The Burrows-Wheeler Transform (BWT) is an algorithm that rearranges the characters of a string into runs of similar characters. It is primarily used as a preprocessing step in data compression algorithms. The BWT is particularly effective when combined with other compression schemes, such as Move-To-Front encoding, Huffman coding, or arithmetic coding. ### Key Concepts 1. **Input**: The BWT takes a string of characters (often terminated with a unique end symbol) as input.
CDR coding typically refers to "Call Detail Record" coding, which involves the process of handling and analyzing data related to telephone calls. Call Detail Records are logs created by telephone exchanges that provide information about a call, such as: - The originating number - The destination number - Date and time of the call - Call duration - The type of call (incoming, outgoing, missed, etc.) - Any additional services used (e.g.
The Hutter Prize is a monetary award established to encourage advancements in the field of lossless data compression. It is named after Marcus Hutter, an influential researcher in artificial intelligence and algorithms. The prize specifically targets algorithms that can compress a large text file, known as the "The Hutter Prize Corpus," which is based on a large English text. The main goal of the prize is to incentivize research into compression algorithms that can demonstrate significant improvements over current methods.
Compression artifacts are visual or auditory distortions that occur when digital media, such as images, audio, or video, is compressed to reduce its file size. This compression usually involves reducing the amount of data needed to represent the media, often through techniques like lossy compression, which sacrifices some quality to achieve smaller file sizes. In images, compression artifacts might manifest as: 1. **Blocking**: Square-shaped distortions that occur in regions of low detail, especially in heavily compressed images.
A deblocking filter is a post-processing technique used in video compression for reducing visible blockiness that can occur during the compression of video content, particularly in formats like H.264 or HEVC (H.265). When video is compressed, it is often divided into small blocks (macroblocks or coding units).
Even–Rodeh coding is a type of error-correcting code that is used in the realm of digital communication and data storage. It is named after its inventors, Israeli mathematicians Shimon Even and David Rodeh. The primary purpose of this coding scheme is to detect and correct errors that may occur during the transmission or storage of data. The Even–Rodeh code is structured in a way that it can efficiently correct multiple bit errors in a codeword.
LZFSE (Lempel-Ziv Finite State Entropy) is a compression algorithm developed by Apple Inc. It is designed to provide a balance between compression ratio and speed, making it particularly suitable for applications where performance is critical, such as software development, data storage, and transmitting data over networks. LZFSE combines elements from traditional Lempel-Ziv compression techniques and finite-state entropy coding to achieve efficient compression.
LZRW is a variant of the Lempel-Ziv compression algorithm, specifically designed for lossless data compression. It was developed by Abraham Lempel, Jacob Ziv, and David R. Wheeler in the context of the Lempel-Ziv family of algorithms. LZRW has been particularly noted for its efficiency in compressing data by utilizing techniques like dictionary-based compression.
A **codec** is a device or software that encodes or decodes a digital data stream or signal. In essence, codecs are used for compressing and decompressing digital media files, which can include audio, video, and image data. The following is a list of common codecs, categorized by type: ### Audio Codecs - **MP3 (MPEG Audio Layer III)**: A popular audio format for music and sound files.
Run-length encoding (RLE) is a simple data compression technique that represents sequences of identical values (or "runs") in a more compact form. The basic principle of RLE is to replace consecutive occurrences of the same data value with a single value and a count of how many times that value occurs consecutively. ### How It Works 1. **Input**: Take a sequence of data that has repeated values.
Shannon–Fano coding is a method of lossless data compression that assigns variable-length codes to input characters based on their probabilities of occurrence. It is a precursor to more advanced coding techniques like Huffman coding. The fundamental steps involved in Shannon–Fano coding are as follows: 1. **Character Frequency Calculation**: Determine the frequency or probability of each character that needs to be encoded. 2. **Sorting**: List the characters in decreasing order of their probabilities or frequencies.
Solid compression is a method used in data compression, particularly when compressing files or data structures that consist of multiple items, such as archives (like .zip or .tar files). Unlike traditional compression techniques, which typically compress data in a more generic way, solid compression treats a group of files or a complete dataset as a single block of data. The main idea behind solid compression is to achieve better compression ratios by eliminating redundancy across multiple files.
Trellis quantization is a method used in signal processing, particularly in the context of quantization and compression of signals. It combines the principles of trellis-based coding (often used in error correction and data compression) with quantization techniques to improve the efficiency of representing signals. In traditional quantization, continuous signals are mapped to discrete values (quantization levels) based on some quantization rule, such as uniform or non-uniform quantization.
Van Jacobson TCP/IP Header Compression is a technique designed to reduce the size of TCP/IP headers when data is transmitted over networks, particularly in environments with limited bandwidth, such as dial-up connections or wireless networks. Developed by Van Jacobson in the late 1980s, the technique is particularly useful for applications that require the transmission of small data packets frequently.
Webkinz is a brand of stuffed animals that are associated with an online virtual world aimed primarily at children. Each Webkinz plush toy comes with a unique code that allows the owner to access the Webkinz website, where they can create a virtual version of their stuffed animal, take care of it, play games, complete educational activities, and interact with other players.
Perplexity is a measurement used in various fields, particularly in information theory and natural language processing, to quantify uncertainty or complexity. In the context of language models, perplexity is often used as a metric to evaluate how well a probability model predicts a sample.
Negentropy is a concept derived from the term "entropy," which originates from thermodynamics and information theory. While entropy often symbolizes disorder or randomness in a system, negentropy refers to the degree of order or organization within that system. In thermodynamics, negentropy can be thought of as a measure of how much energy in a system is available to do work, reflecting a more ordered state compared to a disordered one.
Transfer entropy is a statistical measure used to quantify the amount of information transferred from one time series to another. It is particularly useful in the analysis of complex systems where the relationships between variables may not be linear or straightforward. Transfer entropy derives from concepts in information theory and is based on the idea of directed information flow.
Vladimir Levenshtein is a prominent Russian mathematician and computer scientist best known for his work in the field of information theory and computer science. He is particularly famous for the invention of the Levenshtein distance, which is a metric for measuring the difference between two strings. The Levenshtein distance is defined as the minimum number of single-character edits (insertions, deletions, or substitutions) required to change one string into the other.
In the context of computer science and machine learning, the term "growth function" often refers to a mathematical function that describes how a particular quantity grows as a function of some input, typically related to the complexity of a model or the capacity of a learning algorithm.
Pinned article: ourbigbook/introduction-to-the-ourbigbook-project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact