Optical fiber by Ciro Santilli 37 Updated 2025-07-16
Video 1.
The Story of Light by Bell Labs (2015)
Source. Gives some ideas of the history of fiber optics. Features: Herwig Kogelnik.
Video 2.
Fiber optic cables by EngineerGuy
. Source.
Video 3.
Fiber optics fundamentals by Shaoul Ezekiel
. Source. 2008 at MIT. Theory and demonstration.
Fast travel is a gameplay mechanic commonly found in video games, particularly in open-world and role-playing games (RPGs). It allows players to quickly move between locations on the game map without needing to travel the distance in real-time. This feature is often implemented to save time and enhance the gaming experience by allowing players to focus on other aspects of the game, such as quests or exploration.
"Ship load" typically refers to the quantity of goods, cargo, or materials that a ship is designed to carry. It can relate to various measurements, including: 1. **Deadweight Tonnage (DWT)**: This is the maximum weight a ship can safely carry, including cargo, fuel, crew, provisions, and any other items. 2. **Cargo Capacity**: This specifically refers to the volume or weight of goods that can be loaded onto the ship for transport.
Charles K. Kao by Ciro Santilli 37 Updated 2025-07-16
Figure 2.
2009 Nobel Prize lecture
. Poor Charles was too debilitated by Alzheimer's disease to give the talk himself! But if you've got a pulse, you can get the prize, so all good.
The book is a bit slow until Charles K. Kao comes along, then it gets exciting.
Video 1.
Replicating the Fizeau Apparatus by AlphaPhoenix (2018)
Source. Modern reconstruction with a laser and digital camera.
Video 2.
Visualizing video at the speed of light - one trillion frames per second by MIT (2011)
Source. Fast cameras. OK, this takes it to the next level.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact