Flooding algorithms
Flooding algorithms are a type of routing technique used primarily in computer networking, particularly in the context of message passing and data distribution. The primary concept behind flooding is to send a message to every node (or host) in a network, ensuring that the message reaches its destination even in the presence of network topology changes or failures.
Graph drawing
Graph drawing is a field of study in computer science and mathematics that focuses on the visualization of graphs, which are mathematical structures made up of vertices (or nodes) connected by edges. The goal of graph drawing is to represent these graphs in a visually comprehensible and aesthetically pleasing manner, using geometric layouts.
Graph rewriting
Graph rewriting is a formalism used in computer science and mathematical logic to describe the transformation of graphs based on specific rules or patterns. It involves the application of rewrite rules to modify a graph structure, allowing for the generation of new graphs or the simplification of existing ones. Graph rewriting is utilized in various fields, including programming languages, automated reasoning, and modeling complex systems. ### Key Concepts: 1. **Graphs**: A graph is a collection of nodes (vertices) connected by edges.
A* search algorithm
The A* search algorithm is a popular and efficient pathfinding and graph traversal algorithm used in computer science and artificial intelligence. It is commonly utilized in various applications, including route navigation, game development, and robotics. The algorithm combines features of both Dijkstra's algorithm and Greedy Best-First Search, allowing it to efficiently find the least-cost path to a target node.
Alpha–beta pruning
Alpha-beta pruning is an optimization technique for the minimax algorithm used in decision-making and game theory, particularly in two-player games like chess, checkers, and tic-tac-toe. It reduces the number of nodes that the algorithm has to evaluate in the game tree, thus improving efficiency without affecting the final result.
Aperiodic graph
An aperiodic graph typically refers to a type of graph in which there is no regular repeating pattern in its structure, particularly concerning cycles or paths within the graph. This concept is often discussed in the context of graph theory, dynamical systems, and combinatorial structures. In a more specific sense, when talking about "aperiodicity" in graph theory, it often relates to the properties of Markov chains and random walks on graphs.
B*
B* can refer to several different concepts depending on the context in which it's used. Here are a few possibilities: 1. **Mathematics**: In mathematics, particularly in set theory and algebra, B* might denote a specific subset or a derived collection of elements from a set B, often indicating some closure or transformation.
Barabási–Albert model
The Barabási–Albert (BA) model is a preferential attachment model for generating scale-free networks, which are networks characterized by a degree distribution that follows a power law. This model was proposed by Albert-László Barabási and Réka Albert in their seminal 1999 paper. ### Key Features of the Barabási–Albert Model: 1. **Network Growth**: The BA model creates networks by starting with a small number of connected nodes and adding new nodes over time.
Belief propagation
Belief propagation (BP) is an algorithm used for performing inference on graphical models, particularly in the context of probabilistic graphical models such as Bayesian networks and Markov random fields. Its primary purpose is to compute marginal distributions of a subset of variables given some observed data. ### Key Concepts: 1. **Graphical Models**: These represent relationships among variables using graphs where nodes represent random variables and edges represent probabilistic dependencies.
Bellman–Ford algorithm
The Bellman-Ford algorithm is an efficient algorithm used to find the shortest paths from a single source vertex to all other vertices in a graph. It is particularly useful for graphs that may contain edges with negative weights, making it more versatile than Dijkstra's algorithm, which only works with non-negative weights.
Bianconi–Barabási model
The Bianconi–Barabási model is a network growth model that extends the classic Barabási-Albert (BA) model, which is well-known for generating scale-free networks through a process of preferential attachment. The Bianconi–Barabási model incorporates the idea of a node's fitness, which influences its probability of being connected to new nodes, thereby allowing for a more diverse set of growth mechanisms in network formation.
Bidirectional search
Bidirectional search is an algorithmic strategy used in graph search and pathfinding scenarios, designed to efficiently find the shortest path between a given start node and a goal node by simultaneously exploring paths from both ends. Here’s a breakdown of how it works: ### Key Concepts 1. **Dual Search Trees**: The core idea behind bidirectional search is to perform two simultaneous searches: - One search starts from the initial node (start node).
Blossom algorithm
The Blossom algorithm, developed by Edmonds in the 1960s, is a combinatorial algorithm used for finding maximum matchings in general graphs. A matching in a graph is a set of edges without common vertices, and a maximum matching is a matching that contains the largest possible number of edges. The algorithm is particularly notable for its ability to handle graphs that may contain odd-length cycles, which makes it more versatile than previous algorithms restricted to specific types of graphs (like bipartite graphs).
Borůvka's algorithm
Borůvka's algorithm is a greedy algorithm used to find the Minimum Spanning Tree (MST) of a connected, weighted graph. Named after Czech mathematician Otakar Borůvka, the algorithm operates in the following manner: ### Steps of Borůvka's Algorithm: 1. **Initialization**: Start with each vertex in the graph as its own separate component (or tree).
The Bottleneck Traveling Salesman Problem (BTSP) is a variant of the classic Traveling Salesman Problem (TSP). In the standard TSP, the objective is to find the shortest possible route that visits each city exactly once and returns to the origin city, minimizing the total travel distance or cost. In the BTSP, the objective is slightly different: it aims to minimize the maximum edge weight (or cost) on the route.
Breadth-first search
Breadth-First Search (BFS) is a fundamental graph traversal algorithm used to explore the nodes and edges of a graph or tree data structure. It starts at a specified node (known as the "source" or "starting node") and explores all its neighboring nodes at the present depth prior to moving on to nodes at the next depth level.
Bron–Kerbosch algorithm
The Bron–Kerbosch algorithm is a classic recursive backtracking algorithm used to find all maximal cliques in an undirected graph. A **maximal clique** is a subset of vertices such that every two vertices in the subset are adjacent (forming a complete subgraph) and cannot be extended by including one more adjacent vertex. ### Key Concepts: - **Clique**: A subset of vertices that forms a complete graph. In a clique, every pair of vertices is connected by an edge.
Chaitin's algorithm
Chaitin's algorithm, named after mathematician Gregory Chaitin, refers to concepts related to algorithmic information theory, specifically the notion of algorithmic randomness and the incompleteness of formal systems. One of the key contributions of Chaitin is the development of a specific measure of complexity called Chaitin’s constant (Ω), which is a real number representing the halting probability of a universal algorithm.
Clique percolation method
The Clique Percolation Method (CPM) is a technique used in network analysis to identify and extract overlapping communities within a graph. This method is particularly useful for detecting structures that are not only connected but also share common vertices in a complex network, which is a common characteristic of many real-world networks such as social networks, biological networks, and information networks.
Closure problem
The Closure Problem, in the context of mathematics and computer science, refers to several concepts where the idea of "closure" is pertinent. Here are a few contexts in which the closure problem might arise: 1. **Database Theory**: In relational databases, the closure problem refers to finding the closure of a set of attributes with respect to a set of functional dependencies.