The Complexity of Cooperation typically refers to the intricate dynamics and mechanisms involved in cooperative behavior among individuals, groups, or entities across various contexts, including social, economic, biological, and technological systems. This concept often intersects with multiple academic fields, such as sociology, psychology, evolutionary biology, economics, and computer science. In a social context, cooperation may involve the ways in which people or groups work together to achieve common goals, resolve conflicts, or share resources.
The Dictator Game is a widely studied economic experiment that explores concepts of altruism, fairness, and decision-making. It involves two players: one designated as the "dictator" and the other as the "recipient." The basic structure of the game is as follows: 1. **Endowment**: The dictator is given a certain amount of resources (commonly money, but it can be points or goods in different variations of the game).
The Grim Trigger is a concept in game theory, particularly in the study of repeated games. It refers to a specific strategy employed by a player in response to the actions of their opponent. The Grim Trigger strategy is characterized by its severe punishment mechanism for any deviation from cooperative behavior. Here’s how it works: 1. **Cooperation Phase**: Players start by cooperating with each other in the repeated game.
The lump of labour fallacy is an economic misconception that suggests there is a fixed amount of work available in an economy, implying that if one person gains employment, it must come at the expense of another person's job. This fallacy assumes that there is a limited amount of work to be done, leading to the belief that when jobs are created or taken away, the overall employment level remains unchanged.
The chess endgame is the final phase of a chess game that occurs after the middlegame and follows the reduction of material on the board. In this stage, each player's pieces have been reduced significantly, often to just a few pawns and pieces, such as kings, rooks, bishops, knights, or queens. The primary focus of the endgame is to promote pawns into queens or other pieces, checkmate the opponent's king, and leverage the material advantage effectively.
The Tarrasch Rule, named after the German chess player and theorist Dawid Tarrasch, is a guideline in pawn structure in chess. It states that in general, pawns on the fourth rank (for White, the rank is the 4th; for Black, it’s the 5th) are stronger than pawns that are advanced further.
The Two Knights Endgame is a situation in chess where only two knights are left on the board for one side, typically against a lone king or another minor piece (often a pawn). This endgame is distinct because it usually represents a challenging scenario for the player with the two knights, as they cannot checkmate a lone king without the assistance of a pawn or another piece. In its purest form, the most common scenario involves one player having two knights and the other player having just a king.
The term "wrong rook pawn" typically refers to a specific scenario in chess endgames, particularly in king and pawn endgames. It describes a situation where a pawn is on the corner file (a-file or h-file) of the board, and it is important because it can affect the ability to win or draw the game depending on the position of the opposing king.
Uzbek astronomers have made significant contributions to the field of astronomy throughout history, particularly during the Islamic Golden Age. One of the most notable figures is Ulugh Beg (1394–1449), an Uzbek ruler and astronomer who founded an important observatory in Samarkand. His work included the compilation of a star catalog and the development of astronomical tables that improved the accuracy of celestial measurements.
Symmetric fair cake-cutting refers to a method of dividing a "cake" (or any divisible resource) in such a way that all participants perceive the division to be fair and equitable, ensuring symmetry in their allocations. The concept stems from the fields of economics and game theory, where fairness in resource allocation is crucial. In symmetric fair cake-cutting: 1. **Symmetry** means that if two participants start with the same preferences and information, they should receive identical portions of the cake.
Map segmentation is a process used in geographic information systems (GIS), image processing, and various fields of computer vision to divide a map or an image into distinct regions or segments based on specific criteria. The goal of map segmentation is to facilitate analysis, interpretation, and understanding of spatial data by reducing complexity and enhancing relevant features.
Online fair division refers to the problem of allocating resources or dividing goods among agents in a dynamic environment where the agents arrive and make requests over time. In contrast to traditional fair division, where all agents and items are present from the beginning, online fair division must consider situations where agents show up sequentially, and decisions need to be made without the knowledge of future arrivals or requests.
Game balance refers to the process of ensuring that all elements of a game—such as characters, abilities, weapons, items, or mechanics—are designed and adjusted in a way that creates a fair, enjoyable, and challenging experience for players. Effective game balance aims to prevent any single aspect of the game from being overwhelmingly powerful or weak, which could lead to frustration or diminish the enjoyment of the game.
A circular section, often referred to in geometry, describes a part of a circle or the two-dimensional shape created by cutting through a three-dimensional object (like a sphere) along a plane that intersects the object in such a way that the intersection is a circle.
A **spherical conic** is a curve that can be defined on the surface of a sphere, analogous to conic sections in a plane, such as ellipses, parabolas, and hyperbolas. While traditional conic sections are produced by the intersection of a plane with a double cone, spherical conics arise from the intersection of a sphere with a plane in three-dimensional space.
In topology, a surface is a two-dimensional topological space that can be defined informally as a "shape" that locally resembles the Euclidean plane. More specifically, a surface is a manifold that is two-dimensional, meaning that every point on the surface has a neighborhood that is homeomorphic (topologically equivalent) to an open subset of \(\mathbb{R}^2\). ### Key Features of Surfaces: 1. **Local vs.
Astranis is a company focused on developing small, affordable satellites that provide internet connectivity, particularly for underserved regions. Founded in 2015 and based in San Francisco, Astranis aims to bridge the digital divide by leveraging technology to offer reliable internet access in areas where traditional infrastructure may be lacking or too costly to deploy. Their satellites are designed to be smaller and more cost-effective compared to traditional communication satellites, making it easier and more economical to deploy broadband services.
Molecular geometry refers to the three-dimensional arrangement of atoms in a molecule. It describes the shape of the molecule formed by the positions of the bonded atoms and the angles between them. Understanding molecular geometry is crucial in chemistry because it influences properties such as polarity, reactivity, phase of matter, color, magnetism, biological activity, and many other characteristics of molecules.
Thales of Miletus was an ancient Greek philosopher, mathematician, and astronomer, born around 624 BCE in Miletus, a city in Ionia (modern-day Turkey). He is often considered one of the founding figures of Western philosophy and is one of the earliest known pre-Socratic philosophers. Thales is particularly credited with shifting the focus of Greek thought from mythological explanations of the world to rational ones based on observation and inquiry.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact