Euclidean vector Created 2026-10-03 Updated 2026-10-14
A Euclidean vector is a vector in a finite-dimensional real inner product space. Choosing an orthonormal basis identifies it with its real vector components in . A geometric arrow represents a Euclidean vector by a length and a direction; translating the arrow without changing either represents the same Euclidean vector. The zero vector has length zero and no distinguished direction.[ref]
2.1 Scalars and Vectors. University Physics Volume 1 by William Moebs and others; §2.1, Figures 2.2–2.5: vector arrows, equal vectors and displacement
For points and in a Cartesian coordinate system, the displacement is . The arrow from to represents the same Euclidean vector, even though its endpoints differ. An endpoint is a position; their difference is a vector. In an orthonormal basis ,The Euclidean norm comes from the inner product: . The sum of squared vector components is valid in an orthonormal basis; an arbitrary basis requires the appropriate Gram matrix. This distinction lets the geometric vector stay the same while its coordinate vector changes.[ref]
2.2 Coordinate Systems and Components of a Vector. University Physics Volume 1 by William Moebs and others; §2.2, Cartesian coordinates: equations (2.10)–(2.13) and Figure 2.16, unit basis vectors and scalar components
Vector addition is componentwise. With and ,Geometrically, translate the second arrow so its tail starts at the first arrow's head. The vector sum joins the starting point to the final endpoint. Reversing the order gives the other route around the same parallelogram, so vector addition is commutative. This is the useful bookkeeping behind adding successive displacements, velocities, or forces: direction information survives the calculation. For a force, the Euclidean vector alone does not specify its point of application, which also affects the torque.[ref]
2.1 Scalars and Vectors. University Physics Volume 1 by William Moebs and others; §2.1, Algebra of Vectors in Two Dimensions: Figure 2.12 and the head-to-tail construction
Two orders of vector addition reach the same endpoint
. The original Euclidean vectors and form a parallelogram. Either head-to-tail route gives their vector sum ; dashed copies are translated arrows, not additional terms. Details.The magnitude of a vector sum is generally different from the sum of the magnitudes. Here , whereas . The triangle inequality explains why the direct displacement cannot exceed the length of this two-segment route. A return displacement makes the net vector sum zero, although the lengths of the three travelled segments sum to a positive number.
The dot product exposes direction quantitatively: for nonzero Euclidean vectors, . For the displayed pair, the dot product is , so and the angle is . For orthogonal vectors, that dot product is zero. Dividing by magnitudes separates direction from size, which is the purpose of vector normalization.
Unit vector Created 2026-09-24 Updated 2026-10-14
A unit vector is a vector of norm one in a normed vector space. For a nonzero vector , vector normalization produces one by dividing by . In a real Euclidean space, this keeps the direction and removes the magnitude. The zero vector cannot be normalized because its norm is zero.
For with Euclidean norm , the corresponding unit vector isThe Euclidean vector can therefore be reconstructed as : size and direction are distinct pieces of information. The standard basis vectors are familiar unit vectors, but a unit vector need not point along a coordinate axis.
Normalization keeps direction and places the endpoint on the unit circle
. The original Euclidean vector has magnitude . Its vector normalization lies on the unit circle. The enlarged right panel also shows its negative, which has the same Euclidean norm and the opposite direction. Details. Vector normalization 2026-10-14
Vector normalization converts a nonzero vector in a normed vector space into a unit vector. Absolute homogeneity of a norm givesThe direction is unchanged by multiplying by a positive real scalar. For , and ; for a negative real scalar, . Thus and normalize to the same unit vector, while normalizes to its negative. This decomposition is useful for specifying a direction independently of a force, velocity or displacement magnitude.
In a complex normed vector space, a nonzero complex scalar instead gives . The remaining complex argument is not removed by normalization. For a pure quantum state, vectors differing only by this overall global phase represent the same physical state; vector normalization alone does not identify them.
Vector normalization is not linear 2026-10-14
Vector normalization is not a linear map. With and ,Consequently, adding individually normalized directions does not generally give the direction of the original vector sum. Compute the intended vector sum first, then normalize it if it is nonzero. Cancellation is a further boundary case: has no normalized direction even though both nonzero summands do. A numerical algorithm must check that case before dividing by the norm.

