The Leray spectral sequence is a mathematical tool used in algebraic topology, specifically in the context of sheaf theory and the study of cohomological properties of spaces. It provides a way to compute the cohomology of a space that can be decomposed into simpler pieces, such as a fibration or a covering.
A sheaf of algebras is a mathematical structure that arises in the context of algebraic geometry and topology, integrating concepts from both sheaf theory and algebra. It provides a way to study algebraic objects that vary over a topological space in a coherent manner. ### Definitions and Concepts: 1. **Sheaf**: A sheaf is a tool for systematically tracking local data attached to the open sets of a topological space.
In group theory, a branch of abstract algebra, a **central subgroup** refers to a subgroup that is contained in the center of a given group. The center of a group \( G \), denoted \( Z(G) \), is defined as the set of all elements \( z \in G \) such that \( zg = gz \) for all \( g \in G \). In other words, the center consists of all elements that commute with every other element in the group.
A pronormal subgroup is a specific type of subgroup in group theory, particularly in the context of finite groups. A subgroup \( H \) of a group \( G \) is said to be **pronormal** if, for every \( g \in G \), the intersection of \( H \) with \( H^g \) (the conjugate of \( H \) by \( g \)) is a normal subgroup of \( H \).
In the context of group theory, a **special abelian subgroup** usually refers to a specific type of subgroup within a group, particularly in the theory of finite groups or in the study of Lie algebras.
Kazhdan's property (T) is a property of groups that was introduced by the mathematician David Kazhdan in the context of representation theory and geometric group theory. It is a strong form of compactness that relates to the representation theory of groups, particularly in how they act on Hilbert spaces.
Quasiregular representation is a concept from the field of geometry and complex analysis, specifically within the study of quasiregular mappings. Quasiregular mappings are a generalization of holomorphic (complex analytic) functions, which allow for a broader class of functions including those that are not necessarily differentiable in the classical sense.
The Schwartz–Bruhat function, often simply referred to as the Schwartz function, is a type of smooth function that is rapidly decreasing. Specifically, it belongs to the space of smooth functions that decay faster than any polynomial as one approaches infinity. This type of function is especially important in various areas of analysis, particularly in the fields of distribution theory, Fourier analysis, and partial differential equations.
The EHP spectral sequence is a tool in homotopy theory and stable homotopy theory, particularly involving the study of the stable homotopy groups of spheres. It is named after the mathematicians Eilenberg, Henriques, and Priddy—hence EHP. The EHP spectral sequence arises from the framework of stable homotopy types and is associated with the "suspension" of spaces and the mapping spaces between them.
The Calcutta auction is a unique bidding process typically used in various contexts, such as fundraising, sports events, and even real estate. Its name originates from the city of Kolkata (formerly Calcutta) in India. In a Calcutta auction, participants bid on a particular item or lot, but the twist is that the highest bidder wins the right to "own" that item, and then they typically have a chance to profit from it, often sharing the proceeds with others involved in the auction.
A supply chain auction is a competitive bidding process where suppliers and vendors submit bids to provide goods or services to a buyer, typically within the context of a supply chain. This process can be used by companies to procure materials, products, or services at competitive prices while considering various factors such as quality, delivery time, and supplier reliability.
Shogi openings refer to the initial moves and strategies employed in the game of Shogi, which is a traditional Japanese board game often called "Japanese chess." Just like in Western chess, openings in Shogi are critical because they set the foundation for the game's strategy, positioning, and potential tactics. In Shogi, there are various established openings that players can use, each with its own strengths, weaknesses, and general strategies.
HUD stands for "Heads-Up Display" in the context of video games. It refers to the on-screen elements that provide players with essential information about their game's status and metrics without obstructing the game view. Common components of a HUD include: 1. **Health Bar**: Displays the player's current health or life points. 2. **Ammo Count**: Shows how many bullets or projectiles are remaining for the current weapon.
Input lag refers to the delay between a user's action (such as pressing a button or moving a mouse) and the corresponding response on the display or in the program being used. This latency can occur in various contexts, such as video gaming, computer usage, or any interactive system that relies on user inputs.
"Video game gameplay stubs" is not a widely recognized term in the gaming industry or community, so it may refer to a couple of concepts depending on the context. Here are two possible interpretations: 1. **Prototype or Placeholder Features**: In game development, a "stub" can refer to a placeholder or prototype feature that is not fully implemented. This can include basic mechanics or functionality that developers use during the early stages of game design.
Video games with user-generated gameplay content refer to games that allow players to create, modify, or contribute content, enhancing the overall gaming experience. This content can include levels, characters, stories, mods, or even entire game mechanics, enabling a high degree of creativity and personalization. Here are some key aspects and examples: ### Key Aspects 1. **Creation Tools**: These games often come with built-in creation tools that allow players to modify existing game assets or create new ones from scratch.
Replay review is a process used in various sports to review specific plays or calls made by officials during a game. The objective is to ensure accuracy and fairness in officiating by allowing referees or umpires to consult video footage of the play in question. This can help to correct any mistakes related to scoring plays, player eligibility, and certain game-changing decisions. The specific rules and implementation of replay review can vary by sport.
A house plan is a detailed architectural drawing that represents the design and layout of a residential building. It includes important information such as: 1. **Floor Plan**: A bird’s-eye view layout showing the arrangement of rooms, walls, windows, doors, and other structural elements on each floor. 2. **Dimensions**: Measurements for each room, including total square footage and the size of individual elements like windows and doors.
Medical illustration is a specialized field that combines art and science to create visual representations of medical and biological subjects. These illustrations can include detailed images of anatomy, surgical procedures, and various medical concepts. Medical illustrators play a crucial role in educating healthcare professionals, patients, and the general public by providing clear and accurate visuals that can enhance understanding of complex medical information.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact