Hacker News Updated 2025-07-16
The most popular programming news sharing forum of the 2010's by far. If your content gets shared there, and it stays on top for a day, the traffic peak will be incredible. Reddit posts are sure to follow.
Ciro Santilli had a few of his content shared there as mentioned at the best articles by Ciro Articles.
LessWrong Updated 2025-07-16
Ciro Santilli dislikes the fact that they take themselves too seriously. Ciro prefers the jokes and tech approach.
Reddit Updated 2025-07-16
Ciro Santilli's account is www.reddit.com/user/cirosantilli/, see also: accounts controlled by Ciro Accounts.
Usenet Updated 2025-07-16
Area Updated 2025-07-16
Riemann integral Updated 2025-07-16
The easy and less generic integral. The harder one is the Lebesgue integral.
Lebesgue integral Updated 2025-07-16
"More complex and general" integral. Matches the Riemann integral for "simple functions", but also works for some "funkier" functions that Riemann does not work for.
Ciro Santilli sometimes wonders how much someone can gain from learning this besides the beauty of mathematics, since we can hand-wave a Lebesgue integral on almost anything that is of practical use. The beauty is good reason enough though.
Computer Updated 2025-07-16
The artistic instrument that enables the ultimate art: coding, See also: Section "The art of programming".
Unlike other humans, computers are mindless slaves that do exactly what they are told to, except for occasional cosmic ray bit flips. Until they take over the world that is.
Steve Jobs talking about the Internet (1995)
Source. The web is incredibly exciting, because it is the fulfillment of a lot of our dreams, that the computer would ultimately primarily not be a device for computation, but [sic] metamorphisize into a device for communication.
Secondly it exciting because Microsoft doesn't own it, and therefore there is a tremendous amount of innovation happening.
Computers basically have two applications:Generally, the smaller a computer, the more it gets used for communication rather than computing.
- computation
- communication. Notably, computers through the Internet allow for modes of communication where:
- both people don't have to be on the same phone line at the exact same time, a server can relay your information to other people
- anyone can broadcast information easily and for almost free, again due to servers being so good at handling that
The early computers were large and expensive, and basically only used for computing. E.g. ENIAC was used for calculating ballistic tables.
Communication only came later, and it was not obvious to people at first how incredibly important that role would be.
This is also well illustrated in the documentary Glory of the Geeks. Full interview at: www.youtube.com/watch?v=TRZAJY23xio. It is apparently known as the "Lost Interview" and it was by Cringely himself: www.youtube.com/watch?v=bfgwCFrU7dI for his Triumph of the Nerds documentary.
Telecommunication Updated 2025-07-16
A very cool thing about telecommunication is, besides how incredibly fast it advanced (in this sense it is no cooler than integrated circuit development), how much physics and information theory is involved in it. Applications of telecommunication implementation spill over to other fields, e.g. some proposed quantum computing approaches are remarkably related to telecommunication technology, e.g. microwaves and silicon photonics.
This understanding made Ciro Santilli wish he had opted for telecommunication engineering when he was back in school in Brazil. For some incomprehensible reason, telecommunications was the least competitive specialization in the electric engineering department at the time, behind even power electronics. This goes to show both how completely unrelated to reality university is, and how completely outdated Brazil is/was. Sad stuff.
Error correction code Updated 2025-07-16
How to teach Help students achieve their goal Updated 2025-07-16
This is the most important of all points.
Don't set goals for your students.
Ask students what they want to do, and help them achieve that goal.
If they don't know what to do, give suggestions of interesting things they could do.
Once they have a goal, just help them learn everything that is needed to achieve that goal
This is because the universe of potentially useful things that can be learnt is infinite, and no human can ever learn everything.
The only solution, is to try and learn only what seems necessary to reach your goal, and just try to reach your goal instead.
This approach is called backward design.
Also, setting overly ambitious goals, is a good idea: the side effects of ambitious goals are often the most valuable thing achieved.
How to teach Group students by interest, not by age Updated 2025-07-16
Rather, we should group students by subject of interest; e.g. natural sciences, social sciences, a sport, etc., just like in any working adult organization!
This way, younger students can actually actively learn from and collaborate with older students about, see notably Jacques Monod's you can learn more from older students than from faculty.
This becomes even more natural when you try to give students must have a flexible choice of what to learn.
This age distinction should be abolished at all stages of the system, not only within K-12, but also across K-12, undergraduate education and postgraduate education.
This idea is part of the ideal that the learning environment should be more like a dojo environment (AKA peer tutoring, see also dojo learning model), rather than an amorphous checkbox ticking exercise in bureaucracy so that "everyone is educated".
Perhaps, even more importantly, is that we should put much more emphasis on grouping students with other students online, where we can select similar interest amongst the entire population and not just on a per-local-neighbourhood basis.
How to teach Let students learn by teaching Updated 2025-07-16
Tell students to:
- make suggestions to the course material themselves, since you have used text and published your source.Review their suggestions, and accept the best ones.
- answer the questions of other students on your online forum. Let them work instead of you.
Praise those that do this very highly, and give them better grades if you have that superpower.
Whatever you do, even if it is playing video games: if you manage to produce related content that will interest other people, and possibly allow you to get paid, it will much much fun to do that thing.
How to teach Use the Internet Updated 2025-07-16
How to teach Give answers Updated 2025-07-16
Give students answers to all questions.
Explain in extreme detail how each result was reached.
And when they've had enough, then can read answers and understand while the problem is fresh in their minds.
If you don't give answers, no one will be able to use your online material without you being there to hold their hands.
Forbidding students from publishing their answers also goes against let students learn by teaching.
How to teach Use English Updated 2025-07-16
By writing in English you reach more people.
English is the de-facto Lingua Franca of the second half of the 20th Century, it is the new lingua franca, the new Latin, and there is no escaping it.
Students who don't know English will never do anything truly useful in science and technology. So it is pointless to teach them anything (besides English itself).
How to teach Text is cheaper than video Updated 2025-07-16
Text materials are generally superior to video because they:
Only produce video material if:
- it shows an experiment, physical technique, natural phenomena or location that is of interest. See also: Section "Videos of all key physics experiments"
- it gives fundamental geometric insight on the subject
- you are filming a human transmitting their passion about the subject, and the speaker is amazing, and does not speak for too long
How to teach Search before creating Updated 2025-07-16
Someone else has already written everything you can come up with.
How to teach Advertise your material Updated 2025-07-16
Once you have crated something awesome, you have to advertise it, otherwise no one will ever find it.
This means:
- Then ask them if they want to talk about anything.
- whenever someone asks as question on an online forum, answer it, and link to the section of your material that also answers that question.The material will answer many of their future questions.
Eventually, people will find you on the front page of Google searches, and then you will know that you've truly made something useful.
How to teach Publish somewhere people can comment Updated 2025-07-16
Then, if people find errors, or have questions, they will write a comment near the content itself.
Then, next person that comes along and has the same problem, will also find that comment, and your answer will solve their problems too.
The perfect way to do this is to use GitHub issues
There are unlisted articles, also show them or only show them.
