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Seems to simulate the world in an extremely elaborate way.
Ciro can't help but to think that with a little content work, this game engine could also produce a Factorio-like (conveyor belts mentioned in passing at: discourse.cataclysmdda.org/t/vehicle-unloading/10783), or a The Sims-like, or an Stardew-valley-like. E.g. even stuff like house building is already included: www.youtube.com/watch?v=QnCYGSlZ1gE
They're also adding more and more allyied NPC management in "faction camps" it seems: www.reddit.com/r/cataclysmdda/comments/edg5y0/a_beginners_guide_to_faction_bases/ thus approaching the game further to Dwarf Fortress or RimWorld.
Ciro Santilli played this for 1 day and a half non-stop with save scumming in 2022, then he deleted his saves and uninstalled the game, and started Googling to see how end games can look like, as usual.
The problem is that it is a bit hard to find edited gameplay with highlights only, the type of people who play those games are just regular nerds right. But there is a lot of gameplay videos, just not edited ones.
Then two days later Ciro re-downloaded it and played more, just no so nonstop, the urge was too strong. Two days later, he deleted the save again after clearing out a middle sized town, and reaching a large town.
Then Ciro learned about debug menu, which is the best way to experience all buildings/weapons/abilities easily without grinding more than necessary. TODO any simple easy way to become invincible there? discourse.cataclysmdda.org/t/prompt-for-certain-debug-commands/19209/5Lol. Found a "Debug invincibility" and "Debug invisibility" under mutations.
We do not accept feature requests for the debug menu.
But a few days later he played a bit more for a day non-stop after having learnt some more techniques from YouTube, and then deleted again.
Ciro noticed that the part of this game that he likes the most is the early game. Raiding low populated areas like farms is joy. Once you get a car and stabilize, things become a bit less fun, and it is then just a matter of getting more and more powerful with a lot of routine work, which takes time. Sleeping in tents is quite tempting as well, there's a campfire overmap tile that is great. You can actually take down tents Ciro later learnt... that's awesome.
A major joy of this type of game is the ability to loot shops and homes without any moral implications since the former owners are all dead/zombified.
Another major joy is the incredible value you attach to items you discover, because they are truly life changing.
For example, Ciro was first obsessed with his duffel bag, which could carry huge volumes, and made fixing it a top priority once it got ripped!
Then he was obsessed about the 4x4 car he found, which looks like this:where:What a great design! Enough room for a lot of loot, and also the reinforced frame to kill zombies without destroying the car, all while not being overly heavy which spends a lot of fuel, not being too wide which makes maneuvering in cities with broken cars on the road hard! Also the trunks were large enough for large water tanks, which solves your clean water supply forever.
fffffF
fttsfF
fttsfF
fffffF
f
: frameF
: reinforced framet
: trunks
: seat
Humvees are also good, but they are wider, have a lot of useless seats, and consume diesel, a lot of diesel, runs out very quickly. But they are even tougher than the 4x4, and have a turret that can fire at zombies.
It should be noted however that larger towns are generally just too much to use a car to clear, you will just waste too much fuel/car damage/real world time. The only way is to go at night it seems.
And then guns. The power of a guns is something to behold. Encounters that would easily be your death become one shot escapes. But of course, ammo is very limited, so you want to use each precious shot wisely! FEMA camps are a good place to get some easy powerful rifles and reasonable amount of ammo. Just drive in front of the entrance, and make the armed guards follow you out, then run them over. Try not to attract the zombie inside though, they are useless civilians without weapons, and just take up your time.
This game is also very good to learn some English if you are not a native, as you have to learn what all those bit and bobs you never needed to say before are.
The default tileset when running
cataclysm-tiles
is a huge improvement over the text version, but still, could be a bit higher res. Overmap tilesets were only added in 2021 it seems: www.reddit.com/r/cataclysmdda/comments/pxtqsn/new_overmap_tileset_available/. Edit: 0.F appears to come with the proper Ultima tileset by defualt via cataclysm-dda-data
Ubuntu 22.04 package. Fantastic!There are other built-in tiles under settings, but all of them are way too resolution for a casual gamer.
github.com/I-am-Erk/CDDA-Tilesets has a good tileset pack. To install on Ubuntu 21.10, drop the release under:and then select
~/.local/share/cataclysm-dda/gfx/
UltCa
from Settings > Tiles in the main menu. It does make things much more immediately understandable. Edit: after some initial plays, Ciro had a second look at the default -tiles
graphics, and they are not so bad. But still, the higher resolution is better. Edit: looks like they are going to merge it in-tree, which is great! github.com/CleverRaven/Cataclysm-DDA/commits/master/gfx/UltimateCataclysmNo default sounds, but has a soundpacks mechanism. Sad for now default, but cool for the configurability:Installation is similar to tilesets, but you put it under
- github.com/damalsk/damalsksoundpack/releases. It makes a large noise every time you walk, which is very annoying. Ambient sounds and music are OK though. It should really give a comfy music when in the shelter though.
sounds/
instead of gfx/
. Restart required to select the soundpack option, and another restart required for the selected option to be used, clunky.This is the type of thing that prevents wider adoption of this game, it is just too hard to figure out things.
The other major requirement for casual players would be mouse clicking stuff with dropdown menus that show what you can do there (e.g.
E
and Shift
+ G
), and better menus, everything should be also doable with a mouse in addition to the keyboard shortcuts.Besides the zombies, it also has some high tech stuff like bionics and aliens mixed in. And mods add other stuff, e.g. cddawiki.chezzo.com/cdda_wiki/index.php?title=Magiclysm which is quite cool. The design document/lore spoilers explain that this is the actual cause of te cataclysm: cataclysmdda.org/lore-background.html
The cool thing about this type of game is that enemies are really powerful, which is so much more realistic. Even a single zombie has to be given lots of respect, especially since healing is a slow process like real life, and killing one feels like an achievement.
Some other cool points:
- www.reddit.com/r/cataclysmdda/comments/3m92cc/are_worlds_truly_infinite/ the map is truly infinite. Everything is persistent. They must freeze things in some state of course when the player is not around, and hydrate it (using React.js-like terminology!) when you come back, but they all look very plausibly continuous to how things where. They call the fully simulated world the "reality bubble": cddawiki.chezzo.com/cdda_wiki/index.php?title=Reality_bubble That pages says though that not everything hydrates. Shame there are no oceans yet: www.reddit.com/r/cataclysmdda/comments/huvnon/when_are_we_getting_oceans/But there are lakes, and lake islands: cddawiki.chezzo.com/cdda_wiki/index.php?title=Lake but they are quite rare on the mapgen, outside of fixed scenario starts.There could definitely be some more biome variety in the game though, e.g. hills, mountains, deserts, tropical forests, and so on. As it stands in 2021, the game is basically a USA midwest simulator. This is confirmed in the official design document: cataclysmdda.org/lore-background.html.This also make the survival scenarios a bit ridiculous. Middle of nowhere means you walk a little bit out of the woods and you reach a huge shopping mall!
Tips for beginners:
- a Reddit list: www.reddit.com/r/cataclysmdda/comments/hsxpco/things_you_wish_you_knew_when_you_started_playing/
- go to town at night, zombies are even blinder than you, it is possible to sneak by massive hoards, fighting one enemy at a time, even when they are well packed together. The only possible reason to go out during the day is to smash zombies with a car without crashing.
- favoriting items makes you not drop them by default with
,
. This is fundamental so you can drop loot while keeping survival stuff on you. - indestructible and faster than you early game enemies, encounter means certain death: Survivor zombie, Giant cockroach, Giant wasp. Walking on trails is also potentially deadly, which is very annoying... sometimes you only see dealy enemies like wolves when you are on top of them on trails. Not sure what to do about that.
- pick up all items from any surrounding tile:
/
, then on leftI
for inventory, on rightA
for area. You can also examine items withe
if not everything fits, and sort by category withs
. That's the most important menu in the game! - duffel bags are the best thing ever made, carry huge volumes, and you can craft them too!
- smash (
S
) zombie corpses after you kill them, or else they will re-raise after a few hours. They will be wounded and easy to kill however. - just like in real life, cars are the ultimate killing machine. For some reason though, it does not smash zombie corpses. They can also carry infinite crap, after clearing up a town, you can just pick up EVERYTHING without thinking too much, just hit
,
. To bulk move things into/off a car, just hold Enter until the inventory is full. So sort huge piles by category: Shift + V then S:.- to get fuel from other cars, you need a rubber hose that can be easily obtained by smashing a refrigerator.
- you can just siphon directly from one vehicle to another if you stop them close by, no need to go through containers every time!
- you will learn where are good places to find cars:
- bridges
- prisons
- mine entrance parking lots
- car refueling/repair stationsJust like in real life, bicycles are pretty good if you can't find a working car, as they don't consume fuel, just stamina. You can even go around hordes if you are crazy enough, and try to look for working cars in towns, but going on the countryside would be wiser. Just make sure you always have enough stamina to cycle out to safety if your electric motor isn't working, which is often the case!
Electric cars can also be recharged from the sun, which means they will never run out. They are generally not very strong, so not suitable for ramming, and the battery runs out relatively soon. But great to stop out of town. - head encumbrance does not seem to do anything besides limit how many hats you can wear, so do ware that motorcycle helmet: www.reddit.com/r/cataclysmdda/comments/a5nq6c/head_encumbrance/
- headlamps are a must
- on the overmap
m
, you can fast travel withShift + W
twice. Not perfect path finding, but saves a lot of useless clicking! - on the EVAC shelter computer, contact us is not useless at all! It shows the nearest refugee center, and can show a lot of map because it shows the full road path there
- climb buildings to see further out. You can start by climbing the EVAC shelter via gutter with
>
! But to go down pipes you have to examine it, not<
, it's weird. Edit: actually, you can "climb down" any ledge, so that's why. But you can still get hurt, so don't do it unless it is really necessary. You will want to carry the telescope, or a binoculars with you at all times most likely, as it is just a huge asset. You just can't climb back up without the water pipe. Radio tower and silos are other good buildings to climb, and radio towers often contain telescopes which allow you to see very very far, climbing those is a top priority when scouting a new region. Don't jump down, even of 1 floor, as it hurts you. A bit exaggerated, but so be it. - you can grind fabrication easily to level 1 even without a book: www.reddit.com/r/cataclysmdda/comments/6r2477/best_way_to_grind_fabrication/ This is fundamental to make the all important brazier. And you'll learn that dumping things in the brazier unnecessarily burns them out, the uninsuitive "Construct" > "Firewood Source" is a must.
- place brazier immediately outside of the EVAC shelter window, this way you avoid smoke problems, but can still cook from the inside.
- shopping carts are the very best mechanism to carry a lot of loot in town besides a car. And there's a foldable version that can fit into cars, but you have to craft it... www.youtube.com/watch?v=kccBl7cksPY. Most important item ever.
- there's a built-in debug menu that allows you to cheat whatever you want: spawn items, change your stats (e.g. 10000 strenght and smash through walls? no problem), learn skills, reveal map, and teleport. You have to bind a key to it before using it from
?
,,
is a good bind candidate. Now that's real fun, being God. - auto-smash mode is a must
- you likely should look into spears: www.reddit.com/r/cataclysmdda/comments/7m99jb/why_melee_with_anything_besides_spears/. Reach attacks from spears are OP, as you can hit a zombie, run, wait for it to come in range, hit from afar, run, and so on. Then after killing a zombie, you wait until your stamina recovered with
|
. This allows to safely kill anything as fast as you without taking hits. Wooden spear is a good first one, and it is not flimsy and lasts a while, like 30-50 zombies maybe. A pitch fork is another good option if you can find one.
How a typical early day looks like for a newbie: go to down, fight 5 zombies, get some stuff from houses, and run back home because your limbs are too weak and could break. Get home 10AM, and read the hole day and night. Repeat.
A fun play style is: get a car, clear out a small town with a library, bring food and books back to the base, fill the 4 60L tanks with water and bring them on the car as well, and then just read for several days until the food runs out. Repeat. It is not super serious if you don't have a car though, as even "shallow water" pools found in every forest can fill one of them. Exploitative mechanic BTW.
Top feature requests for Ciro Santilli:
- www.reddit.com/r/cataclysmdda/comments/2mni5z/can_i_store_items_in_a_backpack_and_drop_the/. As of 0.E-3-1, drop happens automatically on Take off, but then you have to pick up items that go overweight/volume one by one.
- find items in my inventory by quality, or at least all item qualities in a single sortable table, otherwise it is too hard to know which item can do what
- fill all empty containers with something, e.g. water from a large pool into 25 plastic bottles
- view wound details without having to select bandage or antiseptic.
@
"EFFECTS" has a summary, but it is too tiny, that stats window should be fullscreen for sure - realism requests. Ciro is a big fan of realism in CDDA, the more the better, and if you don't like something, just use the debug menu!
- shitting/peeing system
- when you wash clothes (currently important because zombie worn clothes that you pickup are generally filthy and reduce morale), make the clothes wet and require drying. There are even already some rotation clothes handers in houses, but just putting on a bench would be enough. And of course, higher temperatures mean faster drying, next to a fire would be ideal. Wearing wet clothes would of course make you cold and demoralized.
- exercise/fitness
TODO how to create a custom non random map/scenario? Possible from JSON: discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781/13/ ?
Their dominating Q&A communication channels are terrible, as of 2021 everything you google leads to: www.reddit.com/r/cataclysmdda/ which suffers from online forums that lock threads after some time are evil (edit: this changed since). They've since made a discourse thankfully however: discourse.cataclysmdda.org/
Source code overview:
- it is funny how the
lang/
directory with translations is by far the largest of the repo ta 100MB, way larger thangfx
, it's comical
One of the things it simulates is some level of builing stuff:
- you can build a wooden house: www.youtube.com/watch?v=QnCYGSlZ1gE including floor, roof, windows. There are also concrete walls. Of course, building is useless, what you really want is a super mega truck that doubles as a home.
- you can dig water channels from rivers/lakes with a digging tool to bring water to your doorstep. TODO can you dig down deeper than "pit", minecraft style?OK, you can build a "Dig downstair" and it works. With a pickaxe you can carve stone sideways. With infinite cheated strength you can just mash the rock walls. The have salts and coal sometimes, funny. Upper floor does not collapse. TODO can't dig the second one "You cannot build here".
- TODO can you generate power e.g. in solar cells or not, and wire it into home appliances? www.reddit.com/r/cataclysmdda/comments/4zm7tf/solar_panels_useless/ from 2016 says no.The solution would be simple... just mark the edge incoming wire from the reality bubble as a magic source that has a given voltage/max amperage/total power or total wattage available. Would be good enough. Sure, some estimates might be hard, e.g. how much sun is there in a far away location of the map, etc. but just having some average of those values would be good enough. E.g. average temperature of an off bubble tile would also be useful to calculate food rotting time.
- cddawiki.chezzo.com/cdda_wiki/index.php?title=Power says yes "farmhouse kitchen running off of outside solar, cabled in"
- www.reddit.com/r/cataclysmdda/comments/9j9e16/wired_homes_and_electrical_systemgrid/ from 2018 says no due to fundamental reality bubble limitations, the only way is with power coming from stuff mounted on vehicles...
A related obvious application would be refrigerators. www.youtube.com/watch?v=G6B0KBJHvZs from 2021 mentions again that you can't have power without vehicles. TODO do the refrigerators in a powered 01 lab protect food?The fork github.com/cataclysmbnteam/Cataclysm-BN is actually trying to add an electric grid...
This is the most common home "ethernet cable" as of 2024. It is essentially ubiquitous. According to the existing Ethernet physical layer, the maximum speed supported is 2.5 Gbit/s.
- css/code-block.html
- css/img-table-vertical-center.html
- css/viewport-height.html: a div that is a tall as the viewport, and does not generate a toplevel scrollbar
- css/responsive-image-max-height.html: here we try to create an image that is never wider than the screen. If the screen is less wide than the image, then the image scales down proportionally. Otherwise, the image has a user determined fixed by the CSS or the HTML
height
property. Related:TODO I'm unable to do this....... stackoverflow.com/questions/69964332/how-to-set-the-default-height-of-responsive-images-when-screen-is-wide-and-have The objective was to implement: github.com/ourbigbook/ourbigbook/issues/168 - css/top-navigation.html
Some analysts seem to suggest that the things she said were bad.
But they're not.
They're a rare example of someone with some power saying cool honest stuff that comes across their mind.
Unlike the endless mandatory corporate bullshit we usually get otherwise.
Larry Pages's older brother.
It is hard to find information on this little bugger! Not a single photo online!
As suggested by the "Jr.", he is named after Larry's father, Carl Victor Page.
Carl Jr. is mentioned in a few places in the book The Google Story. The full name "Carl Victor Page Jr." is never given in that source, only "Carl Page Jr." is used. These crazy Anglo-Saxons and their semi-optional middle names!
The Google Story does not cite its sources, but it likely got much of its insider information through interviews, e.g. Chapter 2. "When Larry Met Sergey":which suggests the authors actually interviewed Carl Jr., since interviews with Carl Jr. cannot be found anywhere else on the Internet. It would be interesting to know more how they got that level of access.
Carl Jr. recalls Larry as an inquisitive younger brother with wide-ranging interests
Chapter 2 mentions that Carl Jr. is nine years older than Larry. Therefore, he must have been born in 1963 or 1964. It also states that Carl studied at the University of Michigan, like his father and like Larry would also do later on:
He also enjoyed helping Carl Jr. - who was nine years older - with his college computer homework when Carl came home from the University of Michigan during breaks.Their father was a professor at the Michigan State University, which is a different university from the University of Michigan, and not in the same city, so by breaks they mean term breaks.
Chapter 2 also mentions that he was working in Silicon Valley by the time their father died in 1996:
Despite his grief [for the death of their father at the early age of 58], Larry remained enrolled at Stanford. It helped that his older brother, Carl Jr., lived and worked in Silicon Valley. They had each other, so Larry wasn't left to bear the loss alone, and the two spent time together, fondly recalling their dad and reflecting on their childhood memories.
In 1997, Carl co-founded the mailing list management website eGroups together with Scott Hassan, programmer of an early version of Google when he was a research assistant at Stanford University. Carl and Scott presumably met through Larry, but we don't have a source. The company was sold to Yahoo! in 2000. The Google Story Chapter 8. "A Trickle" mentions:Carl is listed as a co-founder in the SEC filing: www.sec.gov/Archives/edgar/data/1105102/0000950149-00-000584.txt as "Carl Page". He does not appear on the 5% stockholders however, poor Carl.
Google's deal with Yahoo!] had special significance for Larry Page, since his brother, Carl Jr., also was in serious negotiations with Yahoo! over a major business transaction. The following day, June 27, Yahoo announced plans to buy eGroups, a technology firm that Carl Page had co-founded, for $413 million.
In 2006, he brought a company he founded called "Handheld Entertainment" public through a reverse merger with a shell company: archive.nytimes.com/dealbook.nytimes.com/2006/03/21/brother-of-google-co-founder-uses-shell-company-for-handheld-start-up/. "Handheld Entertainment" made an iPod competitor apparently. SEC filing: www.sec.gov/Archives/edgar/data/1309710/000095013606009480/file1.htm.
September 27, 2023 marked Google's 25 th aniversary and the page cirosantilli.com/carl-victor-page-jr had a small surge of views according to Google Analytics. On that day, this page was one of the top Google search results for "Carl Victor Page, Jr."[ref]. Wikipedia also had a large bump in searches for "Larry Page" on the same day: pageviews.wmcloud.org/?project=en.wikipedia.org&platform=all-access&agent=user&redirects=0&start=2023-09-11&end=2023-10-01&pages=Cat|Dog|Larry_Page which must be the root cause, Larry actually managed to beat "Cat" and "Dog" on that day.
Full name Carl Mark Force IV, the fourth! As mentioned at www.vice.com/en/article/vv7dgj/great-moments-in-shaun-bridges-a-corrupt-silk-road-investigator (this made Ciro Santilli laugh quite hard:
Carl Mark Force IV - the other corrupt cop charged alongside Bridges - is pretty hard to beat, just name-wise.
The size of a set.
For finite sizes, the definition is simple, and the intuitive name "size" matches well.
But for infinity, things are messier, e.g. the size of the real numbers is strictly larger than the size of the integers as shown by Cantor's diagonal argument, which is kind of what justifies a fancier word "cardinality" to distinguish it from the more normal word "size".
The key idea is to compare set sizes with bijections.
Capoeira music is amazing. And some Brazilian pop adaptations of it have also been awesome.
Applications of Lie groups to differential equations by Ciro Santilli 34 Updated 2024-12-15 +Created 1970-01-01
Solving differential equations was apparently Lie's original motivation for developing Lie groups. It is therefore likely one of the most understandable ways to approach it.
It appears that Lie's goal was to understand when can a differential equation have an explicitly written solution, much like Galois theory had done for algebraic equations. Both approaches use symmetry as the key tool.
- www.researchgate.net/profile/Michael_Frewer/publication/269465435_Lie-Groups_as_a_Tool_for_Solving_Differential_Equations/links/548cbf250cf214269f20e267/Lie-Groups-as-a-Tool-for-Solving-Differential-Equations.pdf Lie-Groups as a Tool for Solving Differential Equations by Michael Frewer. Slides with good examples.
Superconductivity is one of the key advances of 21st century technology:
- produce powerful magnetic fields with superconducting magnets
- the Josephson effect, applications listed at: Section "Applications of Josephson Junctions"
Application-specific integrated circuit by Ciro Santilli 34 Updated 2024-12-15 +Created 1970-01-01
A Quantitative Analysis of the Impact of Arbitrary Blockchain Content on Bitcoin by Ciro Santilli 34 Updated 2024-12-15 +Created 1970-01-01
Pinned article: ourbigbook/introduction-to-the-ourbigbook-project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
- Internal cross file references done right:
- Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact