Pontryagin's Maximum Principle is a fundamental result in optimal control theory that provides necessary conditions for optimality in control problems. Formulated by the Soviet mathematician Lev Pontryagin in the 1950s, the principle is applied when aiming to maximize (or minimize) a given performance criterion over a system described by a set of differential equations.
Quasi-Newton methods are a category of iterative optimization algorithms used primarily for finding local maxima and minima of functions. These methods are particularly useful for solving unconstrained optimization problems where the objective function is twice continuously differentiable. Quasi-Newton methods are primarily designed to optimize functions where calculating the Hessian matrix (the matrix of second derivatives) is computationally expensive or impractical.
Decomposition methods refer to a range of mathematical and computational techniques used to break down complex problems or systems into simpler, more manageable components. These methods are widely used in various fields, including optimization, operations research, economics, and computer science. Below are some key aspects of decomposition methods: ### 1.
Gradient methods, often referred to as gradient descent algorithms, are optimization techniques used primarily in machine learning and mathematical optimization to find the minimum of a function. These methods are particularly useful for minimizing cost functions in various applications, such as training neural networks, linear regression, and logistic regression. ### Key Concepts: 1. **Gradient**: The gradient of a function is a vector that points in the direction of the steepest ascent of that function.
Genetic algorithms (GAs) are a type of optimization and search technique inspired by the principles of natural selection and genetics. In the context of economics, genetic algorithms are used to solve complex problems involving optimization, simulation, and decision-making. ### Key Concepts of Genetic Algorithms: 1. **Population**: A GA begins with a group of potential solutions to a problem, known as the population. Each individual in this population represents a possible solution.
Genetic improvement in computer science refers to the use of genetic algorithms and evolutionary computation techniques to enhance and optimize existing software systems. This process leverages principles of natural selection and genetics to improve various attributes of software, such as performance, efficiency, maintainability, or reliability. Here's a breakdown of how genetic improvement typically works: 1. **Representation**: Software programs or their components are represented as individuals in a population.
Linear programming is a mathematical optimization technique used to achieve the best outcome in a mathematical model whose requirements are represented by linear relationships. It involves maximizing or minimizing a linear objective function subject to a set of linear constraints. Key components of linear programming include: 1. **Objective Function**: This is the function that needs to be maximized or minimized. It is expressed as a linear combination of decision variables.
Adaptive Coordinate Descent (ACD) is an optimization algorithm that is used to minimize a loss function in high-dimensional spaces. It is a variant of the coordinate descent method that incorporates adaptive features to improve performance, particularly in situations where the gradients can vary significantly in scale and direction.
Adaptive Simulated Annealing (ASA) is an optimization technique that extends the traditional simulated annealing (SA) algorithm. Simulated annealing is inspired by the annealing process in metallurgy, where a material is heated and then slowly cooled to remove defects and optimize the structure. ASA incorporates adaptive mechanisms to improve the performance of standard simulated annealing by dynamically adjusting its parameters during the optimization process.
The Auction algorithm is a method used for solving assignment problems, particularly in contexts where tasks or resources need to be allocated to agents in a way that optimizes a certain objective, such as minimizing costs or maximizing profits. It is especially useful in distributed environments and can handle situations where agents have competing interests and preferences. ### Key Features of the Auction Algorithm: 1. **Distributed Nature**: The Auction algorithm is designed to work in a decentralized manner.
The active-set method is an optimization technique used primarily for solving constrained optimization problems. In these problems, the objective is to minimize or maximize a function subject to certain constraints, which can be equalities or inequalities. The active-set method is particularly useful when dealing with linear and nonlinear programming problems. ### Key Concepts: 1. **Constraints**: In constrained optimization, some variables may be restricted to lie within certain bounds or may be subjected to equality or inequality constraints.
Evolutionary algorithms (EAs) are a class of optimization algorithms inspired by the principles of natural evolution and selection. These algorithms are used to solve complex optimization problems by iteratively improving a population of candidate solutions based on ideas borrowed from biological evolution, such as selection, crossover (recombination), and mutation. ### Key Components of Evolutionary Algorithms 1. **Population**: A set of candidate solutions to the optimization problem.
Evolutionary programming (EP) is a type of evolutionary algorithm that is inspired by the process of natural evolution. It is a method used for solving optimization problems by mimicking the mechanisms of biological evolution, such as selection, mutation, and reproduction. The key characteristics and components of evolutionary programming include: 1. **Population**: EP operates on a population of candidate solutions (individuals). Each individual represents a potential solution to the optimization problem.
Extremal optimization is a heuristic optimization technique inspired by the principles of self-organization found in complex systems and certain features of natural selection. The method is particularly designed to solve large and complex optimization problems. It is based on the concept of iteratively improving a solution by making localized changes, focusing on the worst-performing elements in a system.
Basin-hopping is a global optimization technique used to find the minimum of a function that may have many local minima. It is particularly useful for problems where the objective function is complex, non-convex, or high-dimensional. The method combines two key components: local minimization and random sampling. Here's a brief overview of how basin-hopping works: 1. **Initial Guess**: The algorithm starts with an initial point in the search space.
Benson's algorithm is a method used in graph theory to efficiently compute the maximum flow in a network from a specified source to a specified sink. The algorithm is particularly useful for networks with a tree structure or more generally in cases involving partially ordered sets. The main idea behind Benson's algorithm is to decompose the flow problem into simpler subproblems. It uses a base flow and iteratively augments it while maintaining certain optimality conditions.
The Bin Packing Problem is a classic optimization problem in computer science and operations research. The objective is to pack a set of items, each with a specific size, into a finite number of bins or containers, each with a maximum capacity, in a way that minimizes the number of bins used. ### Problem Definition: - **Input:** - A set of items \( S = \{s_1, s_2, ...
Branch and Bound is an algorithm design paradigm used primarily for solving optimization problems, particularly in discrete and combinatorial optimization. The method is applicable to problems like the traveling salesman problem, the knapsack problem, and many others where the goal is to find the optimal solution among a set of feasible solutions. ### Key Concepts: 1. **Branching**: This step involves dividing the problem into smaller subproblems (branches).
Branch and Cut is an optimization algorithm that combines two powerful techniques: **Branch and Bound** and **Cutting Plane** methods. This approach is particularly useful for solving Integer Linear Programming (ILP) and Mixed Integer Linear Programming (MILP) problems, where some or all decision variables are required to take integer values. ### Key Components: 1. **Branch and Bound**: - This is a method used to solve integer programming problems.
Branch and Price is an advanced optimization technique used primarily to solve large-scale integer programming problems. It combines two well-known optimization strategies: **Branch and Bound** and **Column Generation**. ### Key Components 1. **Branch and Bound**: - This is a systematic method for solving integer programming problems. It explores branches of the solution space (decisions leading to different possible solutions) while maintaining bounds on the best-known solution (optimal values).

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact