Use the inverse Lorentz transformation
Along the particle's worldline , so the relativistic velocity-addition formula is
For subluminal collinear velocities, put , and . The hyperbolic tangent addition formula, obtained by dividing the supplied sine/cosine addition formulas, gives
Because hyperbolic tangent is injective on the real line,
Thus rapidity is additive even though velocity is not.
Each positive increment in the instantaneous rest frame adds the same rapidity . Starting from zero rapidity, iterated collinear boosts with equal rapidity give
Every finite number of increments leaves ; the speed of light is approached as .
Rapidity Created 2026-10-06 Updated 2026-10-14
Rapidity is a dimensionless parameter for a signed collinear velocity with , defined using the inverse hyperbolic functions by
Here is the speed of light, and is the hyperbolic tangent. Zero velocity has zero rapidity; negative velocity has negative rapidity. Every finite real rapidity gives , while requires . Thus a light ray has no finite rapidity in this parametrization. The header's formula uses natural units : its is the numerical velocity .
For the inertial frames in the velocity-addition formula, moves at signed velocity along the -axis of . Set . Re-expressing the same particle in the moving inertial frame gives
The subtraction is a passive change of reference frame; the inverse adds the particle's rapidity in to the frame's rapidity relative to . For example, and give , so and , exactly as in the velocity-addition formula.
For a massive particle of rest mass moving in one spatial dimension, its energy and signed momentum are
The hyperbolic cosine is the particle's Lorentz factor, and the hyperbolic sine is . The hyperbolic Pythagorean identity immediately gives the relativistic energy-momentum relation . In the older notation, writing the rest mass as recovers , , and . These expressions use natural units in which the factors of are numerically one; the preceding formulas restore those factors explicitly. [ref].
The useful simplification follows from the hyperbolic-function identity : the nonlinear velocity-addition formula becomes ordinary addition of rapidities. See iterated collinear boosts with equal rapidity for a plotted example. A common collinear Lorentz boost shifts every rapidity by the same constant, so a rapidity difference is invariant. This makes rapidity useful for relativistic factorized scattering in one spatial dimension, where two-body S-matrices depend on the difference of the incoming rapidities, with particle species fixed.