Inverse hyperbolic cosine Created 2026-10-05 Updated 2026-10-14
For , the inverse hyperbolic cosine on its nonnegative real branch is . It is the real cosine member of the inverse hyperbolic functions.
Multivalued inverse hyperbolic sine Created 2026-09-24 Updated 2026-11-05
The multivalued inverse hyperbolic sine consists of all solutions of . If is any one solution, every solution isTo see this, put in the hyperbolic sine definition. The equation becomes , whose nonzero roots are . Their product is . Thus if one root is , the other is ; all values of the complex logarithm give precisely the two displayed families.
A chosen local branch of a multivalued function is often written . Its branch points occur at , where the two quadratic roots coincide. This is a member of the inverse hyperbolic functions, rather than an inverse of the ordinary sine.[ref]
NIST Digital Library of Mathematical Functions. Section 4.37(i), general values and branch points; section 4.37(iv), logarithmic forms
Split the integral intoThe first is the standard antiderivative from the inverse hyperbolic functions. For the second, the substitution rule gives . HenceThe logarithm's argument is positive for every real .
Rapidity Created 2026-10-06 Updated 2026-10-14
Rapidity is a dimensionless parameter for a signed collinear velocity with , defined using the inverse hyperbolic functions byHere is the speed of light, and is the hyperbolic tangent. Zero velocity has zero rapidity; negative velocity has negative rapidity. Every finite real rapidity gives , while requires . Thus a light ray has no finite rapidity in this parametrization. The header's formula uses natural units : its is the numerical velocity .
For the inertial frames in the velocity-addition formula, moves at signed velocity along the -axis of . Set . Re-expressing the same particle in the moving inertial frame givesThe subtraction is a passive change of reference frame; the inverse adds the particle's rapidity in to the frame's rapidity relative to . For example, and give , so and , exactly as in the velocity-addition formula.
For a massive particle of rest mass moving in one spatial dimension, its energy and signed momentum areThe hyperbolic cosine is the particle's Lorentz factor, and the hyperbolic sine is . The hyperbolic Pythagorean identity immediately gives the relativistic energy-momentum relation . In the older notation, writing the rest mass as recovers , , and . These expressions use natural units in which the factors of are numerically one; the preceding formulas restore those factors explicitly. [ref]
https://davidtong.org/pdfs/teaching/dynamics-and-relativity/dynrel7.pdf. David Tong, Dynamics and Relativity, §7.3.2: rapidity; §7.4.3: energy and momentum
.The useful simplification follows from the hyperbolic-function identity : the nonlinear velocity-addition formula becomes ordinary addition of rapidities. See iterated collinear boosts with equal rapidity for a plotted example. A common collinear Lorentz boost shifts every rapidity by the same constant, so a rapidity difference is invariant. This makes rapidity useful for relativistic factorized scattering in one spatial dimension, where two-body S-matrices depend on the difference of the incoming rapidities, with particle species fixed.