The stellar relaxation time is the time on which random gravitational encounters change a star's velocity by an amount comparable to its characteristic random velocity. A weak straight-line encounter at relative speed and impact parameter gives a kick . Three-dimensional encounter counting gives . Definitions of relaxation, velocity averaging and system structure alter order-one coefficients; the robust spherical scaling is . Collisionless simulation requirements depend on the duration and permitted fractional relaxation, not a universal minimum particle number.
Small-angle gravitational encounters occur at rate and supply kicks . Independent kick variances add to . Setting the accumulated variance to and using virial scaling gives a stellar relaxation time of order stellar crossing times, with the coefficient dependent on profile and crossing convention.

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