Two-body relaxation is the cumulative randomization of stellar velocities by many weak gravitational encounters. Its timescale in a system of comparable stars is of order crossing times.
For a disk with thickness , random relative speeds and small-impact cutoff , the leading three-dimensional logarithmic encounter term has upper cutoff of order . At fixed mass and radius, its number volume density exceeds the spherical density by order . Hence when the same cutoff is used for comparison. Different speed-dependent cutoffs must be distinguished in numerical applications. Distant planar encounters contribute a convergent, non-logarithmic correction. This scaling ceases to apply if thickness is comparable to the cutoff.
In an unsoftened plane with number surface density and relative speed , an encounter strip has area . Thus the velocity diffusion rate is , dominated by the small-impact cutoff. Setting this cutoff to and requiring a change of order gives . With , and , this is of order , independent of at fixed total mass. The point-particle, zero-thickness limit is singular; fixed softening or nonzero thickness changes it. Numerical coefficients are not controlled by extending weak kicks down to order-one deflections.
For a mass passing at relative speed and impact parameter , integration of gives the transverse kick . Weak deflection requires , up to the equal-mass order-one factor. This scale supplies a small-impact cutoff for the weak-scattering diffusion approximation, not a physical exclusion of stronger encounters.
A collisionless stellar system is one for which discrete gravitational encounters change its distribution negligibly over the time under study, usually . Stars can orbit and respond collectively to a varying smooth gravitational potential even in this regime; collisionless does not mean force-free or stable against collective gravitational instabilities. Its smooth distribution follows the Collisionless Boltzmann equation.
The stellar relaxation time is the time on which random gravitational encounters change a star's velocity by an amount comparable to its characteristic random velocity. A weak straight-line encounter at relative speed and impact parameter gives a kick . Three-dimensional encounter counting gives . Definitions of relaxation, velocity averaging and system structure alter order-one coefficients; the robust spherical scaling is . Collisionless simulation requirements depend on the duration and permitted fractional relaxation, not a universal minimum particle number.
Weak equal-mass small-angle gravitational encounters give a single-star transverse kick and a relative-velocity kick twice as large. With encounter rate , the single-star squared-velocity diffusion rate is the displayed , while the relative rate is . A chosen reference squared velocity divided by either rate defines a relaxation estimate; specifying which rate and reference are used is essential to a numerical prefactor. If , the convention gives . The single-star convention is four times larger. Velocity-distribution averaging further changes numerical coefficients, while the scaling and Coulomb logarithm in stellar dynamics persist. The factor must be number density, not a dimensionless population count.
Small-angle gravitational encounters occur at rate and supply kicks . Independent kick variances add to . Setting the accumulated variance to and using virial scaling gives a stellar relaxation time of order stellar crossing times, with the coefficient dependent on profile and crossing convention.
The Coulomb logarithm collects the logarithmically equal contributions of gravitational encounters over a wide range of impact parameters. For a self-gravitating system of comparable stars, is of order .
A stellar system is collisional on a timescale of interest when its two-body relaxation time is shorter than that timescale, so discrete encounters materially alter its distribution function.

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