Bellman-Ford algorithm Created 2026-10-14 Updated 2026-10-18
The Bellman-Ford algorithm solves the single-source shortest path problem in a finite directed graph with finite real edge weights, allowing negative weights. It repeatedly applies edge relaxation, so an improved tentative distance can improve its neighbours on a later visit. This makes it a label-correcting shortest-path algorithm.[ref] If no negative-cost directed cycle is reachable from the source, at most complete passes suffice for all distances; a further check detects a reachable negative-cost directed cycle.[ref]
There are two orientations to keep distinct. The usual single-source problem asks for distances from , extending routes along outgoing directed edges. The Bellman inequalities above instead concern distances to a sink , prepending incoming directed edges to known routes. The All-to-one Bellman-Ford recurrence below preserves that convention. Reversing every directed edge, with its weight unchanged, converts one problem into the other.
Here is an original single-source example with source , vertex set , and precisely these directed edges:
The negative edge is harmless: this directed graph has no directed cycle. Its best route to is , of cost . The other routes to cost through and through .
Figure 1.
Four in-place Bellman-Ford algorithm passes propagate an improvement across a negative-weight edge
. Details.
Initialize and the other tentative distances to . In each pass apply single-source edge relaxation, , scanning in the order , , , , , . Skip a candidate with . The figure records labels after each complete pass and uses current labels immediately: it is an in-place trace. In pass 2, still uses , giving ; only later does lower to . Pass 3 carries that improvement to , and pass 4 carries it to . The final labels in order are ; the final shortest-path predecessors are for respectively.
The scan order explains the delay. Scanning instead as , , , , , gives those same final labels in just one in-place pass. The Synchronous Bellman-Ford recurrence has a precise bound on the number of edges used by a recorded route; an in-place pass can propagate along several edges and need not have that interpretation. Both implementations have the pass guarantee under the stated no-reachable-negative-cycle hypothesis.
With a stored list of edges, complete-pass Bellman-Ford algorithm has time complexity and uses extra space for labels and shortest-path predecessors, using Big O notation and constant-cost arithmetic. The extra accounts for initialization even when is empty. A pass with no strict decrease permits early termination. A queue variant instead revisits outgoing edges of vertices whose labels improved; the authored implementation provides this alternative and has worst-case running time on its usual nontrivial instances.[ref] For nonnegative weights, the Dijkstra algorithm and its existing distance-frontier figure explain how permanent labels can avoid these repeated passes; the existing edge relaxation figure illustrates one update at a time.
Dijkstra algorithm 2026-10-14
The Dijkstra algorithm solves the single-source shortest path problem in a finite graph with nonnegative edge weights, finding distances to all reachable vertices. Start with tentative distance and elsewhere. Repeatedly choose the unfinalized vertex with least tentative distance, declare that label permanent, and perform edge relaxation on its outgoing edges. For an undirected graph, inspect both directions. A finite tentative distance always records the cost of a discovered graph path, but can improve before finalization.
In our example, finalizing discovers at , at , and at . Choose next: edge relaxation through lowers to and to . Choose : edge relaxation through lowers to . Finally choose . The permanent distances are therefore , , , ; the evolving tentative distances were and .
Figure 1.
Tentative distances fall until the Dijkstra algorithm makes each label permanent
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Store a shortest-path predecessor whenever edge relaxation improves a label. The final table contains enough information to reconstruct routes, rather than merely their costs:
VertexDistance from Shortest-path predecessorFinalization order
None: source
Following shortest-path predecessors backwards gives ; reversing the order gives . If only this destination matters, stop when is finalized. Stopping when is first discovered would incorrectly return . If the smallest remaining tentative distance is , all remaining vertices are unreachable.
Why is the permanent choice safe? Suppose the selected vertex had a cheaper graph path. Let be the first unfinalized vertex on that graph path. Its preceding vertex was finalized, so edge relaxation has already offered a label no larger than that prefix's cost. Nonnegative remaining edge weights make the whole cost at least this prefix's cost; selection gives . A cheaper graph path would contradict these comparisons. Zero weights are allowed; ties can be resolved arbitrarily. This is the reason the label-setting shortest-path algorithm works, rather than a lucky feature of the drawing.
Negative weights break that reasoning. In a directed graph with costing , costing , and costing , the Dijkstra algorithm would finalize at before discovering the cheaper cost . The Bellman-Ford algorithm handles negative edge weights when no relevant negative directed cycle exists.
With an adjacency list and an indexed binary heap implementing a priority queue, the time complexity is for , using Big O notation. Each vertex is extracted at most once, each edge is inspected once per direction, and each successful edge relaxation decreases a heap key in time. This assumes constant-cost arithmetic and comparisons; exact computation with very large weights adds their representation cost. The queue uses space beyond the graph. Simply scanning all remaining vertices gives instead.[ref][ref]
The 1959 paper presents the shortest path problem as its second problem, after the minimum spanning tree problem, and grows known shortest routes in increasing distance order.[ref] In his later recollection, Dijkstra dated the shortest-route discovery to 1956: a demonstration for the ARMAC computer used a simplified Dutch railway map and printed the route between towns. A practical request became an enduring algorithm because the same distance rule applies to any suitable graph.[ref]
Edge relaxation Created 2026-10-14 Updated 2026-10-18
Edge relaxation tests whether extending a recorded route by one directed edge improves a tentative distance. For a single source and an original directed edge of weight , form the candidate . If is finite and , replace by and record the shortest-path predecessor . Otherwise leave both unchanged. The minimum formula in the header gives the resulting label in either case. The authored implementation uses this strict comparison and records the incoming directed edge.[ref]
Figure 1.
Edge relaxation lowers discovered-route costs, including across a negative-weight directed edge
. Details.
The table lists labels after each specified operation, keeping throughout this constructed acyclic graph. Relaxing first offers . Relaxing then offers , lowering from to ; revisiting now offers . Finally offers , so the label stays. Changing a label can make a previously checked outgoing directed edge worth checking again. This trace illustrates the operation itself, with a deliberately specified order, rather than a run of the Dijkstra algorithm.
A single edge relaxation does not require nonnegative weights: its candidate is the cost of a real extended directed walk, even when the last directed edge has negative weight. Nonnegative weights are needed by the Dijkstra algorithm to make its selected minimum tentative distance permanent. The Bellman-Ford algorithm permits negative weights and revisits labels; its authored implementation also checks for reachable negative-cost directed cycles.[ref][ref]
For the all-to-one convention of the Bellman inequalities, relax the same original directed edge by . This prepends to a discovered route from to , and improves the tail label , not the head label . Skip the operation when . In exact arithmetic, a full pass over all relevant directed edges with no improvement establishes all their Bellman inequalities; combined with the discovered-route upper bounds, this certifies finite distances. One unsuccessful operation establishes only that this particular candidate did not improve its label at that moment.
Use the DAG shortest-path algorithm: first compute a topological ordering, then perform edge relaxation once for every edge in that order. Store a shortest-path predecessor when a distance improves so that the actual paths, as well as their costs, can be recovered.
order := a topological ordering of V;
FOR each vertex v DO d[v] := infinity; pred[v] := NIL END;
d[source] := 0;
FOR u in order DO
  IF d[u] <> infinity THEN
    FOR each edge (u,v) with cost w DO
      IF d[u] + w < d[v] THEN
        d[v] := d[u] + w; pred[v] := u
      END
    END
  END
END
Each loop has a natural invariant. During initialization, all vertices already processed have infinite distance and no predecessor. During the outer relaxation loop, all processed vertices have their final shortest-path distances, and every edge leaving a processed vertex has been relaxed. During an inner edge loop, the outgoing edges of u already inspected have been relaxed using its final distance, while the outer invariant remains true for all earlier vertices.
For correctness, every path to a vertex ends with an edge from an earlier vertex in the topological ordering. When is reached, all those earlier distances are correct and all incoming edges have been relaxed. Therefore
with infinite distance for unreachable vertices and the empty path included at the source. No directed path can return to the source in a Directed acyclic graph. Induction over the topological ordering proves all distances correct. Following predecessor links backward reconstructs each reachable shortest path.
With adjacency lists, topological sorting takes time and the relaxation pass has the same bound, using extra space beyond the input. Thus the full distance and predecessor representation costs time. Printing every source-to-vertex path separately can take more time because their total output length may be quadratic. The stipulated nonnegative costs are sufficient; this algorithm actually also permits negative costs because there are no directed graph cycles.
Dijkstra's algorithm solves the single-source shortest path problem in a finite weighted graph with nonnegative edge weights. Given a source , it computes for every vertex the minimum sum of edge weights on a path from to , reporting if is unreachable. Keeping a shortest-path predecessor also recovers the corresponding paths. Directed graphs are allowed; an undirected graph can be represented by two oppositely directed edges. Negative edge weights are outside the algorithm's standard correctness assumptions, while zero weights are allowed.
Shortest-path predecessor 2026-10-14
A shortest-path predecessor records the previous vertex on a chosen route from source to . When edge relaxation strictly improves through , set . For a multigraph, store the actual directed edge, since two edges with the same endpoints can have different weights. Initialize all vertices, including the source, without a shortest-path predecessor. The authored implementation reconstructs a route by following these incoming edges backwards, then reversing their order.[ref]
At the end of the edge relaxation trace, , , and . Following them gives , so the forward directed path is , of cost . This makes the distance useful: a number tells us the best cost, whereas the shortest-path predecessors tell us which connections to take. In the Dijkstra algorithm, reconstruct a destination's shortest route after its label becomes permanent. In a label-correcting shortest-path algorithm, wait for convergence and the appropriate negative-cost directed cycle check. During correction, a predecessor's label may have changed since its child's last update: immediately after in the trace, the current chain to costs although still records the earlier discovered route of cost .
Strict improvement is a useful guard against directed cycles in the recorded pointers. Consider and of cost zero, followed by and , also of cost zero. After the first two edge relaxations, both labels are zero and both shortest-path predecessors are . If equality also allows pointer replacement, the last two operations can set and : following pointers loops forever despite correct distance labels. Keeping the old pointer on ties prevents this example; choosing among equal-cost routes requires a separate rule that preserves a route to the source. Strict improvement alone does not protect against reachable negative-cost directed cycles, which can force endless decreases. Equality on recorded edges plus the Bellman inequalities certifies route costs only when the pointer chains actually terminate at the source.
For all-to-one distances to , record a next vertex whenever relaxing improves . Follow these successors forward in the original directed graph to reach . They are shortest-path predecessors when viewed in the reversed directed graph; keeping the direction convention explicit prevents returning a route whose arrows point the wrong way.