Chopsticks is a hand game typically played by two or more players. It's a game that involves using fingers to represent numbers, and it can be played with both strategy and skill. The objective is to eliminate all of your opponents' "fingers" (or hands) by touching them and using simple rules of movement and counting. ### Basic Rules: 1. **Starting Position**: Each player starts with one finger extended on each hand (usually two hands).
"Clobber" can refer to different things depending on the context. Here are a few common interpretations: 1. **General Usage**: In informal English, "to clobber" means to hit someone hard or to defeat someone decisively. It can also imply overwhelming someone in a competition or argument. 2. **Programming**: In programming and computer science, "clobber" can refer to the act of overwriting existing data or variables, often unintentionally.
A game tree is a graphical representation used in game theory and artificial intelligence to depict the possible moves in a game and their consequences. It is a tree structure where: - Each node represents a game state, which includes the positions of the pieces, scores, and who's turn it is to move. - Each edge (or branch) represents a possible move that can be made from one game state to another. - The root of the tree represents the initial state of the game.
Domineering refers to the behavior or attitude of someone who asserts control over others in an overbearing or authoritative manner. A domineering person often tries to exercise power or influence, making decisions for others or imposing their will on them, often disregarding others' opinions or feelings. This can manifest in various contexts, such as in personal relationships, workplaces, or social situations. Such behavior can lead to an unhealthy dynamic, as it typically creates a power imbalance and can stifle collaboration and communication.
The concept of an "indistinguishability quotient" often arises in fields such as information theory, cryptography, and mathematical logic. It generally refers to a way to quantify the ability to distinguish between two or more entities, states, or outcomes based on available information. ### In General Terms: 1. **Indistinguishability**: This typically means that two items cannot be reliably differentiated given the available information.
Jenga is a popular tabletop game that involves stacking wooden blocks to build a tower. The game consists of 54 rectangular wooden blocks, each measuring 1.5 inches wide, 0.75 inches high, and 3 inches long. Players take turns removing a block from the tower and placing it on top, trying to do so without causing the tower to collapse.
Map-coloring games are combinatorial games that revolve around the classic problem of coloring a map in such a way that adjacent regions (or countries, states, etc.) do not share the same color. The objective is to determine how many colors are needed to color the map in a valid way, following the rules of the game.
Nim is a high-level, statically typed programming language designed for efficiency, expressiveness, and versatility. It combines elements from various programming paradigms, including procedural, functional, and object-oriented programming. Key features of Nim include: 1. **Performance**: Nim compiles to efficient C, C++, or JavaScript code, allowing for high-performance applications while still providing the expressive benefits of a high-level language.
Notakto is a two-player abstract strategy game that is a variation of the classic game Tic-Tac-Toe (also known as Naughts and Crosses). It is played on a grid, typically 3x3, where players take turns placing their symbols (commonly X and O) in the empty spaces. The objective is to get a certain number of symbols in a row, similar to Tic-Tac-Toe.
The Octal Game is a mathematical game that typically involves two players taking turns to remove objects from a pile. Each player can remove a specific number of objects (usually between one and a maximum number determined by the game rules) on their turn. The objective is to force the opponent into a position where they can only make losing moves. While there are various interpretations and variations of this game, it generally emphasizes strategic thinking and can be analyzed using concepts from combinatorial game theory.
A Poset game, or partially ordered set game, is a combinatorial game that is played on a finite partially ordered set (poset). In these games, two players take turns choosing elements from the poset under certain rules that depend on the structure of the poset. ### Rules and Structure 1.
"Subtract a square" typically refers to a mathematical process involving the subtraction of the square of a number from another number or expression. In a more general mathematical context, it may also refer to a method used in algebra or number theory where one analyzes expressions of the form \(x^2 - y^2\), which can be factored as \((x+y)(x-y)\).
Sylver coinage refers to a type of currency that is based on silver or silver content, often used in the context of various historical or fictional monetary systems. However, it's important to note that "Sylver" can also be a misspelling or a specific term used in a certain context, such as a fantasy world, game, or narrative.
"Tiny" and "miny" are not standard terms in the English language, but "tiny" is a commonly used adjective that means very small in size or amount. The term is often used colloquially and in informal contexts to describe something that is significantly smaller than the average size. "Miny," on the other hand, may be a misspelling of "mini" or "minnie," which can refer to small versions of objects or concepts (like "miniature").
Graph theorists are mathematicians and researchers who specialize in the study of graph theory, which is a field of mathematics focused on the properties and applications of graphs. A graph is a collection of vertices (or nodes) connected by edges (or links). Graph theory explores various questions concerning the structure, behavior, and properties of these graphs.
E. T. Parker refers to a financial services company known for providing investment management, capital markets, and financial advisory services. However, if you're looking for information about a specific aspect of E. T.
Anders Björner is a mathematician known for his contributions to several areas of mathematics, including combinatorics, algebra, and topology. He has written numerous research papers and has co-authored influential texts in these fields. Björner's work often involves the study of posets (partially ordered sets), simplicial complexes, and intersection theorems.
Graham Brightwell is a mathematician known for his contributions to various areas of mathematics, particularly in the fields of combinatorics and graph theory. He has worked on topics such as random graphs, probabilistic methods in combinatorics, and the properties of different mathematical structures.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact