The Gaussian correlation inequality is a result concerning the behavior of Gaussian random variables and their correlations. Specifically, it states that if \( X_1 \) and \( X_2 \) are two jointly distributed Gaussian random variables with the same variance, then their correlation satisfies a specific property regarding their joint distribution. Formally, if \( X_1 \) and \( X_2 \) are standard normal random variables (i.e.
The Hitchin–Thorpe inequality is a result in the field of differential geometry, particularly in the study of Riemannian manifolds. It provides a relationship between various geometric and topological properties of compact Riemannian manifolds with a specific focus on their curvature.
Pu's inequality by Wikipedia Bot 0
Pu's inequality is a result in the field of real analysis, particularly concerning measures and integration. It is associated with the properties of measurable functions and the way in which their integrals behave relative to their suprema. Specifically, Pu's inequality provides a bound on the integral of a non-negative measurable function.
The Pólya–Szegő inequality is a result in the field of mathematics, particularly in the area of functional analysis and inequalities. It provides a comparison of certain integral expressions that involve non-negative functions, and it is often used in the context of orthogonal polynomials and convex functions. More specifically, the Pólya–Szegő inequality deals with the integrals of non-negative functions defined on the interval \([0, 1]\).
In geometry, the term **plane–plane intersection** refers to the scenario when two planes intersect each other in three-dimensional space. When two distinct planes intersect, they do so along a line. This line is the set of all points that belong to both planes. ### Key Concepts: 1. **Intersection:** - The intersection of two planes is typically described using linear equations.
In geometry, the term "intersection" refers to the point or set of points where two or more geometric figures meet or cross each other. The concept of intersection can apply to various geometric shapes, including lines, planes, curves, and shapes in higher dimensions.
Line-plane intersection is a fundamental concept in geometry, particularly in three-dimensional space. It refers to the point or points at which a straight line intersects (or meets) a plane. A **line** in three-dimensional space can be defined using a point on the line and a direction vector, represented by parametric equations. A **plane** can be defined using a point on the plane and a normal vector perpendicular to the plane. ### Mathematical Representation 1.
Multiple line segment intersection refers to the problem in computational geometry of determining the points at which a collection of line segments intersects with each other. This is a common problem in various applications, such as computer graphics, geographic information systems (GIS), and robotics. ### Key Concepts 1. **Line Segment**: A line segment is defined by two endpoints in a coordinate plane.
Internal ballistics is the study of the processes and phenomena that occur within a firearm or artillery piece from the moment the propellant is ignited until the projectile exits the barrel. This field encompasses various aspects, including the ignition of the propellant, the combustion of the propellant gases, the generation of pressure and temperature in the chamber, and the acceleration of the projectile as it travels down the barrel.
The sphere-cylinder intersection refers to the geometric analysis of the points where a sphere intersects with a cylindrical surface. This can be a complex topic in mathematics and computational geometry, often leading to equations and visualizations that help understand the relationship between the two objects. ### Definitions: 1. **Sphere**: A three-dimensional shape where all points on the surface are equidistant from a center point.
Dimensional instruments refer to various tools and devices used to measure the dimensions of objects, such as length, width, height, depth, and angles. These instruments are widely used in manufacturing, engineering, construction, and quality control to ensure that objects meet specified tolerances and dimensions. Some common types of dimensional instruments include: 1. **Calipers**: Used for measuring the distance between two opposite sides of an object. They can be digital, dial, or vernier types.
Position sensors by Wikipedia Bot 0
Position sensors are devices used to detect and measure the position or displacement of an object. They are crucial in various applications, such as robotics, automation, automotive systems, and industrial machinery, to monitor the movement and positioning of components. Position sensors convert physical position changes into signals that can be interpreted by electronic control systems. There are several types of position sensors, including: 1. **Linear Position Sensors**: Measure the position of an object along a straight line.
Woodworking measuring instruments are tools used by woodworkers to measure, mark, and ensure the accuracy and precision of their projects. These instruments are essential for achieving the desired dimensions and fit of wooden pieces, whether for furniture making, cabinetry, or other woodworking projects. Here are some common woodworking measuring instruments: 1. **Tape Measure**: A flexible measuring tool that allows for measuring lengths and distances over various surfaces. It usually includes both metric and imperial measurements.
Polyforms by Wikipedia Bot 0
Polyforms are geometric shapes made up of one or more basic shapes called "tiles," which are usually congruent to one another and can be arranged to form various larger shapes. The most common types of polyforms include: 1. **Polyominoes**: These are shapes formed by connecting squares edge to edge.
Balbis by Wikipedia Bot 0
"Balbis" could refer to a variety of subjects depending on the context, including a surname or a geographical location. One notable reference is to "Balbis," the name of a genus in certain taxonomy classifications.
"Bird" is a mathematical artwork created by the American mathematician and artist George W. Hart. It is constructed using a series of interlocking shapes and patterns that can create the visual illusion of a bird in flight. The piece exemplifies the concept of mathematical beauty through its geometric structures and the principles of symmetry and tessellation. Hart's work often explores the intersection of art and mathematics, showcasing how mathematical ideas can inspire aesthetically pleasing forms.
The term "body of constant brightness" generally refers to an object or surface that emits or reflects light uniformly across its entire surface, appearing equally bright from all angles. In the context of physics and optics, this concept is often used when discussing idealized sources of light or materials in the study of light behavior.
Adela Ruiz de Royo is not widely recognized in public discourse or popular culture as of my last knowledge update in October 2023. It’s possible that she may be a lesser-known individual, perhaps in academia, politics, or another specific field, but without additional context, it's difficult to provide specific information.
Catalan surface by Wikipedia Bot 0
A Catalan surface, in the context of geometry and mathematics, generally refers to a certain type of surface characterized by specific properties, often relating to its curvature or topological features. One well-known example is a surface that can be described as a "Catalan surface of revolution," which is produced by revolving a specific curve around an axis.

Pinned article: ourbigbook/introduction-to-the-ourbigbook-project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact