"Game Design Workshop" typically refers to a practical and educational setting where individuals come together to learn about and create video games or tabletop games. This concept can be applied in various contexts, including: 1. **Educational Courses**: Many universities and educational institutions offer game design workshops as part of their curriculum. These courses often cover topics such as game mechanics, storytelling, prototyping, playtesting, and the use of game design software.
Game art design by Wikipedia Bot 0
Game art design refers to the process of creating visual elements for video games, encompassing a wide range of artistic and technical skills. This field is essential in shaping the overall look and feel of a game, as it contributes to the game's atmosphere, aesthetics, and user experience. Game art design can be divided into several key components: 1. **Concept Art**: This is the initial phase where artists create sketches and illustrations to visualize characters, environments, and objects in the game.
Invisible wall by Wikipedia Bot 0
The term "invisible wall" can refer to a few different concepts, depending on the context in which it is used: 1. **Psychological Barrier**: In psychology, an "invisible wall" might refer to emotional or social barriers that prevent people from connecting with one another. This can include things like social anxiety, mistrust, or unexpressed feelings that create distance between individuals, even when they are physically close.
Ludonarrative dissonance is a concept primarily discussed in the field of video game studies that refers to a conflict or disconnect between a game's narrative and its gameplay mechanics. The term was popularized by game designer Clint Hocking in 2007, particularly in relation to the game "BioShock.
Hexany Audio by Wikipedia Bot 0
Hexany Audio is a sound design and music production company known for creating high-quality audio assets for various media, including video games, films, and other interactive applications. They offer a range of services, including sound design, music composition, and audio implementation. Hexany Audio aims to enhance the overall experience of media projects by providing immersive and engaging soundscapes.
Interactive storytelling is a form of narrative that allows audiences to actively participate in the story's development, often leading to multiple potential outcomes based on choices made by the participants. Unlike traditional storytelling, where the narrative is fixed and conveyed in a linear fashion, interactive storytelling empowers individuals to influence the plot, characters, and sometimes even the setting. Key aspects of interactive storytelling include: 1. **User Agency**: Participants have the ability to make decisions that affect the direction and outcome of the story.
Player progress tracking in video games refers to the methods and systems used to monitor and record a player's achievements, milestones, and overall advancement within a game. This can include a range of elements, such as: 1. **Levels and Experience Points (XP)**: Many games feature leveling systems where players accumulate experience points through gameplay, which contribute to advancing to higher levels.
Single-player video games are games designed to be played by one person at a time. These games focus on a solo gaming experience, allowing players to engage with the game’s narrative, challenges, and gameplay mechanics without the involvement of other players. Key characteristics of single-player games include: 1. **Narrative**: Many single-player games feature rich storytelling elements, often with intricate plots, character development, and immersive worlds.
Matchmaking in video games refers to the process of pairing players together in multiplayer scenarios, typically to ensure balanced and competitive gameplay. This can apply to various game modes, including ranked matches, casual play, and team-based competitions. Here are some key aspects of matchmaking: 1. **Fairness and Balance**: The primary goal of matchmaking is to create games that are fair and enjoyable for all players.
The narrative of video games refers to the storytelling aspects within games, encompassing the plot, characters, world-building, and themes. Unlike traditional forms of media such as books or films, video games provide a unique storytelling experience because they often allow players to actively engage with and influence the narrative through their actions and decisions. Here are some key elements of video game narratives: 1. **Plot**: This is the sequence of events that make up the story.
Pre-rendering by Wikipedia Bot 0
Pre-rendering is a web development technique used to enhance the performance and loading speed of web applications, especially single-page applications (SPAs). It involves generating HTML content for a web page ahead of time, instead of relying solely on client-side JavaScript to build the page when users request it. ### Key Aspects of Pre-rendering: 1. **Static Content Generation**: - Pre-rendering typically generates static HTML files for each route or page of the application.
KBD algorithm by Wikipedia Bot 0
The KBD algorithm typically refers to the **Kruskal–Wallis test by ranks** (often abbreviated as KBD) or may also refer to other specific algorithms or methods depending on the context in which it’s discussed. Here’s a brief overview of the most common usage: 1. **Kruskal-Wallis H Test**: A non-parametric statistical test used to determine if there are statistically significant differences between two or more independent groups.
QA & UX Manager by Wikipedia Bot 0
A **QA & UX Manager** blends two distinct but complementary fields: Quality Assurance (QA) and User Experience (UX). Each of these roles focuses on user satisfaction and product quality, but from different perspectives. Here’s a breakdown of both aspects: ### Quality Assurance (QA) Manager A QA Manager is responsible for ensuring that a product meets specific quality standards before it’s released.
Replay value by Wikipedia Bot 0
Replay value refers to the potential enjoyment and engagement a player or consumer finds in revisiting a game, movie, or other form of entertainment multiple times. In the context of video games, replay value can be influenced by various factors, including: 1. **Multiple Endings**: Games that offer different endings based on player choices encourage players to replay the game to experience all possible outcomes.
Scripted sequence by Wikipedia Bot 0
A scripted sequence refers to a predefined sequence of actions, events, or commands that are programmed or "scripted" to occur in a specific order. This concept is widely used in various fields, including: 1. **Gaming**: In video games, scripted sequences are events that occur when certain conditions are met, such as the completion of a task or reaching a specific location. These can include cutscenes, character interactions, or environmental changes that enhance the narrative and gameplay experience.
Scrolling by Wikipedia Bot 0
Scrolling refers to the action of moving text or images vertically or horizontally on a display screen. This can be done using various input methods, such as using a mouse wheel, trackpad, touchscreen, or keyboard. Scrolling is a common interface feature in software applications, websites, and mobile apps, allowing users to navigate through content that extends beyond the visible area of the screen.
"Warp" in the context of video games can refer to different concepts depending on the context. One common interpretation is the action of "warping" within games, which typically involves teleporting a character or object from one location to another instantly. This mechanic is often used to facilitate fast travel across large maps, solve puzzles, or as part of game mechanics that enhance mobility or strategy.
Cheating in video games refers to the use of unauthorized methods or tools to gain an unfair advantage over other players or to manipulate the game environment. This can take many forms, including but not limited to: 1. **Exploits**: Taking advantage of glitches or bugs in the game code that were not intended by the developers. This could involve bypassing normal game mechanics, duplicating items, or accessing areas that are meant to be off-limits.
Certainly! The gameplay of a specific video game involves the mechanics, dynamics, and experiences that players engage with while playing. Here are overviews of a few notable games and their gameplay: 1. **The Legend of Zelda: Breath of the Wild** - **Gameplay**: An open-world action-adventure game where players control Link, who explores the vast kingdom of Hyrule. The gameplay emphasizes exploration, puzzle-solving, and combat.
Multiplayer video games are games that allow multiple players to participate and interact with each other, either cooperatively or competitively, within the same game environment. This can take place through various platforms, including consoles, PCs, and mobile devices. There are several types of multiplayer games, including: 1. **Local Multiplayer**: Players compete or collaborate in the same physical location, often using the same console or device. This can include split-screen or shared screen gameplay.

Pinned article: ourbigbook/introduction-to-the-ourbigbook-project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact