They seem to do some cool stuff.
They have also declined every one of Ciro Santilli's applications for software engineer jobs before any interview. Ciro always wondered what does it take to get an interview with them. Lilely a PhD? Oh well.
In the early days at least lots of gamedev experience was enough though: www.linkedin.com/in/charles-beattie-0695373/.
Figure 1.
AlphaGo Zero cheat sheet by David Foster (2017)
Source.
www.quora.com/Which-chess-engine-would-be-stronger-Alpha-Zero-or-Stockfish-12/answer/Felix-Zaslavskiy explains that it beat Stockfish 8. But then Stockfish was developed further and would start to beat it. We know this because although AlphaZero was closed source, they released the trained artificial neural network, so it was possible to replay AlphaZero at its particular stage of training.
www.gvgai.net (dead as of 2023)
The project kind of died circa 2020 it seems, a shame. Likely they funding ran out. The domain is dead as of 2023, last archive from 2022: web.archive.org/web/20220331022932/http://gvgai.net/. Marks as funded by DeepMind. Researchers really should use university/GitHub domain names!
Similar goals to Ciro's 2D reinforcement learning games, but they were focusing mostly on discrete games.
They have some source at: github.com/GAIGResearch/GVGAI TODO review
From QMUL Game AI Research Group:From other universities:TODO check:
  • Ahmed Khalifa
  • Jialin Liu
https://web.archive.org/web/20241005224059im_/https://engineering.nyu.edu/sites/default/files/styles/square_large_620_2x/public/2019-05/julian-togelius.png?h=6a0cab5b&itok=HKFEZIB_
This kind of died at some point checked as of 2023.
In 2019, OpenAI transitioned from non-profit to for-profit
so what's that point of "Open" in the name anymore??

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