities and conditional effort distributions for three all-pay contests
.
For the full joint strategy law, however, the printed uniqueness claim is too strong. Given an entered pair , either use two independent uniform random variables and bids , or use a single uniform and bids . These are different copulas with the same conditional marginals. A fixed deviation's expected additive payoff only uses the rivals' per-contest marginal distributions, so both constructions remain Nash equilibria. This is the marginal-equivalent equilibria in additive contests phenomenon. The participation probabilities and bid marginals are unique; the full joint mixed strategy is not unique unless a dependence convention is imposed. Independent conditional sampling gives one canonical representative.
First exclude boundary profiles. At , player can replace its payoff by using a sufficiently small positive effort. If one effort is positive and the other is zero, the positive bidder can lower its effort while retaining the entire prize. Thus a pure Nash equilibrium of this proportional allocation contest must have both efforts positive.
Against , player 's payoff is a strictly concave function of , since
Its derivative at zero is positive and its payoff tends to negative infinity as its own effort tends to infinity. Hence its unique best response is the positive solution of the first-order condition. At an equilibrium, writing , these conditions are
Dividing them gives , and multiplying them gives . Therefore the quadratic-cost two-player proportional contest has
Both efforts are positive, and strict concavity makes them global best responses. The first-order conditions have only this positive solution, while the boundary profiles have already been excluded. This proves both existence and uniqueness. The resulting winning probabilities are ; for equal values , each effort is .
Let be the row and column mixed strategies, so their entries are nonnegative and sum to one. The payoffs are and . A Nash equilibrium is a pair in which each strategy is a best response to the other: neither player can improve its expected payoff by a unilateral change of mixed strategy. Equivalently, every positive-probability pure strategy attains that player's maximum pure-strategy payoff against the opposing mixture.
For the complementarity construction of a symmetric Nash equilibrium put and . The equation gives . Nonnegativity and imply . Therefore every used pure strategy has payoff against , while all other pure strategies have payoff at most . The same vector of pure-strategy payoffs applies to the column player in this symmetric bimatrix game. Thus a symmetric Nash equilibrium is
For a genuine Lemke-Howson algorithm path, use two separate vectors, for the row player and for the column player, with slacks
Give labels to or , and labels to or . A nonzero completely labeled pair has and , and normalization yields mutual best responses. At the artificial pair all six labels are present.
Drop label by increasing . The two limiting rows of are and , so the minimum-ratio pivot stops at , where . Label is now duplicated, since also carries it. Increase to remove that duplicate. The limiting inequalities are and , so the next pivot stops at , where restores the dropped label . The endpoint is
It has all six labels and satisfies both complementarity conditions. After normalization, the Lemke-Howson algorithm returns
Against column strategy , row strategy pays , exceeding and . Against row strategy , column strategy pays , exceeding and . This verifies the endpoint directly.
To find every other Nash equilibrium, observe that row strategy strictly dominates row strategy : the payoff differences against the three columns are , all positive. By symmetry, column strategy is also strictly dominated. Neither can appear in an equilibrium. The reduced strategies have row payoff matrix
The two pure Nash equilibria are and . If the opponent uses strategy with probability , the payoffs of strategies are and . Indifference requires . The same computation applies to the other player. A player mixing both strategies forces this exact opposing mixture; a player playing a pure strategy has a unique opposing best response, producing one of the two pure equilibria. Hence there are exactly three Nash equilibria:
For the symmetric mixed equilibrium, the original complementarity construction can use and ; it gives payoff to each player after normalization.
Nash's theorem says that every finite game, including a two-player game with two pure choices each, has at least one Nash equilibrium in mixed strategies.
For player , holding fixed, the expected value of the payoff is
It is an affine function of . Therefore player chooses when , chooses when it is negative, and is indifferent when it vanishes. By symmetry, player has the analogous best response.
If , then for every , so becoming a Dark Lord with probability one is a strictly dominant strategy. The unique equilibrium is
If , each player is indifferent when the other chooses . This gives one interior mixed equilibrium, while the two asymmetric pure equilibria arise because a player facing a certain peasant chooses Lord and a player facing a certain Lord chooses peasant. The three equilibria are
Consequently . At the threshold itself there is a continuum of equilibria with or , consistent with the question's strict inequalities.
The set is a compact convex square. Define
Similarly, set
These formulae define a continuous self-map of . The square is homeomorphic to a closed disc, so the Brouwer fixed-point theorem gives a fixed point .
Let at that fixed point. From ,
If , every with has . This contradicts bilinearity, because
Hence , all , and
for both pure strategies. By linearity this holds for every mixed strategy . The same argument with gives
for every . Therefore
In game terms, and are the players' mixed strategies, and are their expected payoffs in a two-by-two bimatrix game. The inequalities say that neither player can improve unilaterally, so is a Nash equilibrium. This is the Brouwer proof of Nash equilibrium for a two-by-two game.