Existential graph by Wikipedia Bot 0
Existential graphs are a visual notation developed by the American philosopher and logician Charles Sanders Peirce in the late 19th century. They are a form of representation for logical propositions and relationships, particularly useful in the context of modal logic and quantification. Existential graphs are intended to express propositional and predicate logic through graphical means, making the logical structure of arguments more intuitive.
Quick time event by Wikipedia Bot 0
A Quick Time Event (QTE) is a gameplay mechanic often found in video games, particularly in action-adventure and interactive cinematic genres. It involves the player needing to respond quickly to on-screen prompts, often in the form of button presses or joystick movements, to perform specific actions or avoid failure in critical moments of the game. QTEs are commonly used during cutscenes or highly scripted sequences, where timing and player input can influence the outcome of the scene.
Helen Abbot Merrill, known for her contributions to the fields of education and psychology, was an influential figure particularly in the early to mid-20th century.
Hindu units of time are derived from ancient texts and are a part of the traditional Hindu cosmology, which includes a variety of time scales. Here are some of the key units of time recognized in Hindu tradition: 1. **Nimisha (निमेष)** - A very short unit of time, often considered as the blink of an eye (approximately 1/30 of a second).
Enter Museum by Wikipedia Bot 0
Enter Museum is a digital space dedicated to showcasing and preserving interactive art and culture, often leveraging technology to enhance visitor engagement and experience. The museum may feature virtual exhibits, augmented reality experiences, and various interactive installations that blend art, science, and technology. The focus is typically on promoting creativity and fostering a deeper understanding of contemporary culture through innovative mediums.
The Oldenburger Computer-Museum, located in Oldenburg, Germany, is a dedicated museum that focuses on the history and development of computers and computing technologies. It showcases a variety of historical computers, peripherals, software, and other related artifacts, illustrating the evolution of the computing industry and its impact on society. The museum aims to educate visitors about the significant milestones in computing history, from early mechanical devices to modern computers.
Eurozine by Wikipedia Bot 0
Eurozine is a network of European cultural journals that aims to promote and facilitate the exchange of ideas and dialogues across various disciplines, such as literature, politics, society, and culture. Founded in 2001, Eurozine serves as a platform for cultural criticism and commentary, bringing together a diverse range of publications from different countries and languages. The website features articles, essays, and translations from its partner journals, providing readers with access to a broader spectrum of European thought and perspectives.
The Stuttgart Computer Museum, known in German as "Stuttgarter Computermuseum," is a museum dedicated to the history and development of computers and computing technology. Located in Stuttgart, Germany, the museum features a collection of historical computers, peripherals, and other technology artifacts that illustrate the evolution of computing from early mechanical devices to modern computers. The museum aims to educate visitors about the technological advancements in computing, showcasing exhibits that include vintage computers, hardware, software, and related memorabilia.
The history of robotics is a fascinating journey that spans thousands of years, encompassing the evolution of mechanical devices designed to perform tasks autonomously or semi-autonomously. Here’s an overview of key milestones in this history: ### Ancient Innovations - **Ancient Greece (3rd century BC)**: The concept of automatons can be traced back to ancient myths and inventions.
Human computers by Wikipedia Bot 0
The term "human computers" historically refers to individuals, often women, who performed complex mathematical calculations by hand or using mechanical devices before the advent of electronic computers. These individuals were employed in various fields, such as astronomy, engineering, and finance, to carry out calculations that were essential for scientific and engineering projects. In the early 20th century and before, human computers played a vital role in tasks such as calculating trajectories for space missions or creating mathematical tables.

Pinned article: ourbigbook/introduction-to-the-ourbigbook-project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact