Not to be confused with algebra over a field, which is a particular algebraic structure studied within algebra.
We don't need to understand a super generalized version of tensor products to know what they mean in basic quantum computing!
Intuitively, taking a tensor product of two qubits simply means putting them together on the same quantum system/computer.
The quantum state is called a separable state, because it can be written as a single product of two different qubits. We have simply brought two qubits together, without making them interact.
If we then add a CNOT gate to make a Bell state:we can now see that the Bell state is non-separable: we've made the two qubits interact, and there is no way to write this state with a single tensor product. The qubits are fundamentally entangled.
Just like a classic programmer does not need to understand the intricacies of how transistors are implemented and CMOS semiconductors, the quantum programmer does not understand physical intricacies of the underlying physical implementation.
The main difference to keep in mind is that quantum computers cannot save and observe intermediate quantum state, so programming a quantum computer is basically like programming a combinatorial-like circuit with gates that operate on (qu)bits:
For this reason programming a quantum computer is much like programming a classical combinatorial circuit as you would do with SPICE, verilog-or-vhdl, in which you are basically describing a graph of gates that goes from the input to the output
For this reason, we can use the words "program" and "circuit" interchangeably to refer to a quantum program
Also remember that and there is no no clocks in combinatorial circuits because there are no registers to drive; and so there is no analogue of clock in the quantum system either,
At Section "Quantum computing is just matrix multiplication" we saw that making a quantum circuit actually comes down to designing one big unitary matrix.
Instead, they use quantum logic gates.
Quantum logic gates are needed because you can't compute the matrix explicitly as it grows exponentially by
Ciro Santilli 40 Updated 2025-07-16
One key insight, is that the matrix of a non-trivial quantum circuit is going to be huge, and won't fit into any amount classical memory that can be present in this universe.
This is because the matrix is exponential in the number qubits, and is more than the number of atoms in the universe!
Therefore, off the bat we know that we cannot possibly describe those matrices in an explicit form, but rather must use some kind of shorthand.
But it gets worse.
This is because knowing the matrix, basically means knowing the probability result for all possible outputs for each of the possible inputs.
But if we had those probabilities, our algorithmic problem would already be solved in the first place! We would "just" go over each of those output probabilities (OK, there are of those, which is also an insurmountable problem in itself), and the largest probability would be the answer.
So if we could calculate those probabilities on a classical machine, we would also be able to simulate the quantum computer on the classical machine, and quantum computing would not be able to give exponential speedups, which we know it does.
To see this, consider that for a given input, say and therefore when you multiply it by the unitary matrix of the quantum circuit, what you get is the first column of the unitary matrix of the quantum circuit. And
000 on a 3 qubit machine, the corresponding 8-sized quantum state looks like:000 -> 1000 0000 == (1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)001, gives the second column and so on.As a result, to prove that a quantum algorithm is correct, we need to be a bit smarter than "just calculate the full matrix".
Which is why you should now go and read: Section "Quantum algorithm".
This type of thinking links back to how physical experiments relate to quantum computing: a quantum computer realizes a physical experiment to which we cannot calculate the probabilities of outcomes without exponential time.
So for example in the case of a photonic quantum computer, you are not able to calculate from theory the probability that photons will show up on certain wires or not.
One direct practical reason is that we need to map the matrix to real quantum hardware somehow, and all quantum hardware designs so far and likely in the future are gate-based: you manipulate a small number of qubits at a time (2) and add more and more of such operations.
While there are "quantum compilers" to increase the portability of quantum programs, it is to be expected that programs manually crafted for a specific hardware will be more efficient just like in classic computers.
TODO: is there any clear reason why computers can't beat humans in approximating any unitary matrix with a gate set?
This is analogous to what classic circuit programmers will do, by using smaller logic gates to create complex circuits, rather than directly creating one huge truth table.
The gates themselves are just unitary matrices that operate on the input qubits and produce the same number of output qubits.
For example, the matrix for the CNOT gate, which takes 2 qubits as input is:
1 0 0 0
0 1 0 0
0 0 0 1
0 0 1 0The final question is then: if I have a 2 qubit gate but an input with more qubits, say 3 qubits, then what does the 2 qubit gate (4x4 matrix) do for the final big 3 qubit matrix (8x8)? In order words, how do we scale quantum gates up to match the total number of qubits?
The intuitive answer is simple: we "just" extend the small matrix with a larger identity matrix so that the sum of the probabilities third bit is unaffected.
More precisely, we likely have to extend the matrix in a way such that the partial measurement of the original small gate qubits leaves all other qubits unaffected.
For example, if the circuit were made up of a CNOT gate operating on the first and second qubits as in:
0 ----+----- 0
|
1 ---CNOT--- 1
2 ---------- 2TODO lazy to properly learn right now. Apparently you have to use the Kronecker product by the identity matrix. Also, zX-calculus appears to provide a powerful alternative method in some/all cases.
Just like as for classic gates, we would like to be able to select quantum computer physical implementations that can represent one or a few gates that can be used to create any quantum circuit.
Unfortunately, in the case of quantum circuits this is obviously impossible, since the space of N x N unitary matrices is infinite and continuous.
Therefore, when we say that certain gates form a "set of universal quantum gates", we actually mean that "any unitary matrix can be approximated to arbitrary precision with enough of these gates".
Or if you like fancy Mathy words, you can say that the subgroup of the unitary group generated by our basic gate set is a dense subset of the unitary group.
The first two that you should study are:
The quantum NOT gate swaps the state of and , i.e. it maps:As a result, this gate also inverts the probability of measuring 0 or 1, e.g.
- if the old probability of 0 was 0, then it becomes 1
- if the old probability of 0 was 0.2, then it becomes 0.8
Equation 2.
Quantum NOT gate matrix
. The most common way to construct multi-qubit gates is to use single-qubit gates as part of a controlled quantum gate.
Controlled quantum gates are gates that have two types of input qubits:These gates can be understood as doing a certain unitary operation only if the control qubits are enabled or disabled.
- control qubits
- operand qubits (terminology made up by Ciro Santilli just now)
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
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