Funding:
As of 2023, apparently does not use deep learning nor GPUs:
www.maketecheasier.com/use-stockfish-cli-master-chess is a good source.
Most of what follows is part of the Universal Chess Interface. Tested on Ubuntu 22.10, Stockfish 14.1.
After starting Sweet ASCII art. where:
stockfish
on the command line, d
(presumably display) contains: +---+---+---+---+---+---+---+---+
| r | n | b | q | k | b | n | r | 8
+---+---+---+---+---+---+---+---+
| p | p | p | p | p | p | p | p | 7
+---+---+---+---+---+---+---+---+
| | | | | | | | | 6
+---+---+---+---+---+---+---+---+
| | | | | | | | | 5
+---+---+---+---+---+---+---+---+
| | | | | | | | | 4
+---+---+---+---+---+---+---+---+
| | | | | | | | | 3
+---+---+---+---+---+---+---+---+
| P | P | P | P | P | P | P | P | 2
+---+---+---+---+---+---+---+---+
| R | N | B | Q | K | B | N | R | 1
+---+---+---+---+---+---+---+---+
a b c d e f g h
Fen: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
Key: 8F8F01D4562F59FB
Fen
: FEN notationKey
: TODO
Move white king's pawn from e2 to e4:Then display again:gives:so we see that the pawn moved.
position startpos moves e2e4
d
+---+---+---+---+---+---+---+---+
| r | n | b | q | k | b | n | r | 8
+---+---+---+---+---+---+---+---+
| p | p | p | p | p | p | p | p | 7
+---+---+---+---+---+---+---+---+
| | | | | | | | | 6
+---+---+---+---+---+---+---+---+
| | | | | | | | | 5
+---+---+---+---+---+---+---+---+
| | | | | P | | | | 4
+---+---+---+---+---+---+---+---+
| | | | | | | | | 3
+---+---+---+---+---+---+---+---+
| P | P | P | P | | P | P | P | 2
+---+---+---+---+---+---+---+---+
| R | N | B | Q | K | B | N | R | 1
+---+---+---+---+---+---+---+---+
a b c d e f g h
Fen: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1
Key: B46022469E3DD31B
Now let's make Stockfish think for one second what is the next best move for black:gives as the last line:TODO:
go movetime 1000
bestmove c7c5 ponder g1f3
- what is ponder? Something to do with thinking on the opponent's turn: permanent brain.
- understand the previous lines
To make the move it as suggested for black, we have to either repeat the entire sequence of movements:or alternatively we could also use the previous FEN notation as a starting point;Note how the Universal Chess Interface interface is very simple: we just load a state and then decide what to do next for that one state. The engine holds only one and exactly one state at a time, and you can't even modify it differentially without loading new one from scratch.
position startpos moves e2e4 c7c5
d
: +---+---+---+---+---+---+---+---+
| r | n | b | q | k | b | n | r | 8
+---+---+---+---+---+---+---+---+
| p | p | | p | p | p | p | p | 7
+---+---+---+---+---+---+---+---+
| | | | | | | | | 6
+---+---+---+---+---+---+---+---+
| | | p | | | | | | 5
+---+---+---+---+---+---+---+---+
| | | | | P | | | | 4
+---+---+---+---+---+---+---+---+
| | | | | | | | | 3
+---+---+---+---+---+---+---+---+
| P | P | P | P | | P | P | P | 2
+---+---+---+---+---+---+---+---+
| R | N | B | Q | K | B | N | R | 1
+---+---+---+---+---+---+---+---+
a b c d e f g h
Fen: rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2
Key: 4CA78BCE9C2980B0
position fen rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1 moves c7c5
Let's move white again with our brain with either:
position startpos moves e2e4 c7c5 d2d3
position fen rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2 moves d2d3
Set a specific position from
fen
:position fen rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1
Anything that is not in the Pali Canon has basically zero chance of having come from Buddha or his immediate followers.
@cirosantilli/_file/webpack/webpack/template by Ciro Santilli 35 Updated 2024-12-23 +Created 1970-01-01
webpack/template contains a reasonable starter template.
This will produce, under
dist/
the following minimized files:dist/index.html
: from webpack/template/index.html. You can open it to see:show on the browser. This was added from JavaScript.Hello webpack
dist/index.js
: from webpack/template/index.js and anything in its import tree, e.g.:- webpack/template/main.scss: sass source. It gets embedded the the JavaScript output as a string, and the JavaScript then applies it to the page, making the font blue
lodash
third party library
You can also run this test with the development server on localhost:9000:which uses unminimized outptus, and automatically push reloads the page whenever you change any of the input files!
npm start
@cirosantilli/_file/webpack/webpack/sass by Ciro Santilli 35 Updated 2024-12-23 +Created 1970-01-01
This example shows how to use @cirosantilli/_file/webpack/webpack/sass.
To make things simple, it generates a completely separate
dist/index.js
and dist/main.css
which are manually included from index.html
, and does not do any type of injection (neither Js into HTML nor CSS in Js). @cirosantilli/_file/webpack/webpack/no-js-inject by Ciro Santilli 35 Updated 2024-12-23 +Created 1970-01-01
This example shows how you could manually include the
dist/index.js
that is output from webpack into your index.html
.This is generally not what you want to do, because what you actually want to do is to use a Js output name with a hash in it, so that browsers only need to refetch when the name changes.
And to do that, we have to let webpack dynamically inject that unpredictable hash as done in webpack/template with:
new HtmlWebpackPlugin({
filename: 'index.html',
// Inject the include to our hashed filename,
// since it is not deterministic due to the hash.
inject: true,
template: path.resolve(__dirname, 'index.html'),
}),
Journal of Artificial General Intelligence by Ciro Santilli 35 Updated 2024-12-23 +Created 1970-01-01
That's Ciro Santilli's favorite. Of course, there is a huge difference between physical and non physical jobs. But one could start with replacing desk jobs!
We define a "Procedural AI training game" as an AI training game in which parts of the game are made with procedural generation.
In more advanced cases, the generation itself can be done with AI. This is a possible Path to AGI which reduces the need for human intervention in meticulously crafting the AI game: AI training AI.
Allen Mouse Brain Common Coordinate Framework by Ciro Santilli 35 Updated 2024-12-23 +Created 1970-01-01
Unlisted articles are being shown, click here to show only listed articles.