archive.org/details/toomanyrequests_20191110 says 15 archives / minute, but apparently aslo 15 retrievals per minutes on Wikipedia, after which 5 min blacklist. After that, you start getting some 429s, and after that, server refuses to connect at al.
CDX: no limits apparently, they might just throttle you? Made 10k requets on bash loop and was going fine. But not that if you get blacklisted by create/fetch requests blacklist, server fails to connect here as well.
The algorithmic trick that solves Rubik's Cubes and breaks ciphers by polylog (2022)
Source. Talks about the Meet-in-the-middle algorithm.Let's show them how it's done with primes + awk. Edit. They have a gives us the list of all twin primes up to 100:Tested on Ubuntu 22.10.
-d option which also shows gaps!!! Too strong:sudo apt install bsdgames
primes -d 1 100 | awk '/\(2\)/{print $1 - 2, $1 }'0 2
3 5
5 7
11 13
17 19
29 31
41 43
59 61
71 73The most canonical source code Ciro Santilli can find right now is: sources.debian.org/src/bsdgames/
There is just one key gotcha: the project has to be useful.
There is no clear distinction between "serious simulations" and "physics engines", it's just that "physics engine" have a "for video game" connotation.
And especially, in the context of gaming, it usually means "rigid body dynamics simulation" in particular.
There are unlisted articles, also show them or only show them.