Computational mathematics is a branch of applied mathematics that focuses on numerical methods and algorithms for solving mathematical problems. It involves the development, analysis, and implementation of algorithms that solve mathematical problems on computers. This field combines mathematics, computer science, and engineering to address various problems in science, engineering, finance, and other areas.
Computational problems in graph theory involve the study and analysis of graphs through algorithmic approaches. Graph theory itself is a mathematical field dealing with graphs, which are structures made up of vertices (or nodes) connected by edges. In computational terms, these problems typically focus on finding efficient algorithms for tasks involving these graphs. Here are some common types of computational problems in graph theory: 1. **Shortest Path Problems**: - Finding the shortest path between two vertices (e.g.
The bipartite realization problem involves finding a bipartite graph that matches a given set of constraints or properties, specifically with respect to a prescribed set of edge weights or degrees. In a bipartite graph, the vertices can be divided into two disjoint sets such that no two graph vertices within the same set are adjacent.
The Canadian Traveller Problem (CTP) is a combinatorial optimization problem that extends the classic Travelling Salesman Problem (TSP). It arises in scenarios where a traveller must visit a set of locations (cities or nodes) while adhering to certain constraints.
The Chinese Postman Problem (CPP), also known as the Route Inspection Problem, is a classic problem in graph theory. It involves finding the shortest path or circuit that traverses every edge of a given graph at least once. The goal is to minimize the total distance traveled, effectively allowing the "postman" to deliver mail along the edges of the graph without unnecessary repetition.
In graph theory, a **clique cover** of a graph is a partition of the vertex set into cliques. A **clique** is a subset of vertices that forms a complete subgraph, meaning every pair of vertices within the subset is connected by an edge. Therefore, a clique cover is a way to divide the graph's vertices into groups where each group is a clique.
The Clique problem is a well-known problem in graph theory and computer science, particularly within the field of computational complexity. A clique in a graph is defined as a subset of vertices such that every two distinct vertices in the subset are adjacent, which means there is an edge connecting every pair of vertices in that subset.
A **Connected Dominating Set (CDS)** is a concept from graph theory, particularly in the study of network design and communication networks. It consists of a subset of vertices (nodes) in a graph that satisfies two main properties: 1. **Dominating Set**: The subset of vertices \( S \) is a dominating set, which means that every vertex not in \( S \) is adjacent to at least one vertex in \( S \).
Correlation clustering is a type of clustering algorithm used to group a set of objects based on the correlations among the objects rather than traditional distance measures. Unlike typical clustering methods, which often rely on distance metrics (like Euclidean distance), correlation clustering focuses on maximizing the number of pairs of similar items within the same cluster while minimizing the pairs of dissimilar items in the same cluster.
The Degree-Diameter Problem (DDP) is a classic problem in the field of graph theory and combinatorics. It focuses on the trade-off between the degree of vertices in a graph and its diameter. Specifically, the problem seeks to determine the maximum number of vertices \( N \) in a graph given two constraints: the maximum degree \( D \) of any vertex and the maximum diameter \( h \) of the graph.
The Deterministic Rendezvous Problem is a classic problem in distributed computing and algorithm design, particularly in the fields of multi-agent systems and robotics. The problem involves two or more agents (or entities) that must meet at a common point (the rendezvous point) in a distributed environment, without the use of randomization. ### Key Characteristics of the Problem: 1. **Determinism**: - The behavior of the agents is predetermined and follows a specific set of rules or algorithms.
The Digraph Realization Problem is a key issue in graph theory, specifically within the context of directed graphs (digraphs). The problem can be described as follows: Given a set of vertices and a collection of directed edges (or arcs), the goal is to determine whether there exists a directed graph (digraph) that can represent those edges while satisfying specific combinatorial properties.
The domatic number of a graph is a concept in graph theory that describes the maximum number of disjoint dominating sets that can be formed within that graph. A dominating set is a subset of the vertices of a graph such that every vertex not in the set is adjacent to at least one vertex in the set.
In graph theory, a **dominating set** for a graph \( G = (V, E) \) is a subset \( D \subseteq V \) of the vertices such that every vertex not in \( D \) is adjacent to at least one vertex in \( D \).
In graph theory, an **edge cover** of a graph is a set of edges such that every vertex of the graph is incident to at least one edge in the set. In other words, an edge cover is a collection of edges that "covers" all vertices in the graph.
An **edge dominating set** in a graph is a subset of edges with the property that every edge in the graph is either included in the subset or is adjacent to at least one edge in the subset.
A **Feedback Arc Set** (FAS) is a concept in graph theory that refers to a specific type of subset of edges in a directed graph (digraph). The purpose of a feedback arc set is to eliminate cycles in the graph. More formally, a feedback arc set of a directed graph is a set of edges such that, when these edges are removed, the resulting graph becomes acyclic (i.e., it contains no cycles).
A **Feedback Vertex Set (FVS)** in a graph is a set of vertices whose removal makes the graph acyclic, meaning that it eliminates all cycles in the graph. In other words, a feedback vertex set is a subset of vertices such that when these vertices are removed from the graph, the resultant graph contains no cycles.
Frequent subtree mining is a data mining technique that focuses on identifying substructures (or subtrees) that appear frequently within a collection of tree-structured data. This process is particularly important in domains where data can be naturally represented as trees, such as in biological data (e.g., phylogenetic trees), XML data, and other hierarchical structures. ### Key Concepts 1.
A **good spanning tree** is not a standard term in graph theory, but it can be interpreted in a few different ways depending on the context. Generally, a spanning tree is a subset of a graph that includes all the vertices and is a tree structure without any cycles.
Graph coloring is a concept in graph theory that involves assigning labels, or "colors," to the vertices (or sometimes edges) of a graph under certain constraints. The primary goal is to ensure that adjacent vertices (or edges) do not share the same color. This is useful in various applications such as scheduling, register allocation in compilers, and frequency assignment in telecommunications.
Perfect graphs are a special class of graphs in combinatorial optimization and graph theory. A graph \( G \) is called perfect if for every induced subgraph \( H \) of \( G \), the size of the largest clique in \( H \) (denoted as \( \omega(H) \)) is equal to the size of the smallest vertex coloring of \( H \) (denoted as \( \chi(H) \)).
Acyclic coloring is a specific type of graph coloring used in graph theory. The goal of acyclic coloring is to color the vertices of a graph such that no two adjacent vertices share the same color and that the resulting subgraph formed by edges connecting vertices of the same color is acyclic (i.e., it contains no cycles). In more formal terms: - A **graph** is a collection of vertices connected by edges.
Adjacent-vertex-distinguishing-total coloring is a concept in graph theory related to the coloring of graphs. It seeks to create a coloring of the vertices and edges of a graph such that each vertex can be uniquely identified by the colors of its incident edges and its own color.
The Albertson conjecture is a hypothesis in the field of graph theory, specifically concerning the coloring of graphs. Proposed by a mathematician named Michael Albertson in 1994, the conjecture deals with the chromatic number of certain types of graphs, particularly those that are constructed using specific rules or properties.
B-coloring, or "bounded-coloring," is a concept primarily used in graph theory and related fields. It generally refers to a method of coloring the vertices of a graph such that certain constraints are met, particularly concerning the number of colors used and the properties of the graph.
Brooks' theorem is a result in graph theory that provides a characterization of when a connected graph can be colored with a limited number of colors, specifically in relation to its maximum degree.
Cereceda's conjecture is a conjecture in the field of graph theory that pertains to the properties of certain classes of graphs. The conjecture states that for every finite graph \( G \) with at least one edge, the set of all the vertices of \( G \) can be partitioned into a set of vertices of even degree and a set of vertices of odd degree, such that. This partitioning is not trivial and has interesting implications for the structure of the graph.
The **chromatic polynomial** is a polynomial that encodes the number of ways to color the vertices of a graph using a given number of colors such that no two adjacent vertices share the same color. Specifically, for a graph \( G \), the chromatic polynomial \( P(G, k) \) is defined as the number of ways to color the graph with \( k \) colors. ### Key Properties 1.
Cocoloring is a concept in graph theory related to the coloring of graphs. Specifically, it involves assigning colors to the vertices of a graph such that certain constraints are satisfied. The primary goal of cocoloring is often to minimize the number of colors used while ensuring that adjacent vertices (i.e., vertices connected by an edge) do not share the same color. While traditional graph coloring focuses on coloring the graph itself, cocoloring can refer to more specialized scenarios.
Complete coloring is a term primarily used in the context of graph theory, a branch of mathematics and computer science that studies the properties of graphs. In graph theory, a "coloring" of a graph is an assignment of colors to the vertices of the graph such that no two adjacent vertices share the same color. A "complete coloring" typically refers to a coloring where the number of colors used is equal to the maximum degree of the graph plus one.
Conflict-free coloring is a concept in combinatorial geometry and graph theory that relates to assigning colors to elements (often points in a geometric space or vertices in a graph) in such a way that certain criteria regarding "conflicts" are satisfied. The principal idea is to ensure that in any given region or subset, at least one point or vertex retains a unique color that is not shared by any other point or vertex within that specific subset.
A **critical graph** is a concept that can refer to multiple contexts in graph theory, but it is most commonly associated with two main definitions: 1. **In the context of graph coloring**: A critical graph is one that cannot be colored with a certain number of colors without violating the rules of proper coloring, and yet, by removing any one vertex, it becomes colorable with that number of colors. This means that a critical graph is "on the edge" of a particular coloring property.
The De Bruijn–Erdős theorem is a result in graph theory concerning the existence of graphs with certain properties. Specifically, it addresses the conditions under which a graph can be constructed with a prescribed degree sequence and certain independence properties.
Defective coloring is a concept in graph theory, which is a branch of mathematics and computer science that studies the properties and applications of graphs. In a defective coloring of a graph, the aim is to assign colors to the vertices of the graph such that no two adjacent vertices share the same color, with the allowance that vertices can have neighbors (adjacent vertices) that share the same color—this is where the term "defective" comes from.
Distinguishing coloring is a concept in graph theory used to color the vertices of a graph in such a way that no nontrivial automorphism of the graph can preserve the coloring. In simpler terms, a distinguishing coloring helps differentiate the vertices of a graph based on their colors, thereby preventing any symmetry in the graph from mapping vertices of the same color onto each other.
The Earth–Moon problem refers to the study of the dynamical system that describes the gravitational interactions between the Earth and the Moon. This problem is part of celestial mechanics, which deals with the motion of celestial bodies under the influence of gravitational forces. In the context of the Earth-Moon problem, the main focus is on understanding the orbital characteristics, such as the Moon's orbit around the Earth, the variations in this orbit, and how gravitational interactions affect both bodies.
Edge coloring is a concept from graph theory that involves assigning colors to the edges of a graph such that no two edges that share a common vertex (or are incident to the same vertex) have the same color. The main goal of edge coloring is to minimize the number of colors used. The minimum number of colors required to color the edges of a graph is known as the graph's **chromatic index** or **edge-chromatic number**.
Equitable coloring is a concept in graph theory that deals with coloring the vertices of a graph such that the sizes of the color classes are as equal as possible. Specifically, in an equitable coloring of a graph, the vertices are assigned colors in such a way that the number of vertices of each color differs by at most one.
The Erdős–Faber–Lovász conjecture is a famous open problem in graph theory, specifically in the field of combinatorial mathematics. It was proposed by mathematicians Paul Erdős, V. T. Faber, and László Lovász in 1972. The conjecture concerns the coloring of graphs formed by a specific construction.
Exact coloring is a concept from graph theory. In the context of graph coloring, a graph is said to be *exactly k-colored* if it can be colored with exactly \( k \) colors such that no two adjacent vertices share the same color. In more specific terms, when we talk about exact coloring in a graph: - The graph is properly colored if adjacent vertices have different colors. - An exact coloring restricts the number of colors used to exactly \( k \).
The Five Color Theorem is a result in mathematical graph theory that states that any planar graph can be colored with at most five colors such that no two adjacent vertices share the same color. This theorem is a weakening of the famous Four Color Theorem, which asserts that four colors are sufficient to color any planar graph.
The Four Color Theorem is a famous result in mathematics and graph theory stating that, given any arrangement of regions on a plane (such as a map), four colors are sufficient to color the regions such that no two adjacent regions share the same color. Adjacent regions are those that share a common boundary, not just a point. The theorem was first proposed in 1852 by Francis Guthrie and was proven in 1976 by Kenneth Appel and Wolfgang Haken.
Fractional coloring is a concept in graph theory that generalizes the notion of graph coloring. In classical graph coloring, each vertex of a graph is assigned a color such that no two adjacent vertices share the same color. The objective is often to minimize the number of colors used, which is known as the chromatic number of the graph. In fractional coloring, instead of assigning whole colors to vertices, a "fractional color" can be assigned to a vertex using a weight or a fractional representation.
The Gallai–Hasse–Roy–Vitaver theorem is a result in graph theory that relates two important concepts: the chromatic number of a graph and the length of its longest path, or more specifically, the longest path in its complement. To state the theorem formally, let \( G \) be a connected graph.
The Goldberg–Seymour conjecture is a statement in the field of graph theory, specifically concerning the behavior of certain types of graphs and their structural properties. Formulated by mathematicians Joshua Goldberg and Paul Seymour in 1988, the conjecture deals with the concepts of graph minors, specifically pertaining to the characterizations of graph classes.
The graph coloring game is a two-player combinatorial game based on the principles of graph theory. In this game, players take turns coloring the vertices of a graph with the goal of ensuring that no two adjacent vertices share the same color. ### Key Components of the Game 1. **Graph**: The game is played on a finite graph, which consists of a set of vertices (nodes) connected by edges (lines).
Greedy coloring is a graph coloring algorithm used to assign colors to the vertices of a graph such that no two adjacent vertices share the same color. The goal of graph coloring is to minimize the number of colors used, and greedy coloring serves as a heuristic method for this purpose. ### Basic Procedure The greedy coloring algorithm typically follows these steps: 1. **Order the Vertices**: Start by ordering the vertices of the graph.
The Grundy number, also known as the nimber, is a concept from combinatorial game theory used to analyze games, particularly impartial games. It is a measure of a position's winning potential in these games. In an impartial game, the players have the same options available to them regardless of who is about to move. A position in such a game can have a Grundy number that helps determine whether it is a winning position (for the player about to move) or a losing position.
Grötzsch's theorem is a result in graph theory concerning the coloring of graphs. Specifically, it states that there exists a triangle-free graph that requires four colors for a proper vertex coloring. In other words, it demonstrates that the chromatic number of certain triangle-free graphs can be as high as four.
The Gyárfás–Sumner conjecture is a conjecture in graph theory proposed by László Gyárfás and David Sumner in the 1980s. It deals with the properties of graphs concerning trees and their subgraphs.
The Hadwiger conjecture is a significant open problem in graph theory, proposed by Hugo Hadwiger in 1943. It asserts that if a graph \( G \) cannot be mapped onto the complete graph \( K_{t+1} \) (which means that \( G \) does not contain \( K_{t+1} \) as a minor), then the chromatic number \( \chi(G) \) of the graph is at most \( t \).
The Hadwiger–Nelson problem is a question in the field of combinatorial geometry, particularly concerning the coloring of points in the Euclidean plane. It asks for the minimum number of colors needed to color the points of the plane such that no two points that are a unit distance apart (1 unit apart) share the same color.
Hajós construction is a method used in the field of topology and, more specifically, in the area of algebraic topology and the study of topological spaces. It is named after the Hungarian mathematician Gyula Hajós, who introduced the concept in the early 20th century. The method is particularly notable for its applications in constructing certain types of spaces from simpler ones, especially in the context of groups and spaces having specific properties.
Hamiltonian coloring is a concept in graph theory related to both Hamiltonian cycles and proper graph coloring. Specifically, a Hamiltonian coloring of a graph is a way of assigning colors to the vertices of a graph such that: 1. The graph contains a Hamiltonian cycle, which is a cycle that visits each vertex exactly once. 2. Adjacent vertices (those connected by an edge) in the Hamiltonian cycle must receive different colors.
Harmonious coloring refers to the practice of using color combinations that are aesthetically pleasing and create a sense of balance and unity in design. This concept is often applied in various fields such as art, graphic design, interior design, and fashion. There are several color schemes that are commonly associated with harmonious coloring, including: 1. **Analogous Colors**: These are colors that are next to each other on the color wheel.
The Heawood conjecture is a statement in the field of graph theory that relates to the coloring of surfaces. Specifically, it concerns the minimum number of colors required to color the edges of a surface so that no two edges that meet at a vertex share the same color.
The Heawood number is a mathematical concept in topology and geometry that pertains to the maximum number of colors needed to color a graph drawn on a surface without any two adjacent vertices sharing the same color. Specifically, it applies to surfaces of various genus, which measure the number of "holes" in the surface.
Hedetniemi's conjecture is a hypothesis in graph theory, proposed by the mathematician Stephen Hedetniemi in 1966. The conjecture pertains to the relationship between the chromatic numbers of the product of two graphs and the individual graphs themselves.
Incidence coloring is a concept from graph theory and combinatorics, which deals with the coloring of graphs or hypergraphs based on the incidence structure of their elements. In simple terms, incidence coloring involves assigning colors to vertices (or edges) under certain constraints related to how they are connected or how they interact with one another.
The **interval chromatic number** of an ordered graph, often denoted as \( \chi_{\text{I}}(G) \), is a graph invariant that represents the minimum number of intervals on the real line needed to represent the vertices of the graph in such a way that there is an edge between two vertices if and only if their corresponding intervals intersect.
Interval edge coloring is a concept from graph theory that involves coloring the edges of a graph such that no two edges that share a common vertex (are adjacent) can receive the same color. More specifically, in the interval edge coloring of a graph, the edges are assigned colors in such a way that the colors form contiguous intervals.
A **Kempe chain** is a concept used in the context of graph theory, specifically in the study of coloring problems and algorithms for graph coloring. Named after the mathematician J. H. Kempe, Kempe chains are useful in various applications, including the proof of the four-color theorem and in designing efficient algorithms for graph coloring. ### Definition A Kempe chain is defined as a connected sequence of vertices that alternate between two colors in a proper vertex coloring of a graph.
L(2,1)-coloring is a specific type of graph coloring in the field of graph theory. It is a constraint on how vertices in a graph can be colored based on the distances between them. Specifically, a graph is said to be L(2,1)-colorable if it is possible to assign colors to its vertices such that: 1. If two vertices are adjacent (connected by an edge), they must receive different colors.
L(h, k)-coloring, also known as Locally-Uniform (h, k)-coloring or simply L(h, k)-coloring, is a concept in graph theory that deals with the assignment of colors to the vertices of a graph. The goal is to satisfy certain locality constraints in the color assignments.
List coloring is a concept in graph theory related to the coloring of graphs. In a standard graph coloring problem, the goal is to assign colors to the vertices of a graph such that no two adjacent vertices share the same color, using a given number of colors. In list coloring, the situation is slightly more specialized. Each vertex of the graph is associated with a specific list of allowable colors.
List edge-coloring is a variation of the standard edge-coloring problem in graph theory, where each edge of a graph has a list of allowable colors from which it can be colored. The objective in list edge-coloring is to assign colors to the edges of the graph in such a way that: 1. No two adjacent edges (i.e., edges that share a common vertex) have the same color. 2. Each edge is colored using a color from its own list of allowable colors.
A monochromatic triangle is a term commonly used in the context of combinatorics and Ramsey theory. It refers to a triangle formed by points that are all the same color within a given coloring of a set of points. For instance, if you have a set of points in a plane, you might color each point either red or blue. A monochromatic triangle would be a triangle whose vertices are all points of the same color, either all red or all blue.
The Open Coloring Axiom (OCA) is a principle in set theory, specifically concerning the properties of certain types of infinite sets and their colorings. It was introduced as a variation of the more general coloring principles found in the context of Martin's Axiom and related topics.
Oriented coloring is a concept from graph theory, an area of mathematics that studies the properties of graphs. It specifically deals with the proper coloring of directed graphs (digraphs). In an oriented graph, each edge has a direction.
Path coloring is a concept used in computer science and graph theory, particularly in the study of coloring problems. It generally involves assigning colors to the vertices or edges of a path (a simple graph with vertices connected in a linear sequence) such that certain constraints or properties are met. A common context in which path coloring arises is in scheduling or optimization problems, where the goal might be to minimize conflicts or resource usage over a sequence of tasks represented as a path.
A **perfectly orderable graph** is a type of graph that can be represented in such a way that its vertices can be linearly ordered such that for every edge connecting two vertices \( u \) and \( v \), one of the following conditions holds: \( u \) comes before \( v \) in the order or \( v \) comes before \( u \), and the two vertices do not share any common neighbors that come in between them in the order.
The Precoloring Extension is a concept in graph theory related to graph coloring problems. It deals with the scenario where certain vertices of a graph are already colored (i.e., assigned a color) before the coloring process begins. This is essential in many applications, including scheduling, map coloring, and frequency assignment, where certain constraints limit how vertices (or regions) can be colored.
Rainbow coloring is a concept often used in combinatorial mathematics and graph theory, particularly when discussing coloring problems. In a traditional graph coloring problem, the objective is to color the vertices of a graph in such a way that no two adjacent vertices share the same color. Rainbow coloring extends this idea.
Rainbow matching is a concept used in graph theory, particularly in the context of bipartite graphs and matching theory. It refers to a specific type of matching where the edges involved in the matching are colored in a variety of colors, and the goal is to find a matching that uses edges of distinct colors. In more detail, a rainbow matching is a matching in which no two edges share the same color.
A Shift Graph is typically a graphical representation used to visualize the relationship between different variables over time, particularly in contexts where data is collected in a sequential manner or over discrete intervals (or "shifts"). Here are some contexts where "Shift Graph" might be used: 1. **Workforce Management**: In human resource management, a Shift Graph may represent employee shift schedules, showing when employees are working and when they are off duty. This can help in optimizing staff allocations and monitoring workload balance.
Star coloring is a type of graph coloring in which the vertices of a graph are assigned colors such that no two adjacent vertices share the same color and additionally, no two vertices at a distance of two (i.e., connected through a single vertex) have the same color.
In graph theory, **strong coloring** refers to a specific way of coloring the vertices of a graph such that no two adjacent vertices can share the same color and that no vertex can be colored the same as any vertex to which it is connected by a two-edge path (i.e., a path involving two edges). This means that each vertex must be colored differently from those that are one or two edges away from it.
Subcoloring is a term used in various contexts, particularly in mathematics and computer science, most notably in graph theory. In graph theory, subcoloring refers to a process related to coloring the vertices of a graph based on certain constraints, often involving the subgraphs. In a more general sense, subcoloring could describe: 1. **Graph Coloring**: The coloring of the vertices such that no two adjacent vertices share the same color.
Sum coloring is a concept in graph theory that deals with assigning colors to the vertices of a graph under specific constraints focused on the sums of the colors used. While the precise definition can vary by context and application, the general idea involves the following components: 1. **Vertices and Colors**: In sum coloring, each vertex of a graph is assigned a color from a predefined set of colors, typically represented as integers.
The Symmetric Hypergraph Theorem is a result in the field of combinatorics, particularly in the study of hypergraphs. A hypergraph is a generalization of a graph where an edge (called a hyperedge) can connect any number of vertices, not just two. The theorem itself often pertains to specific properties of hypergraphs that exhibit a certain type of symmetry, particularly focusing on the existence of particular structures within these hypergraphs.
T-coloring is a concept in graph theory, specifically within the field of graph coloring. It involves assigning colors to the vertices of a graph according to certain rules defined by a template graph \( T \). In a T-coloring, a vertex is colored with a color from a predefined set of colors, and the coloring must respect the structure of the template graph \( T \).
Total coloring is a concept in graph theory that combines both vertex coloring and edge coloring. In a total coloring of a graph, each vertex and each edge is assigned a color such that no two adjacent vertices (connected by an edge) share the same color, and no edge that is incident to a vertex can share the same color with that vertex.
Tree-depth is a concept related to graph theory, specifically in the study of the structure of graphs. It refers to the minimum depth of a rooted tree that can represent a given graph.
Tricolorability is a concept from graph theory, specifically related to the coloring of graphs. A graph is said to be tricolorably if its vertices can be colored using three colors in such a way that no two adjacent vertices share the same color. This is a specific case of the more general problem of vertex coloring in graphs.
A uniquely colorable graph is a type of graph in graph theory that can be colored in such a way that there is only one valid coloring that satisfies a given set of constraints. Specifically, a graph is uniquely colorable if there is a proper vertex coloring (where no two adjacent vertices share the same color) that can be achieved using a specific set of colors, and there are no other configurations that yield a valid coloring with the same constraints.
Vizing's theorem is a result in graph theory that relates to the edge coloring of graphs. Specifically, it states that for any simple graph \( G \), the chromatic index (the minimum number of colors needed to color the edges of the graph so that no two adjacent edges share the same color) is either equal to the maximum degree \( \Delta(G) \) of the graph or \( \Delta(G) + 1 \).
A **well-colored graph** is a term that is generally used in the context of graph theory to refer to a graph that has been assigned colors (usually to its vertices) in such a way that certain properties or conditions regarding the coloring are satisfied. While "well-colored" is not a standard term with a universally accepted definition, it commonly implies that the coloring meets specific criteria that prevent certain configurations or fulfill particular requirements.
In the context of mathematics, particularly in functional analysis and related fields, the term "Χ-bounded" (often written as X-bounded) refers to a property of a set or a family of functions. A set \( S \) of functions or operators is called X-bounded if it is uniformly bounded in the topology or structure defined by a space \( X \).
Graph cut optimization is a technique used in computer vision, image segmentation, and machine learning to partition a graph into distinct parts. The method involves modeling data as a graph, where nodes represent pixels (or superpixels) and edges represent relationships (or similarities) between these nodes.
Graph cuts is a technique used in computer vision and image processing for segmenting images into different regions or objects. It is based on graph theory and leverages the representation of an image as a weighted graph to achieve efficient segmentation. Here's a breakdown of the concept: ### Graph Representation 1. **Graph Construction**: In graph cuts, each pixel in the image is represented as a node in a graph. Edges connect these nodes, representing the relationship between pixels.
Graph matching is a process in graph theory and computer science that involves finding correspondences between the vertices (or nodes) of two graphs. The goal of graph matching is to identify a mapping of nodes from one graph to nodes in another such that certain criteria are met. These criteria often involve maximizing or minimizing some measure of similarity or alignment between the two graphs.
Graph partitioning is a technique in computer science and mathematics that involves dividing a graph into smaller, disjoint subgraphs or partitions, such that certain criteria are optimized. The graph typically consists of vertices (or nodes) and edges (which connect the vertices).
The Graph Realization Problem is a well-studied problem in graph theory and combinatorial optimization. It involves determining whether a given graph can be realized as the intersection graph of a set of geometric objects, such as points, lines, circles, or polygons, in a specific dimension or space.
The Graph Sandwich Problem is a problem in graph theory that involves determining whether a certain graph can be found between two given graphs. More formally, given two graphs \( G_1 \) and \( G_2 \), the problem asks whether there exists a graph \( G \) such that \( G_1 \) is a subgraph of \( G \) and \( G \) is a subgraph of \( G_2 \).
The Hamiltonian cycle polynomial, often referred to in the context of graph theory, is a polynomial associated with a graph that encodes information about the Hamiltonian cycles of that graph. A Hamiltonian cycle is a cycle that visits every vertex in the graph exactly once and returns to the starting vertex. To define the Hamiltonian cycle polynomial for a graph \(G\), we denote it as \(H(G, x, y)\).
A Hamiltonian path in a graph is a path that visits each vertex exactly once. If a Hamiltonian path exists that also returns to the starting vertex, forming a cycle, it is called a Hamiltonian cycle (or Hamiltonian circuit). Finding Hamiltonian paths and cycles is a well-known problem in graph theory and is closely related to many important problems in computer science, including the Traveling Salesman Problem (TSP).
The Hamiltonian path problem is a well-known problem in graph theory. It involves finding a path in a graph that visits each vertex exactly once. If such a path exists, it is called a Hamiltonian path. In more formal terms: - A **graph** is made up of vertices (or nodes) and edges (connections between nodes). - A **Hamiltonian path** is a path in the graph that includes each vertex exactly once.
In graph theory, an **independent set** (also known as a stable set) is a set of vertices in a graph, none of which are adjacent to each other. In other words, a set of vertices \( S \) is called an independent set if for every pair of vertices \( u \) and \( v \) in \( S \), there is no edge connecting \( u \) and \( v \) in the graph.
The induced subgraph isomorphism problem is a computational problem in graph theory and computer science. It involves determining whether a specific graph (often referred to as the "target graph") can be found as an induced subgraph within another graph (often referred to as the "host graph"). ### Definitions: 1. **Graph:** A graph \( G \) consists of a set of vertices (or nodes) and a set of edges (connections between pairs of vertices).
Instant Insanity is a popular puzzle game that involves four cubes, each with faces of different colors. The objective of the game is to stack the cubes in such a way that no two adjacent sides have the same color when viewed from any angle. Each cube has six faces, and each face is painted in one of four colors. The challenge lies in the fact that the cubes can be rotated and positioned in various orientations, making it tricky to find a configuration that meets the color adjacency requirement.
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