Affine map Created 2026-10-07 Updated 2026-10-14
An affine map combines a linear map with a translation. After choosing coordinate origins, it has the form , , where the matrix is its linear part of an affine map and is a fixed vector. Equivalently, it preserves every affine combination. [ref]
Curves and Surfaces in Geometric Modeling: Theory and Algorithms by Jean Gallier. §2.7, Definition 2.7.1 and linear-map construction, pp. 37–38
An original planar example isIt stretches horizontally, applies a shear mapping, and then translates. The vertices , and become , and . A square grid becomes a grid of parallelograms; straight edges and their weighted points still fit together.
This map is not a linear map with respect to the displayed origins, because rather than zero. It also is not a Euclidean similarity: has length and has length , while the right angle at becomes . Its determinant is , so it doubles planar area. These metric changes explain why affine geometry studies straightness, incidence and weighted points rather than treating every transformation as an isometry.
The linear part is an invertible matrix, giving the concise inverse . More generally an affine map is bijective exactly when its linear part of an affine map is bijective. Between equal finite-dimensional spaces, this means an invertible matrix; the translation cannot repair a loss of rank of a linear map.
