Heated shot is a term often used in various contexts, including sports and photography. However, in sports, particularly basketball, it typically refers to a situation where a player takes a shot under pressure or in a critical moment of the game, often with a lot at stake, such as in the closing seconds of a tight match. These shots can be pivotal to the outcome of a game and are often taken by players known for their ability to perform in high-pressure situations.
The term "javelin" can refer to a few different things depending on the context: 1. **Athletic Equipment/Track and Field Event**: In sports, a javelin is a spear-like implement used in the javelin throw event, one of the track and field disciplines. Athletes throw the javelin for distance, and it is made of metal or composite materials.
The list of cannon projectiles refers to various types of ammunition designed to be fired from cannons, which are large artillery weapons. These projectiles come in different shapes, sizes, and materials, each with specific purposes and applications. Here is an overview of some common types of cannon projectiles: 1. **Solid Shot**: - A solid, spherical projectile made of iron or steel that is designed to cause damage through kinetic energy. It is often used against fortifications or ships.
Punkin Chunkin is an event that involves launching pumpkins using various types of mechanical contraptions and devices, such as catapults, trebuchets, or air cannons. The objective is to see how far the pumpkins can be thrown. The event is often held as a competition, with participants building their own devices and competing for distance, accuracy, and creativity. Punkin Chunkin events are typically associated with autumn and harvest festivals, particularly around Halloween and Thanksgiving.
The Knapsack Problem is a classic optimization problem in computer science and mathematics that deals with selecting items to maximize the total value without exceeding a given weight limit. There are various forms of the Knapsack Problem, but the most commonly discussed are: 1. **0/1 Knapsack Problem**: In this version, you have a set of items, each with a specific weight and value. You must choose to include each item either completely or not at all (hence "0/1").
The hemi-cuboctahedron is a type of Archimedean solid. It can be described as a truncated cuboctahedron, or more specifically, half of a cuboctahedron. In the context of geometry, the hemi-cuboctahedron is formed by cutting through a cuboctahedron, resulting in a shape that consists of various faces, vertices, and edges. ### Properties of the Hemi-Cuboctahedron: 1. **Vertices:** It has 12 vertices.
The term "hemi-octahedron" generally refers to a geometric shape that is half of an octahedron. An octahedron is one of the five Platonic solids, characterized by having eight triangular faces, twelve edges, and six vertices.
Xorshift is a family of pseudorandom number generators (PRNGs) that are based on the bit manipulation operation known as exclusive OR (XOR) and bit shifts. These generators are known for being fast and having good statistical properties for many applications, making them popular in various fields such as computer simulations, games, and cryptography.
Proton-transfer-reaction mass spectrometry (PTR-MS) is a highly sensitive and selective analytical technique used primarily for the real-time detection and quantification of volatile organic compounds (VOCs) in gas phase samples. The method is particularly valuable in fields such as environmental monitoring, atmospheric chemistry, and biomedical applications.
Generalized Inversive Congruential Generators (GICGs) are a class of pseudorandom number generators that combine concepts from congruential generators with the use of the modular inverse, which gives them their name. These generators are an extension of the classic linear congruential generator (LCG) and are designed to produce high-quality pseudorandom sequences with desirable statistical properties. ### Background 1.
Dual EC DRBG (Dual Elliptic Curve Deterministic Random Bit Generator) is a cryptographic random number generator defined in the NIST Special Publication 800-90A. It uses elliptic curve mathematics to produce random outputs. The key features of Dual EC DRBG include: 1. **Deterministic Output**: Like other deterministic random bit generators, given the same initial input (seed), it will always produce the same output.
The Mersenne Twister is a widely used pseudorandom number generator (PRNG) that was developed by Makoto Matsumoto and Takuji Nishimura in 1997. It is named after the Mersenne prime, which is a prime number of the form \(2^p - 1\).
Non-uniform random variate generation is a process used in stochastic simulations and probabilistic models to produce random samples from distributions that do not have a uniform distribution. Unlike uniform random variates that are drawn from a uniform distribution (where every outcome is equally likely), non-uniform random variates are generated from specified probability distributions, such as normal, exponential, binomial, Poisson, or any other distribution that reflects a particular set of characteristics or behaviors.
Multistable auditory perception refers to a phenomenon in which a single auditory stimulus can be interpreted in multiple, distinct ways. Just as with multistable visual illusions, where the perception of an object can shift between different interpretations (like the famous Necker cube), auditory stimuli can also lead listeners to perceive different sounds or meanings based on cognitive and contextual factors. An example of this might involve a sound that can be heard as different words or musical notes depending on how the listener interprets the auditory input.
The Ziggurat algorithm is an efficient method for generating random numbers from a specified probability distribution, particularly for generating samples from a normal (Gaussian) distribution. It was introduced by George Marsaglia and is notable for its speed and simplicity compared to other methods like the Box-Muller transform or rejection sampling. ### Overview of the Ziggurat Algorithm 1.
A Pseudorandom Binary Sequence (PRBS) is a binary sequence that appears to be random but is generated by a deterministic process. This means that, although the sequence may exhibit properties similar to those of truly random sequences (such as having a uniform distribution of ones and zeros, or correlational properties), it is produced using a specific algorithm or mathematical formula, which allows the sequence to be reproduced exactly if the initial conditions (or seed) are known.
"Game of the Amazons" is a strategic board game created by the designer W. Eric Martin, often known for its unique gameplay mechanics and thematic elements. The game is generally played on a grid board, where players control a group of Amazon warriors. The objective typically involves moving these warriors and using them to capture territory while trying to eliminate the opponent’s pieces.
The American Tinnitus Association (ATA) is a non-profit organization dedicated to serving individuals affected by tinnitus, a condition characterized by the perception of noise or ringing in the ears without an external sound source. Founded in 1971, the ATA focuses on several key areas: 1. **Awareness and Education**: The organization works to raise awareness about tinnitus and provides educational resources to help individuals understand the condition, its causes, and potential coping strategies.
The Self-Confrontation Method (SCM) is a psychological technique used primarily in therapy and personal development to help individuals gain insight into their thoughts, feelings, and behaviors. Developed by French psychologist Jean de Bre "jean de Bre" L. Francis, SCM encourages individuals to engage in self-reflection and self-assessment. Here are some key aspects of the method: 1. **Self-Observation**: Individuals are prompted to observe their own thoughts and actions critically.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact