Microsoft Hearts is a digital card game that is part of the Microsoft Windows operating system. It is based on the classic game of Hearts, which is a trick-taking game usually played by four players. In Microsoft Hearts, players aim to avoid accumulating penalty points by not taking certain cards, specifically hearts and the queen of spades, which carry negative value. The game features a user-friendly interface and allows players to compete against computer-controlled opponents or, in some versions, against other human players.
"Monte Carlo" is a video game developed by the software company, Electronic Arts, and released in 1986 for various platforms, including the Commodore 64 and DOS. The game is a mix of strategy and luck, where players engage in various casino games reminiscent of the glamorous atmosphere of Monte Carlo, Monaco. In the game, players can participate in a variety of casino activities such as blackjack, roulette, and poker, with the goal of accumulating wealth.
"Omar Sharif on Bridge" is a well-known book written by the Egyptian actor and Bridge enthusiast, Omar Sharif. The book serves as an introduction to the game of Bridge and shares Sharif's passion for it. It covers the basic rules, strategies, and etiquette of playing Bridge, making it accessible for beginners while also offering insights that more experienced players might appreciate.
Top Trumps: Doctor Who is a card game based on the popular British television series "Doctor Who." In the game, players use specially designed cards that feature various characters, creatures, and elements from the series. Each card has statistics or attributes representing different aspects such as power, intelligence, or other distinctive features. The objective of the game is to win cards from other players by comparing these attributes.
Canberra distance is a metric used to measure the distance between two points in a multidimensional space, particularly for non-negative data. It is particularly useful in situations where the data may have different scales or when dealing with sparse data. The Canberra distance emphasizes the contributions of smaller values in the datasets, making it more sensitive to differences in low-value dimensions.
The term "morphological gradient" can refer to different concepts depending on the context in which it is used, but it primarily relates to two fields: morphology in linguistics and morphology in mathematical morphology (a branch of image processing). 1. **Linguistics**: In the context of linguistics, a morphological gradient refers to the variation in word forms or structures within a language. This can include how morphemes (the smallest meaningful units of language) combine and how this impacts meaning.
Climate TRACE (Tracking Real-time Atmospheric Carbon Emissions) is an initiative aimed at providing accurate and timely data on greenhouse gas emissions globally. Founded in 2020, it leverages advanced technologies such as satellite imagery, machine learning, and artificial intelligence to monitor and analyze emissions from various sources, including power plants, factories, and transportation.
Ultimate Card Games is typically a collection of various card games combined into one platform, often available as a video game or digital application. These collections can include classic games like Solitaire, Poker, Rummy, Hearts, and many others. The platform may offer features such as single-player modes, multiplayer options, various game rules, and customizable settings. In some contexts, Ultimate Card Games can also refer to specific titles created by developers, which aim to provide a comprehensive card gaming experience.
"Vegas Connection: Casino Kara Ai wo Komete" is a video game that combines elements of simulation and romance. Released in the mid-1990s, it is set in a casino environment where players engage in various activities related to gambling and managing a casino. The game features a narrative that often involves romantic interactions and character relationships, allowing players to develop connections with different characters through their choices and gameplay.
A binary image is a digital image that consists of only two possible pixel values, typically represented as 0 and 1. In the context of image processing, these values usually correspond to two colors: one for the foreground (usually white or 1) and another for the background (usually black or 0).
Bresenham's line algorithm is an efficient algorithm used in computer graphics to determine which points in a grid or raster display should be plotted in order to form a straight line between two given points. It was developed by Jack Bresenham in 1962 and is particularly valued for being a simple, integer-based algorithm that runs quickly and does not require floating-point arithmetic.
Adaptive predictive coding (APC) is a signal processing technique that is a variation of predictive coding, which aims to efficiently transmit or compress data by taking advantage of the temporal or spatial correlations present in the signal. It employs adaptive mechanisms to improve prediction accuracy based on previously received or processed data. ### Key Characteristics of Adaptive Predictive Coding: 1. **Prediction Model**: APC uses a model to predict future values of a signal based on past values.
The adjoint filter is a concept commonly used in the context of signal processing, control theory, and particularly in the field of inverse problems and imaging systems. The adjoint filter is often associated with the adjoint operator in linear algebra, which derives from the idea of transposing and taking the complex conjugate of a linear operator.
Dilation is a fundamental operation in mathematical morphology, which is a branch of image processing that focuses on the shape and structure of features within images. Morphology uses a set of operations derived from set theory, lattice theory, topology, and random functions to analyze geometric structures in images. In the context of dilation, the process is applied to binary images (where pixels are represented as either foreground or background) or grayscale images.
Distance Transform is a technique used in image processing and computer vision that transforms a binary image into a distance map. The main objective of the distance transform is to calculate the distance of each pixel in the image to the nearest foreground pixel (typically the pixels belonging to a certain object or region of interest). ### Key Concepts: 1. **Binary Image**: A binary image consists of two pixel values, typically 0 (background) and 1 (foreground).
A Nonogram, also known as a Picross or Griddler, is a logic puzzle that uses a grid to create a picture. The grid is accompanied by numeric clues that indicate the lengths of contiguous blocks of filled-in cells in each row and column. The objective of the puzzle is to fill in the grid according to these clues to reveal a hidden image.
Taxicab geometry, also known as Manhattan geometry, is a form of geometry in which the distance between two points is calculated differently from the traditional Euclidean geometry. In Taxicab geometry, the distance between two points is the sum of the absolute differences of their coordinates, rather than the straight-line distance.
LCD crosstalk is a phenomenon that occurs in liquid crystal display (LCD) panels, particularly in those that use modern multi-layered technologies such as LCD screens with backlighting from LEDs. Crosstalk refers to the leakage of light from one pixel to adjacent pixels, which can cause blurring, ghosting, or double images in display content, especially during fast-moving scenes or when there are sharp edges between contrasting colors.
Mathematical morphology is a theoretical framework and a set of techniques for analyzing and processing geometric structures, often used in image analysis and computer vision. It was developed in the 1960s and 1970s, primarily by the mathematician Georges Matheron and his collaborator Jean Serra. The fundamental idea is to use set theory and lattice theory to study the shape and structure of objects in images.
The Midpoint Circle Algorithm is a graphical algorithm used to draw circles on computer screens or in raster graphics. It is particularly efficient because it uses only integer arithmetic, which helps in reducing computational overhead. The algorithm exploits the symmetry of circles to minimize the number of calculations needed. ### Key Concepts 1.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact