The different only shows up for field, not with particles. For fields, there are two types of changes that we can make that can keep the Lagrangian unchanged as mentioned at Physics from Symmetry by Jakob Schwichtenberg (2015) chapter "4.5.2 Noether's Theorem for Field Theories - Spacetime":
From the spacetime theory alone, we can derive the Lagrangian for the free theories for each spin:Then the internal symmetries are what add the interaction part of the Lagrangian, which then completes the Standard Model Lagrangian.
One possibly interesting and possibly obvious point of view, is that a quantum computer is an experimental device that executes a quantum probabilistic experiment for which the probabilities cannot be calculated theoretically efficiently by a nuclear weapon.
This is how quantum computing was originally theorized by the likes of Richard Feynman: they noticed that "Hey, here's a well formulated quantum mechanics problem, which I know the algorithm to solve (calculate the probability of outcomes), but it would take exponential time on the problem size".
The converse is then of course that if you were able to encode useful problems in such an experiment, then you have a computer that allows for exponential speedups.
This can be seen very directly by studying one specific quantum computer implementation. E.g. if you take the simplest to understand one, photonic quantum computer, you can make systems for which you need exponential time to calculate the probabilities that photons will exit through certain holes and not others.
The obvious aspect of this idea is by coming from quantum logic gates are needed because you can't compute the matrix explicitly as it grows exponentially: knowing the full explicit matrix is impossible in practice, and knowing the matrix is equivalent to knowing the probabilities of every outcome.
These are two conflicting constraints:
Coherence time by Ciro Santilli 40 Updated 2025-07-16
It takes time for the quantum state to evolve. So in order to have a deep quantum circuit, we need longer coherence times.
Technique that uses multiple non-ideal qubits (physical qubits) to simulate/produce one perfect qubit (logical).
One is philosophically reminded of classical error correction codes, where we also have multiple input bits per actual information bit.
TODO understand in detail. This appears to be a fundamental technique since all physical systems we can manufacture are imperfect.
Part of the fundamental interest of this technique is due to the quantum threshold theorem.
For example, when PsiQuantum raised 215M in 2020, they announced that they intended to reach 1 million physical qubits, which would achieve between 100 and 300 logical qubits.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact