E. Coli Whole Cell Model by Covert Lab Updated +Created
github.com/CovertLab/WholeCellEcoliRelease is a whole cell simulation model created by Covert Lab and other collaborators.
The project is written in Python, hurray! But according to te README, it seems to be the use a code drop model with on-request access to master, very meh, asked rationale on GitHub discussion, and they confirmed as expected that it is to:
  • to prevent their publication ideas from being stolen. Who would steal publication ideas with public proof in an issue tracker without crediting original authors?
  • to prevent noise from non collaborators. They do only get like 2 issues as year though, people forget that it is legal to ignore other people :-)
Oh well.
The project is a followup to the earlier M. genitalium whole cell model by Covert lab which modelled Mycoplasma genitalium. E. Coli has 8x more genes (500 vs 4k), but it the undisputed bacterial model organism and as such has been studied much more thoroughly. It also reproduces faster than Mycoplasma (20 minutes vs a few hours), which is a huge advantages for validation/exploratory experiments.
The project has a partial dependency on the proprietary optimization software CPLEX which is freeware, for students, not sure what it is used for exactly, from the comment in the requirements.txt the dependency is only partial.
This project makes Ciro Santilli think of the E. Coli as an optimization problem. Given such external nutrient/temperature condition, which DNA sequence makes the cell grow the fastest? Balancing metabolites feels like designing a Factorio speedrun.
There is one major thing missing thing in the current model: promoters/transcription factor interactions are not modelled due to lack/low quality of experimental data: github.com/CovertLab/WholeCellEcoliRelease/issues/21. They just have a magic direct "transcription factor to gene" relationship, encoded at reconstruction/ecoli/flat/foldChanges.tsv in terms of type "if this is present, such protein is expressed 10x more". Transcription units are not implemented at all it appears.
Everything in this section refers to version 7e4cc9e57de76752df0f4e32eca95fb653ea64e4, the code drop from November 2020, and was tested on Ubuntu 21.04 with a docker install of docker.pkg.github.com/covertlab/wholecellecolirelease/wcm-full with image id 502c3e604265, unless otherwise noted.
Evil Updated +Created
Things that are not nice such as:
Lattice Microbes Updated +Created
GPU accelerated, simulates the Craig's minimized M. genitalium, JCVI-syn3A at a particle basis of some kind.
Lab head is the cutest-looking lady ever: chemistry.illinois.edu/zan, Zaida (Zan) Luthey-Schulten.
Mindustry Updated +Created
Conveyor belt 2D top down mining like Factorio, but with more emphasis on tower defense/real-time strategy, PvP looks a lot like StarCraft or Age of Empires.
As of pre alpha 135, the most annoying thing is that you can't easily start a campaign scenario from fresh, if you lose you have to start from wave 1 but with everything already half built as you left it. This gives you a huge advantage...
It is also annoying that you have to manually rebuild everything that was destroyed afer each attack, unless you have some unit that you can only unlock later on...
mindustry-unofficial.fandom.com/wiki/Future_Content#New_Google_Play_Listing suggests freemium features being considered, but they are mostly minor or plaform specific. There seems to be no server list by default however, making the Steam multiplayer freemium valuable.
It is a bit annoying that you have to unlock the tech tree little by little in campaign, but it does serve as a reasonable introduction to the general order of development. Games with progression state are boring, except when there is permadeath. But custom play scenarios have everything unlocked immediately, much better.
It is very cool that you can copy chunks of buildings as macros, and save them for later.
The game runs very well it feels like.
The logic blocks are particularly interesting, and allow you to program a block yourself.