The stellar relaxation time is the time on which random gravitational encounters change a star's velocity by an amount comparable to its characteristic random velocity. A weak straight-line encounter at relative speed and impact parameter gives a kick . Three-dimensional encounter counting gives . Definitions of relaxation, velocity averaging and system structure alter order-one coefficients; the robust spherical scaling is . Collisionless simulation requirements depend on the duration and permitted fractional relaxation, not a universal minimum particle number.
Weak equal-mass small-angle gravitational encounters give a single-star transverse kick and a relative-velocity kick twice as large. With encounter rate , the single-star squared-velocity diffusion rate is the displayed , while the relative rate is . A chosen reference squared velocity divided by either rate defines a relaxation estimate; specifying which rate and reference are used is essential to a numerical prefactor. If , the convention gives . The single-star convention is four times larger. Velocity-distribution averaging further changes numerical coefficients, while the scaling and Coulomb logarithm in stellar dynamics persist. The factor must be number density, not a dimensionless population count.
Small-angle gravitational encounters occur at rate and supply kicks . Independent kick variances add to . Setting the accumulated variance to and using virial scaling gives a stellar relaxation time of order stellar crossing times, with the coefficient dependent on profile and crossing convention.
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