Activity tracker website Updated 2025-07-16
Static website Updated 2025-07-16
Blog Updated 2025-07-16
Collaborative writing platform Updated 2025-07-16
Ciro Santilli wants to rule this with OurBigBook.com.
Crowdsourcing website Updated 2025-07-16
E-learning website Updated 2026-08-07
Generally, if something is labelled as "e-learning", it's not a good sign, as it implies that it adheres to the "teacher"/"student" separation which Ciro Santilli much despises: E-learning websites must allow students to create learning content.
Internet forum Updated 2025-07-16
Mailing list Updated 2025-07-16
The only explanation is that the dinosaurs who created the projects are unable to adapt to new superior technologies.
Yes, Ciro is talking to you, big fundamental projects from last century: Linux kernel, GNU Compiler Collection (gcc.gnu.org/lists.html), Binutils (sourceware.org/binutils/), etc.
Some of you are already using Bugzilla for the bugs, so kudos. But if you've seen their benefit, why you still use the mailing list for patches?
Advantages of mailing lists:
- threaded replies, which almost no issue tracker has. GitHub feature request: github.com/isaacs/github/issues/837
Disadvantages: everything else:
- cannot subscribed to a single thread. Which forces you to create an email filter for each one of them you subscribe to.
- no metadata, notably the notion of closing / merging, but also upvotesYou have to read thirty messages before you can know if the bug was solved or not.
- it is insanely hard to reply to messages from before you were subscribed: webapps.stackexchange.com/questions/23197/reply-to-mailman-archived-message/115088#115088
- hard to apply patches locally to test them out: stackoverflow.com/questions/5062389/how-to-use-git-am-to-apply-patches-from-email-messages/49082916#49082916Unless they use Patchwork, which adds one more website on top of the mess.And then Gmail corrupts your patches, and you are forced to use
git send-email, which does not work on some network configurations: stackoverflow.com/questions/28038662/how-to-solve-unable-to-initialize-smtp-properly-when-using-using-git-send-ema or setup ThunderBird. - often have to subscribe to post at all, thus cluttering your inbox further
- you can edit posts to make them clearer.Yes, people could vandalize their answers when they get mad, and threads might stop making sense after edits. But this can be solved with an undeletable post history like Stack Overflow has (but not any other tracker does).Or archive.org :-)In any case, what do you think will happen more often and have greater impact:
- people vandalize their posts
- people fix their silly typos and improve content
- searchable by author, keyword, etc. without Google. Yes, mailing list trackers could have decent implementations to overcome that. But no, GNU Mailman which everyone uses does not have it. Google barely indexes it.
- people have to learn about top posting vs inline posting, and this requires infinite education of new users
- On mailing lists: either put a comment in the middle of a huge patch and let other people find it, or (more likely) copy paste the part of the patch that you are talking about.
- most mail web UIs suck.OK, this is not an unsolvable or intrinsic problem, but still a problem.E.g.:
ezmlmit is not possible to see the entire content in a single page: gcc.gnu.org/ml/gcc/2015-07/threads.html.The alternative: do like LLVM and send attachments. Yes, I we all love opening up attachments on our browsers.The real solution: everyone can create branches and pull requests. Also has the benefit of running CI on the pull requests.
Not sure:
- you can have infinitely many trackers to replicate data in case apocalypse happens in some part of the world.Although I'm not sure this is an advantage, as you don't know anymore which one is the canonical trackers an advantage, as you don't know anymore which one is the canonical tracker.And all web interfaces already have an API to export messages, and someone has already scripted it to import from any web UI to any web UI for you.
Online marketplace Updated 2025-07-16
Review site Updated 2025-07-16
Personal web page Updated 2025-07-16
Piracy website Updated 2025-07-16
Web archiving Updated 2025-07-16
The remedy to cowardice, inattention, censorship and amorality.
Due to Ciro Santilli's campaign for freedom of speech in China, Ciro Santilli maintains information on this at mostly at:
Dan Dascalescu's "Web page archiving" comparison table: web.archive.org/web/20130922192354/http://wiki.dandascalescu.com/reviews/online_services/web_page_archiving
Web page Updated 2025-07-16
Wiki Updated 2025-07-16
YouTube Updated 2025-07-16
Ciro Santilli publishes videos of this not-so-common visual programming experiments on his YouTube channel occasionally: www.youtube.com/c/CiroSantilli. Ciro should however not be lazy and also upload each video produced to Wikimedia Commons, since YouTube does not offer a download option even for videos marked with a Creative Commons license: www.quora.com/Can-I-download-Creative-Commons-licensed-YouTube-videos-to-edit-them-and-use-them/answer/Tarmo-Toikkanen!
This is also where Ciro's downtime converged to in his early 30's, since he long lost patience for stupid video games and television series.
Ciro developed one interesting technique: while scrolling through YouTube's useless recommendations, when he understands what a channel is about, he either immediately:and no matter how much you say you don't want to hear about them, YouTube juts keeps on sending more.
This helps to keep this feed clean of boring stuff he already knows about. There is unfortunately an infinite amount of useless videos out there however on the topics of:
- sports
- music, mostly idiotic top of the charts
- news and political commentary
- food
- programming tutorials. Meh, got Stack Overflow.
- stuff that is not in English, and notably languages that Ciro does not even speak!
- motorcycles
- ASMR
- cute animals
- gaming and movie commentary. Ciro is interested only in a very specific number of video games
- nature life, e.g. hiking, cycling, or living in isolation, this Ciro enjoys
- science for kids (popular science)
Things Ciro hates about YouTube:
Likely FFmpeg is the backend of YouTube.
Bought by Google in 2006.
Computer font Updated 2025-07-16
Lorem ipsum Updated 2025-07-16
OurBigBook.com is number one Updated 2025-07-16
Actual section at: Section "OurBigBook.com"
Ciro's 2D reinforcement learning games Updated 2025-07-16
Prototype: github.com/cirosantilli/Urho3D-cheat
Top Down 2D Continuous Game with Urho3D C++ SDL and Box2D for Reinforcement learning by Ciro Santilli (2018)
Source. Source code at: github.com/cirosantilli/Urho3D-cheat.Screenshot of the basketball stage of Ciro's 2D continuous game
. Source code at: github.com/cirosantilli/rl-game-2d-grid. Big kudos to game-icons.net for the sprites.Less good discrete prototype: github.com/cirosantilli/rl-game-2d-grid YouTube demo: Video 1. "Top Down 2D Continuous Game with Urho3D C++ SDL and Box2D for Reinforcement learning by Ciro Santilli (2018)".
Top Down 2D Discrete Tile Based Game with C++ SDL and Boost R-Tree for Reinforcement Learning by Ciro Santilli (2017)
Source. The goal of this project is to reach artificial general intelligence.
A few initiatives have created reasonable sets of robotics-like games for the purposes of AI development, most notably: OpenAI and DeepMind.
However, all projects so far have only created sets of unrelated games, or worse: focused on closed games designed for humans!
What is really needed is to create a single cohesive game world, designed specifically for this purpose, and with a very large number of game mechanics.
Notably, by "game mechanic" is meant "a magic aspect of the game world, which cannot be explained by object's location and inertia alone" in order to test the the missing link between continuous and discrete AI.
The question then becomes: do we have enough computational power to simulation a game worlds that is analogous enough to the real world, so that our AI algorithms will also apply to the real world?
To reduce computation requirements, it is better to focus on a 2D world at first. Such world with the right mechanics can break any AI, while still being faster to simulate than a 3D world.
The initial prototype uses the Urho3D open source game engine, and that is a reasonable project, but a raw Simple DirectMedia Layer + Box2D + OpenGL solution from scratch would be faster to develop for this use case, since Urho3D has a lot of human-gaming features that are not needed, and because 2019 Urho3D lead developers disagree with the China censored keyword attack.
Simulations such as these can be viewed as a form of synthetic data generation procedure, where the goal is to use computer worlds to reduce the costs of experiments and to improve reproducibility.
Ciro has always had a feeling that AI research in the 2020's is too unambitious. How many teams are actually aiming for AGI? When he then read Superintelligence by Nick Bostrom (2014) it said the same. AGI research has become a taboo in the early 21st century.
Related projects:
- github.com/deepmind/lab2d: 2D gridworld games, C++ with Lua bindings
Related ideas:
- www.youtube.com/watch?v=MHFrhIAj0ME?t=4183 Can't get you out of my head by Adam Curtis (2021) Part 1: Bloodshed on Wolf Mountain :)
- www.youtube.com/watch?v=EUjc1WuyPT8 AI alignment: Why It's Hard, and Where to Start by Eliezer Yudkowsky (2016)
Bibliograpy:
- agents.inf.ed.ac.uk/blog/multiagent-learning-environments/ Multi-Agent Learning Environments (2021) by Lukas Schäfer from the Autonomous agents research group of the University of Edinburgh. One of their games actually uses apples as visual represntation of rewards, exactly like Ciro's game. So funny. They also have a 2d continuous game: agents.inf.ed.ac.uk/blog/multiagent-learning-environments/#mpe
- humanoid robot simulation
- Section "AI training game"
- Section "Software-based artificial life"
Much bigger simulation, AIs learn Phalanx by Pezzza's Work (2022)
Source. 2d agents with vision. Simple prey/predator scenario. There are unlisted articles, also show them or only show them.
