Context switch 2026-10-13
A context switch transfers CPU execution from one operating-system process or software thread to another while preserving enough execution context for the suspended task to resume. The operating-system kernel saves the outgoing task's processor registers, including its resume program counter and stack pointer, and restores the incoming task's saved state. Hardware entry and software switching divide this work differently across architectures; the diagram groups them into logical save and load steps. During the transition the same CPU executes the operating-system kernel's scheduler and switching code. [ref]
For a schematic switch from A to B, let A's resume program counter be , its stack pointer , and one illustrative data processor register contain 7. B's saved values are . Saving A retains in A's execution context; loading B establishes before B resumes. These are selected fields, not a complete architecture-specific execution context. Later restoring A recovers its 7 even though B has used the same physical processor register for 42.
Figure 1.
One CPU over time: save A's execution context, run the scheduler, and restore B's execution context
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The useful invariant is that each suspended task retains its own resume state, so another task's use of the processor registers does not erase it. This is what makes repeated turns under round-robin scheduling possible. Saving an execution context does not copy the entire address space. Switching between software threads of one operating-system process can retain the same address space; switching between operating-system processes with different address spaces may also require changing the memory management unit's translation context, such as the active page table and associated address space identifier, depending on the architecture. Their contents remain in computer memory. [ref]
Entering the operating-system kernel through an interrupt, synchronous processor exception or system call does not automatically imply a context switch to another task. The handler may return to the same task; process scheduling determines whether another runnable task should take over. A context switch consumes time, and a changed memory cache or translation lookaside buffer working environment can add subsequent costs. Those costs are excluded from the toy process scheduling timelines, which are calculations rather than operating system benchmarks. [ref][ref]
Processor register 2026-10-13
A small storage location within a CPU used by its instructions. Some hold data; others describe control state, such as the program counter or stack pointer. Saving and restoring processor registers lets different software threads reuse the same CPU while retaining separate execution contexts.
Stack pointer 2026-10-13
A processor register identifying the current position in a stack, commonly a call stack; the exact convention depends on the architecture. Restoring a stack pointer selects the saved stack position, rather than copying the whole call stack.
Thread (computing) 2026-10-13
A software thread is an execution stream within a operating-system process. Each software thread has its own execution context, including processor registers, an instruction pointer, and a call stack selected by its stack pointer. Software threads in the same operating-system process share its address space, global variables, dynamically allocated storage (the memory heap), and resources such as file descriptors. Separate register states let two software threads pause at different instructions and later resume correctly. A context switch saves and restores those states; it does not copy the entire shared address space. [ref][ref]
In the right half of the diagram under operating-system process, T1 and T2 access the same counter x at virtual address 0x1234. Their call stacks occupy separate regions of the same address space, and their saved processor registers can contain different values. A software thread's own call stack means the stack used for its calls, not a hardware protection boundary against another software thread. Another software thread with a suitable address can access that stack's live data, subject to the program's lifetime and synchronization rules. Sharing an address space enables easy communication and makes accidental interference possible.
Concurrency means that several activities can make progress over overlapping intervals; parallel execution means that several activities execute at the same instant. On one CPU execution slot, process scheduling can interleave software threads without simultaneous execution. Multiple processor cores can run eligible software threads in parallel, but merely creating software threads does not ensure parallel execution or a speedup.
Consider an explicitly abstract interleaving model: shared x starts at , and each of T1 and T2 performs three indivisible logical steps in its own order: load x into its own register r, add to r, then store r into x. Each load sees the latest preceding store in the displayed order. These model assumptions specify the example; they do not describe every programming language or every hardware memory model. In serial order T1 finishes all three steps before T2 starts, so T2 loads and stores .
An overlapping order instead gives T1 load , T2 load , T1 add to get r1 = 1, T2 add to get r2 = 1, T1 store , and T2 store . The load/store subsequence is therefore T1 load , T2 load , T1 store , T2 store : final , although each software thread incremented its register correctly. The second store replaces the first with the same value, losing one intended update. This race condition is possible even with interleaving on a single CPU.
Figure 1.
Two abstract load/add/store increments retain separate registers but can leave the shared counter at instead of the serial result
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This is not an unprotected C implementation example. Conflicting unsynchronized accesses to an ordinary non-atomic C object from different software threads can constitute a data race, which has undefined behavior; the abstract trace is not a prediction of that program's allowed outcomes. [ref]
The repair explains why synchronization matters: mutual exclusion around the whole load/add/store sequence prevents the other software thread from starting an increment halfway through it. Alternatively, an appropriate atomic operation can make the complete increment one indivisible read-modify-write. In the toy model, either repair makes the two increments take effect in an order, producing . Making only each load and each store an atomic operation still permits the displayed lost update. [ref]
The attraction is independently progressing activities with direct access to shared data: a user-interface software thread can handle input while another waits for input-output, and workers can divide independent pieces of a large calculation among available cores. The first benefit can exist on one CPU; the second requires suitable work and execution resources. Context switches, synchronization, register-state records and extra call stacks consume time or computer memory, so the useful partition depends on the workload. [ref]