A high-pressure Mercury arc lamp is a conventional source for proximity photolithography. An electric discharge excites Mercury vapour; radiative transitions produce strong spectral lines, selected by filters and delivered through collimating optics. Common lines are (i-line) and (g-line). The finite mask-wafer gap gives near-field Fresnel diffraction, rather than the far-field approximation. Diffracted light spreads into nominally dark regions, limiting the minimum printable feature.
With the proximity-resolution convention , the maximum mask-wafer gap is
For and , at . If the g-line is used instead, at . The wavelength must be specified; the question's preceding choice of two lamp lines does not select a unique number. This estimate neglects extra loss of resolution from finite resist thickness, mask imperfections and angular illumination spread.
Projection lithography images a mask through reduction optics; its resolution scales approximately as . It offers parallel exposure, high throughput and accurate repeat patterning, but small features demand short wavelengths, large numerical aperture, costly optics and high-quality masks, with a shrinking depth of focus.
Electron beam lithography directly writes a programmable pattern using a focused electron beam. Its much shorter wavelength and small probe permit nanometre-scale features without an optical mask, making it attractive for research prototypes, low-volume devices and mask fabrication. Its limitations are serial writing time, charging of insulating substrates, beam drift, field stitching and forward/backscattering proximity effects in electron-beam lithography. Electron wavelength alone does not set the resist resolution. E-beam is often preferable for a few very small custom structures; projection remains preferable for high-volume repeated manufacture.

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