Odds and evens (hand game) Updated 2025-07-16
Center (group theory) Updated 2025-07-16
Commutative property Updated 2025-07-16
Symmetry Updated 2025-07-16
Directly modelled by group.
For continuous symmetries, see: Lie group.
Important mathematical group Updated 2025-07-16
Finite group Updated 2025-07-16
Group operation Updated 2025-07-16
Group isomorphism Updated 2025-07-16
Generating set of a group Updated 2025-07-16
Direct product of groups Updated 2025-07-16
Subgroup Updated 2025-07-16
Ring (mathematics) Updated 2025-07-16
A Ring can be seen as a generalization of a field where:
- multiplication is not necessarily commutative. If this is satisfied, we can call it a commutative ring.
- multiplication may not have inverse elements. If this is satisfied, we can call it a division ring.
The simplest example of a ring which is not a full fledged field and with commutative multiplication are the integers. Notably, no inverses exist except for the identity itself and -1. E.g. the inverse of 2 would be 1/2 which is not in the set. More specifically, the integers are a commutative ring.
The simplest non-commutative, non-division is is the set of all 2x2 matrices of real numbers:Note that is not a ring because you can by addition reach the zero matrix.
- we know that 2x2 matrix multiplication is non-commutative in general
- some 2x2 matrices have a multiplicative inverse, but others don't
Graph representation Updated 2025-07-16
Edge (graph) Updated 2025-07-16
Vertex Updated 2025-07-16
Type of graph Updated 2025-07-16
Curl (mathematics) Updated 2025-07-16
Nabla symbol Updated 2025-07-16
As if Greek letters weren't enough, physicists and mathematicians also like to make up tons of symbols, some of which look like the could actually be Greek letters!
Divergence Updated 2025-07-16
Mnemonic: it gives out the amount of fluid that is going in or out of a given volume per unit of time.
Gradient Updated 2025-07-16
Mnemonic: the gradient shows the direction in which the function increases fastest.
Therefore, it has to:
- take a scalar field as input. Otherwise, how do you decide which vector is larger than the other?
- output a vector field that contains the direction in which the scalar increases fastest locally at each point. This has to give out vectors, since we are talking about directions
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