Browser game by Ciro Santilli 37 Updated 2025-07-16
There's a beauty in the portability of browser games.
The fact that the browser is not the main gaming platform as of 2020 shows how crappy web tech is. There is no fundamental reason why it shouldn't be so.
Zombie video game by Ciro Santilli 37 Updated 2025-07-16
Upside: it is easier to simulate zombies than it is to simulate intelligent humans and make them look convincing.
Downside:
Compton scattering by Ciro Santilli 37 Updated 2025-07-16
Classic theory predicts that the output frequency must be the same as the input one since the electromagnetic wave makes the electron vibrate with same frequency as itself, which then irradiates further waves.
The formula is exactly that of two relativistic billiard balls colliding.
Therefore this is evidence that photons exist and have momentum.
Video 2.
L3.3 Compton Scattering by Barton Zwiebach (2017)
Source.
Tool-assisted speedrun by Ciro Santilli 37 Updated 2025-07-16
To some extent, the ultimate achievement of a TAS is to achieve arbitrary code execution (ACE) on a game, although this has been becoming rarer and rarer in newer consoles. The Nintendo 64 is the current interesting ACE discovery frontier as of 2020.
Post ACE, you then get into more subtle categories which tend to be more geometric clipping through wall glitches, but those can still be fun.
The most beautiful TAS content ever made are:
It is also amusing to see console verification of emulations, e.g.: Video 1. "Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)".
Video 1.
Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)
Source.

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