Video game design Updated 2025-07-16
Video game reverse engineering Updated 2025-07-16
Video game review Updated 2025-07-16
Some that Ciro Santilli likes:
Video game genre Updated 2025-07-16
Ciro Santilli's favorites are:He used to also play some first-person shooters as they can be fun to empty your brain.
Software with bad user interface Updated 2025-07-16
Brain-computer interface Updated 2025-07-16
Interests Updated 2025-07-16
The key content previously on this page was moved to the following sections:
Skills Updated 2025-07-16
Non-technical skills were moved to: Ciro Santilli's skills.
This has not been updated since 2016 after Ciro got a job, because it is too hard to put a number on any skill.
What really matters are the most important projects done by Ciro Santilli.
TV Tropes Updated 2025-07-16
Classifies clichés in storytelling.
Every page is highly intelligent and interlinked to other pages.
It is incredible.
List of tropes Updated 2025-07-16
Bicycle Updated 2025-07-16
Balloon Updated 2025-07-16
Vehicle Updated 2025-07-16
Public transport Updated 2025-07-16
Train Updated 2025-07-16
Basically:One is reminded of the Superconducting Super Collider on the federal level issues.
- too much local power
- republican/democrat partition means federal projects start in one government, get killed on next
youtu.be/rcjr4jbGuJg?t=457 though mentions that the Palmdale detour was mainly to avoid some hills.
Covering space Updated 2025-07-16
Neighbourhood (mathematics) Updated 2025-07-16
Topological space Updated 2025-07-16
Manifold Updated 2025-07-16
We map each point and a small enough neighbourhood of it to , so we can talk about the manifold points in terms of coordinates.
Does not require any further structure besides a consistent topological map. Notably, does not require metric nor an addition operation to make a vector space.
A notable example of a Non-Euclidean geometry manifold is the space of generalized coordinates of a Lagrangian. For example, in a problem such as the double pendulum, some of those generalized coordinates could be angles, which wrap around and thus are not euclidean.
Metric (mathematics) Updated 2025-07-16
A metric is a function that give the distance, i.e. a real number, between any two elements of a space.
Because a norm can be induced by an inner product, and the inner product given by the matrix representation of a positive definite symmetric bilinear form, in simple cases metrics can also be represented by a matrix.
There are unlisted articles, also show them or only show them.