The Computer Go UEC Cup is an annual tournament focused on the game of Go, specifically designed for computer programs. It is organized by the University of Electro-Communications (UEC) in Tokyo, Japan. The event aims to evaluate and showcase the advancements in artificial intelligence and algorithmic strategies related to Go, a complex board game known for its deep strategic elements. Since its inception, the competition has attracted various AI systems developed by researchers and companies around the world.
The National Museum of Computing (TNMOC) is a museum located in Bletchley Park, Milton Keynes, United Kingdom, dedicated to the preservation and presentation of the history of computing. It houses a significant collection of computing machinery, software, and associated artefacts. Founded in 2007, the museum showcases the evolution of computers from early mechanical devices to modern digital technology.
California is home to several notable computer museums that celebrate the history and evolution of computing technology. Here are a few significant ones: 1. **The Computer History Museum** (Mountain View): - This museum is one of the largest and most comprehensive centers dedicated to preserving and showcasing the history of computing. It features a vast collection of artifacts, including computers, software, and documents. Exhibits cover various topics, from the earliest computing devices to modern innovations and the impact of computing on society.
Here are some computer companies that were disestablished or ceased operations in 2019: 1. **Steinberg Media Technologies** - Known for its music production software, Steinberg was sold and restructured, leading to the discontinuation of some of its operations. 2. **Woot** - Originally known for its deals on computer hardware and gadgets, Woot was absorbed into Amazon, leading to a shift in its original operational model.
Several computer companies were disestablished or ceased operations in 2020. Here are a few notable examples: 1. **ZTE Corporation** – While ZTE did not fully disestablish in 2020, it faced significant challenges due to U.S. government sanctions and underwent restructuring amid financial difficulties. 2. **McAfee (the consumer division)** – McAfee's consumer division was sold to an investment firm, which essentially changed its structural identity, although not a complete disestablishment.
"Internet properties by year of disestablishment" refers to a classification of websites, platforms, or online services that were operational during a certain period and eventually ceased to exist. This can include social media platforms, content-sharing sites, forums, and other internet-based offerings that have been discontinued or shut down.
The Museum of Computing is an institution dedicated to the preservation and exhibition of computing history. It typically features a collection of vintage computers, software, and other artifacts related to the development of computing technology. The museum aims to educate the public about the history and evolution of computers, ranging from early mechanical devices to modern digital systems. Exhibits in such museums often include notable computers from different eras, interactive displays, and sometimes demonstrations of vintage software and games.
The disestablishment of software companies occurs for various reasons, such as mergers, acquisitions, or bankruptcy. However, as an AI language model, I don't have access to real-time databases to provide a comprehensive list of software companies disestablished by year.
Kings Row is a fictional map in the first-person shooter video game "Overwatch," developed by Blizzard Entertainment. It is set in a dystopian, steampunk-inspired version of London and features a mix of urban environments, alleyways, and open spaces. The map is notable for its intricate design and various routes that players can take, making it a popular choice for both casual and competitive play.
Nemesis is the online pseudonym of an accomplished draughts (checkers) player, known for competing and achieving a high level of skill in the game. The identity behind the pseudonym is typically not publicly disclosed, and "Nemesis" has gained recognition within the draughts community for strong gameplay and strategic prowess. This player may participate in various online tournaments and forums, contributing to the vibrant community of draughts enthusiasts.
Computer Go refers to the development and play of computer programs that are capable of playing the board game Go, a strategy game that originated in China more than 2,500 years ago. Go is known for its complex gameplay and deep strategic elements, making it a challenging task for artificial intelligence. Historically, computer Go programs struggled against human players due to the game's vast search space and the difficulty in evaluating positions.
In the context of the game Go, "Go researchers" typically refers to those individuals engaged in the study and exploration of the game from various perspectives, including its strategies, mathematical characteristics, AI development, and cultural significance. Go is an ancient board game originating from East Asia, well-regarded for its deep strategic complexity despite relatively simple rules. Researchers might focus on: 1. **Game Strategy**: Analysing optimal strategies, tactics, and patterns of play.
Go engines, in the context of the board game Go, refer to software programs that are designed to play Go. They can analyze positions, suggest moves, and play games against human opponents or other engines. Go is an ancient strategy game that is known for its complexity, and the development of strong Go engines has been a significant breakthrough in artificial intelligence.
Benson's algorithm is a specific algorithm used in the game of Go, particularly for analyzing and evaluating positions. It focuses on the concept of **connected components** of stones and aims to find and manipulate regions on the board to identify advantageous moves or strategies. The primary goal of Benson's algorithm is to determine the connected groups of stones for each player, assessing their strengths and weaknesses.
Living Computers: Museum + Labs is a museum located in Seattle, Washington, dedicated to preserving and showcasing the history of computing and technology. Founded by Microsoft co-founder Paul Allen, the museum offers a unique experience that combines the historical significance of vintage computers with hands-on labs where visitors can interact with technology from different eras. The museum features a collection of restored and operational vintage computers, including mainframes, personal computers, and other significant technological artifacts.
The Retro Computer Museum is a museum dedicated to the preservation and exhibition of vintage computers, gaming consoles, and other electronics from past decades. Located in the UK, it focuses on celebrating the history and cultural impact of personal computing and gaming from the 1970s through the early 2000s. Visitors to the Retro Computer Museum can experience a variety of classic computers and gaming consoles, often displayed in a way that allows them to interact with the technology.
Claudico is an artificial intelligence program developed by researchers at Carnegie Mellon University. Specifically designed for playing the strategic card game of heads-up no-limit Texas hold'em poker, Claudico was notable for being one of the first AI systems to compete against human professional poker players. In 2015, Claudico participated in a series of matches against top human players as part of a challenge organized by a group of researchers.
Pluribus is an advanced artificial intelligence (AI) developed by researchers at Facebook AI Research and Carnegie Mellon University. It is specifically designed for playing poker, particularly no-limit heads-up Texas hold'em. Pluribus gained significant attention for its ability to compete successfully against professional human players in this complex and strategic game.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact