108 Stars of Destiny Updated +Created
The concept is a strong part of Water Margin.
The very first chapter opens with Grand Commander Hou disrespecting spirits by opening up a sealed tomb and unintentionally releasing 108 demons who presumably reincarnate as humans, a backstory to the events that follow years later.
This is well shown in the Japanese The Water Margin, but is skipped in the Chinese The Water Margin unfortunately.
The concept is also central to the Suikoden video game.
Actually, now that Ciro Santilli thinks about it, these were already likely meant as a "collectible" element by the author of the original book, as is strongly suggested by all the little illustrations of each character present on the Wikipedia page. Just like e.g. Catholic saints. It's Pokemon, but 2000 years earlier.
Ciro would notably feel many years later, that as he met random people online who were interested in improving eduction, or was otherwise networking to reach his goals, as if he were actually building up his 108 stars of destiny.
A central part, and perhaps the most interesting part of the novel, is how each character has been motivated by injustice to join the rebellion. This reminds Ciro of Final Fantasy VI
Ciro Santilli's cycling Updated +Created
At first, Ciro Santilli was just cycling to work with an extremely shitty bike he bought on a second hand shop. He knew nothing about bicycles, and the seat was way, way too low, the seller should be prosecuted for selling that to him. Ciro later understood that this was even a woman's bicycle with a low top tube! That's what you get for being so cheap.
But then at some point he bought another slightly less cheap touring bicycle, but this time from a much more trustworthy source: a colleague who was leaving the company and moving out, and this one was actually reasonable. It was the right size to start with!!! And so at some point, out of boredom, Ciro started to adventure out of town on weekends to neighbouring villages, and it just felt so good.
Ciro had started by taking his laptop-computer on his backpack, and stopping at a cafe on some nearby town where he would do some coding over the weekends. Especially during winter, drinking tea with a cake as a break during bicycle ride was the best thing ever. In one place, there was even an electric heater that you could sit in front of. But at some point, those rides start being too short, and you start doing longer real rides without your computer. And since those take more time, you generally don't feel like staying on a far place for a very long time. So you end up creating the "real ride" category and "a small ride to get somewhere nice to code" category clearly split.
He had had the "cyclists high" version of "runner's high". A light euphoria in your head, or a pulsating feeling of pleasure in your legs and lower torso. This reminded Ciro of:
except that it is not as intense, and does not destroy your life.
Like other drugs:
  • it is addictive
  • you will have some bad trips, e.g. went the wrong way on a highway and are afraid you are going to die crushed by fast cars, got flat tire on 1 hour ride and have no repair kit, destination cafe is closed and you are hungry, wind got so strong you can barely ride, half an hour in you find out that it is way colder than what you expected.
    But for every such experience you survive, you learn something to reduce the chances it will happen, and it later feels great to completely master a situation you had suffered previously with.
    Ciro has also come to crave the need to go back to every bad trip spot, with better planning and circumstances, and make it feel amazing, to get the feeling that he has mastered the spot.
  • you will have hangover after a long amazing ride
  • the high become less intense the more you ride, and turns into something you have to do to just to feel normal. And that keeps you fit forever :)
Cycling just gives you an amazing sense of freedom! Ciro likes to imagine himself as a migratory duck when he is riding his bike on cold or wet days.
The prospect of being able to reach nice new places keeps the experience fresh for a very long time.
Ciro likes to decide location on a whim on the day prior. He checks the wind to try and ride parallel to it, and then let's his mind wonder, until an image comes up, some some nice place Ciro was to once. And so the next day, he goes in that general direction again.
Each time you try to find a new cool location, and sometimes you just stumble into amazing stuff without knowing about it. Ciro likes to keep open to new experiences. Keep your eyes open, and if something looks curious, just check it out! Talking to locals for tips is also a great way to find new stuff.
One thing that Ciro often feels is rather excited on the way out, and lightly afraid of going futher at each step because of the return. And during the return, there is a greater feeling of worry and resignation, as you are more tired, you've seen what you wanted to, and you just have to get yourself homehow, often going back through paths that you know better. This reminds Ciro of the ending of the film In the Realm of the Senses (1976), in which the sex obsessed couple plays a strangling sex game, and the man says that it hurts too much when she stops strangling him, and so she strangles him to death. She also cut his penis and carried it around in a bag afterwards, but that not relevant to the cycling analogy.
It is funny, but sometimes this gives Ciro the same feeling that he had as a child playing 2D exploration RPGs such Pokemon and Final Fantasy VI as you explore the wild: Ciro can often hear the FF VI overworld soundtrack, or imagine that a Charmeleon is hidden just around the corner of this new towns he's never been to before. Because in the places you live and have walked a million times, you know there is no magic. But in a new place that you're visiting for the first time? Anything is possible there.
The main difference from video games is that the real world is much much more detailed and diverse, and the freedom is much more real. Also you can't just walk into any house or field like in the games, and there are more empty or repetitive areas that can sometimes get boring since they weren't hand designed. And if you die on a car crash there are no continues.
Another type of game that comes to mind are survival games and roguelikes, where it feels amazing to learn things that actually mean the difference between life and death, and conquering the environment. But also permadeath.
It also gives Ciro the magic feeling of awe that he had as a child when walking around his beloved hometown of Santos, São Paulo, Brazil in the sunshine. And sometimes the feeling of excitement that he had as a child before getting gifts for Christmas. Ciro then once watched a YouTube video where ex-heroin addicts describe the feeling of taking heroin (orally, TODO can't find the video anymore, I think it was this guy) exactly like that: the anticipation of getting Christmas gifts, and he instantly understood.
Ciro also likes to pick random gravel from time to time. He believes that his style of route choice reflects Ciro Santilli's self perceived creative personality: Ciro likes to go where few other people go. And he only needs to go there once to be satisfied, not master and speedrun it afterwards.
Ciro avoids riding at night of course. But when it happens and you are prepared with the safety lights and the route knowledge, it makes for some of the most memorable rides of your life.
As you start cycling, you can feel the endorphins levels rise little by little, and your mind go deeper and deeper into slumber, getting close and closer to the ground, until you reach a point where you feel like you are part of the road. Trainspotting (1996)'s overdose scene comes to mind: www.youtube.com/watch?t=66&v=_IDJpB9de3E
It is amazing how you feel much less cold and hunger when cycling, to the point of being dangerous: always carry some chocolate bars in case you hit the wall! This is especially true at the beginning of the addiction, but with increased drug tolerance and knowledge/awareness/preparation, this starts to feel more normal.
As a friend of Ciro once said: you start to become like a wolf, who knows every cyclable little road in a 30km radius around your home.
As of 2020, Ciro is at that "should I buy a more reasonable road bike" moment. Let's see how it goes. If he does, cycling trips with the bike on a plane are likely.
As a software engineer, trying to repair a mechanical system like his bike reminds Ciro very strongly of how the physical engineering is brutal. Millimetric changes can make huge differences, it is mind blowing! Good lesson to have in mind.
Another thought that often comes to Ciro's mind is that bicycles are not regular possessions because they break a lot. Rather, they must be seen as a kind of transportation tax that you have to pay to feel amazing riding them rather than feel crappy riding a bus or train.
One interesting feeling that Ciro gets from cycling is that it is an intermediate between walking and riding a car. Ciro felt this especially strongly when he lived near work, at a distance that you could either walk or cycle. When you walk, you can just see so much more of the surroundings, it is astonishing. When you cycle, you just go much faster, and you attention is much more towards the front, so you feel surroundings much less. On the other side, cycling allows you to feel different things. E.g. in wider open areas, there isn't much detail to see anyway, so you can better feel those areas on the faster speed of the bike. A similar feeling applies to how pedestrians feel like flies when you are on a bike, just like you must feel like a fly to car drivers. Ciro later learnt that a person of similar literary ability to his, Ernest Hemingway, had a famous related similar quote:
It is by riding a bicycle that you learn the contours of a country best, since you have to sweat up the hills and can coast down them.... Thus you remember them as they actually are, while in a motorcar only a high hill impresses you, and you have no such accurate remembrance of country you have driven through as you gain by riding a bicycle.
Although Ciro does not run because of his itchy legs issue, he finds it interest to contrast cycling with running, notably:
  • cycling has a much higher setup time or wearing appropriate clothes, unlocking your bike, and of course, bike maintenance
  • running allows you to go into many more small paths that are not accessible by bike, thus offering a different sense of freedom. You can't go as far however.
So maybe the ultimate sport would be to cycle to a good cross-country running location and then run over there?
Ciro's natural work-time rhythm as of 2020 in his shitty Kross bicycle (2017) was a 60/70km ride every 3 days. Or a 35/40km ride every 2 days. Or one longer 100/120km ride every 4 days. Less than 35km does not count as a ride. His average speed on anything above 70km and relatively flat is always 20km. Always. Ciro once read that that one hunt every three days was a common Paleolithic practice. Cycling is obviously a substitute for hunting. Perhaps the imminent danger of being crashed by a car at all times also has the positive side of playing the "danger" part of the hunt: Video "Why football is the most popular sport in the world by Desmond Morris"
Apocryphally attributed to H. G. Wells as per Quote Investigator quoteinvestigator.com/2022/12/10/bicycle-hope/:
Every Time I See an Adult on a Bicycle, I No Longer Despair for the Future of the Human Race
Video 1.
Running Vs. Cycling | Who Is Faster - GCN Or GTN? by GCN (2017)
Source. Talks about the interesting Bingley Harriers & AC "harriers vs cyclists" race held annually in the UK, in which you can either run or cycle! The course attempts to balance rough uphill terrain where runners get an advantage, with less rough downhill where cyclists have an advantage.
Video 2.
Final Fantasy VI (SNES) Overworld theme
. Source. This is what cycling feels like!!! The song is known in the West as "Terra's Theme" and it was composed by Nobuo Uematsu, who composed the entire game, and other entries of the Final Fantasy series.
Games young Ciro Santilli played Updated +Created
Mostly video games of course.
First when he was really young, about 5, Ciro played a lot of NES, but he doesn't remember things from that era very well. Contra, Ninja Turtles, Battle Tanks, Duck Hunt, and some modern "real world jet" top to bottom rail shooter (TODO identify) are definitely some of the games he clearly remembers playing, see also: Figure "Five year old Ciro Santilli playing NES on a joystick". Nintendo hard was truly a thing back then.
As an honorable mention, Ciro remembers his teenage/young adult neighbours in Jundiaí playing some DOS games on their computer, notably there was a 3D racing one. This must have been around 1995/1997, so using some of the very earliest GPUs. Those games felt so incredibly advanced, including the required setup to play them, which required some command-line commands. It felt like some kind of black magic! But Ciro didn't really play them however.
Ciro then skipped the SNES and handhelds, which he played only through friends because he was cheap (but also because Brazil is a poor country remember, and imports are pretty expensive). He clearly remembers playing Super Mario World for the SNES and Pokemon on friends' Gameboys of course.
Ciro then went straight to 5th generation with the Nintendo 64 in 1994 which his parents bought for him during a trip to the United States. Once again, because he was cheap, the only game he bought was Super Mario 64, which likely came with the console? He played that game to death.
Then came Ocarina of Time, which blew everyone's minds, and Ciro would go to Blockbuster to rent it for the weekend, and again play to death with his friends. You had to arrive early at Blockbuster to rent it, otherwise other people would rent all copies!!!
The only time Ciro got robbed as of 2020 was when an older teenager stopped his bicycle in front of Ciro and took his rented Golden Eye 64 copy away from his hand, and run off. Poor drug addict.
Ciro always felt that the PS1 had a much uglier aesthetics than the N64, and didn't like the console. Playing a bit of Final Fantasy VI on his memory did stick deeply to his mind however. Ciro later played all good PS1 RPGs on emulation during University of São Paulo during amazing solitary nights.
And on the PC, Ciro was particularly touched by Age of Empires II and Diablo II.
As a young teenager Ciro would also play Counter-Strike with his friends at LAN houses. Playing that game would make Ciro extremely anxious, his hands got all cold, and it was a lot of fun.
After this Ciro grew up and notice that the only fun game is that of becoming become rich and famous in the real world.
This explains however Ciro's tool-assisted speedrun interests.
Outside of video games, Ciro got midly addicted to Magic: The Gathering in his early teens.