Software prefetch 2026-10-31
A program-directed hint to fetch a cache line early. A useful nonblocking hint produces no destination processor register value and allows execution to continue before the transfer completes. Fault and dropping behavior depend on the specified instruction contract.
Spilling a register Created 2026-10-25 Updated 2026-10-31
Moving a live value from a processor register to memory so the register can be reused, then loading it again when needed.
Stack pointer Created 2026-10-13 Updated 2026-10-24
A processor register identifying the current position in a stack, commonly a call stack; the exact convention depends on the architecture. Restoring a stack pointer selects the saved stack position, rather than copying the whole call stack.
Sv39 page table 2026-10-14
The actual Sv39 page table geometry uses three nine-bit indices and a twelve-bit offset for base 4096-byte memory pages. Each table contains 512 eight-byte page table entries, exactly one 4096-byte memory page; the satp processor register identifies the root. A 64-bit virtual address must repeat bit 38 in bits 63 through 39. Higher-level terminal entries can also map aligned larger memory pages, shortening the page table walk. These rules differ from the 16-bit, four-byte-entry two-level address translation model. [ref]
For ordinary Sv39 page tables, valid nonterminal page table entries reference the next table with read, write, and execute flags clear; those clear flags do not prohibit reading the eventual data. The terminal entry supplies access permissions, with additional processor privilege level and status checks. An invalid entry, malformed encoding, or denied access can cause a page fault. Thus the model's set intersection of read/write permissions at both levels must not be applied mechanically to Sv39 page tables. [ref]
In xv6 RISC-V source code, root allocation is separate from lower-level allocation: uvmcreate() allocates and clears a root page table, while walk() with allocation enabled allocates and clears missing lower-level tables and installs valid references to them. With allocation disabled, a missing table makes walk() return failure. This software routine finds a page table entry for the operating system; it is not the hardware's complete permission-checking page table walk. [ref]
Temporary variable 2026-10-31
A fresh internal name introduced during compilation to hold an intermediate result. Its lifetime and uses can be exposed to instruction selection and allocation of processor registers; it need not correspond to a variable named in the source.
Thread (computing) 2026-10-13
A software thread is an execution stream within a operating-system process. Each software thread has its own execution context, including processor registers, an instruction pointer, and a call stack selected by its stack pointer. Software threads in the same operating-system process share its address space, global variables, dynamically allocated storage (the memory heap), and resources such as file descriptors. Separate register states let two software threads pause at different instructions and later resume correctly. A context switch saves and restores those states; it does not copy the entire shared address space. [ref][ref]
In the right half of the diagram under operating-system process, T1 and T2 access the same counter x at virtual address 0x1234. Their call stacks occupy separate regions of the same address space, and their saved processor registers can contain different values. A software thread's own call stack means the stack used for its calls, not a hardware protection boundary against another software thread. Another software thread with a suitable address can access that stack's live data, subject to the program's lifetime and synchronization rules. Sharing an address space enables easy communication and makes accidental interference possible.
Concurrency means that several activities can make progress over overlapping intervals; parallel execution means that several activities execute at the same instant. On one CPU execution slot, process scheduling can interleave software threads without simultaneous execution. Multiple processor cores can run eligible software threads in parallel, but merely creating software threads does not ensure parallel execution or a speedup.
Consider an explicitly abstract interleaving model: shared x starts at , and each of T1 and T2 performs three indivisible logical steps in its own order: load x into its own register r, add to r, then store r into x. Each load sees the latest preceding store in the displayed order. These model assumptions specify the example; they do not describe every programming language or every hardware memory model. In serial order T1 finishes all three steps before T2 starts, so T2 loads and stores .
An overlapping order instead gives T1 load , T2 load , T1 add to get r1 = 1, T2 add to get r2 = 1, T1 store , and T2 store . The load/store subsequence is therefore T1 load , T2 load , T1 store , T2 store : final , although each software thread incremented its register correctly. The second store replaces the first with the same value, losing one intended update. This race condition is possible even with interleaving on a single CPU.
Figure 1.
Two abstract load/add/store increments retain separate registers but can leave the shared counter at instead of the serial result
. Details.
This is not an unprotected C implementation example. Conflicting unsynchronized accesses to an ordinary non-atomic C object from different software threads can constitute a data race, which has undefined behavior; the abstract trace is not a prediction of that program's allowed outcomes. [ref]
The repair explains why synchronization matters: mutual exclusion around the whole load/add/store sequence prevents the other software thread from starting an increment halfway through it. Alternatively, an appropriate atomic operation can make the complete increment one indivisible read-modify-write. In the toy model, either repair makes the two increments take effect in an order, producing . Making only each load and each store an atomic operation still permits the displayed lost update. [ref]
The attraction is independently progressing activities with direct access to shared data: a user-interface software thread can handle input while another waits for input-output, and workers can divide independent pieces of a large calculation among available cores. The first benefit can exist on one CPU; the second requires suitable work and execution resources. Context switches, synchronization, register-state records and extra call stacks consume time or computer memory, so the useful partition depends on the workload. [ref]
Page 1 lists the compact logical and shift instruction forms. Left bit shifts have immediate counts –, while logical right shifts and arithmetic right shifts have immediate counts –. The logical bitwise AND entry uses a processor register operand. These encoding details explain why extracting low bits with two immediate shifts can avoid materializing a bit mask.
Zero-address instruction 2026-10-31
An instruction whose encoding contains no explicit operand addresses. A stack machine obtains operands implicitly from its operand stack, but absence of explicit addresses does not logically force that design: fixed implicit processor registers are another possibility. A zero-address indirect-load instruction can still obtain an arbitrary memory address from the stack; “zero-address” describes the instruction's encoding, not the absence of address-valued data.