Computer Go refers to the development and play of computer programs that are capable of playing the board game Go, a strategy game that originated in China more than 2,500 years ago. Go is known for its complex gameplay and deep strategic elements, making it a challenging task for artificial intelligence. Historically, computer Go programs struggled against human players due to the game's vast search space and the difficulty in evaluating positions.
In the context of the game Go, "Go researchers" typically refers to those individuals engaged in the study and exploration of the game from various perspectives, including its strategies, mathematical characteristics, AI development, and cultural significance. Go is an ancient board game originating from East Asia, well-regarded for its deep strategic complexity despite relatively simple rules. Researchers might focus on: 1. **Game Strategy**: Analysing optimal strategies, tactics, and patterns of play.
Go engines, in the context of the board game Go, refer to software programs that are designed to play Go. They can analyze positions, suggest moves, and play games against human opponents or other engines. Go is an ancient strategy game that is known for its complexity, and the development of strong Go engines has been a significant breakthrough in artificial intelligence.
Benson's algorithm is a specific algorithm used in the game of Go, particularly for analyzing and evaluating positions. It focuses on the concept of **connected components** of stones and aims to find and manipulate regions on the board to identify advantageous moves or strategies. The primary goal of Benson's algorithm is to determine the connected groups of stones for each player, assessing their strengths and weaknesses.
Living Computers: Museum + Labs is a museum located in Seattle, Washington, dedicated to preserving and showcasing the history of computing and technology. Founded by Microsoft co-founder Paul Allen, the museum offers a unique experience that combines the historical significance of vintage computers with hands-on labs where visitors can interact with technology from different eras. The museum features a collection of restored and operational vintage computers, including mainframes, personal computers, and other significant technological artifacts.
The Retro Computer Museum is a museum dedicated to the preservation and exhibition of vintage computers, gaming consoles, and other electronics from past decades. Located in the UK, it focuses on celebrating the history and cultural impact of personal computing and gaming from the 1970s through the early 2000s. Visitors to the Retro Computer Museum can experience a variety of classic computers and gaming consoles, often displayed in a way that allows them to interact with the technology.
Claudico is an artificial intelligence program developed by researchers at Carnegie Mellon University. Specifically designed for playing the strategic card game of heads-up no-limit Texas hold'em poker, Claudico was notable for being one of the first AI systems to compete against human professional poker players. In 2015, Claudico participated in a series of matches against top human players as part of a challenge organized by a group of researchers.
Pluribus is an advanced artificial intelligence (AI) developed by researchers at Facebook AI Research and Carnegie Mellon University. It is specifically designed for playing poker, particularly no-limit heads-up Texas hold'em. Pluribus gained significant attention for its ability to compete successfully against professional human players in this complex and strategic game.
The American Computer & Robotics Museum is a museum located in Bozeman, Montana, dedicated to the history and development of computers, robotics, and related technology. It features a wide array of exhibits that illustrate the evolution of computing technology from early mechanical devices to modern computers and robotic systems. The museum showcases significant artifacts, historical documents, photographs, and interactive displays that highlight key milestones in the fields of computing and robotics.
The Bugbook Historical Computer Museum is a museum dedicated to the preservation and display of historical computers and computing technology. Located in the United States, it aims to educate visitors about the evolution of computing from its early beginnings to the present day. The museum often features a variety of vintage computers, peripherals, software, and related artifacts, showcasing the technological advancements over the decades.
"Discoveries" by James V. Scotti is a collection of short stories that delves into various themes such as humanity, existence, and the intricacies of life experiences. Each story offers a unique perspective, exploring the complexities of human relationships and the impact of choices. Scotti's writing is known for its depth and ability to resonate with readers, often provoking thought and reflection on the subjects discussed.
Biositemap is not a widely recognized term or concept in standard references or topics familiar up until October 2023. However, it can be inferred that it may refer to a tool, system, or concept related to biological data, mapping of biological features, or a representation of biological information in a specified format.
The Computer Museum of America (CMA) is a museum located in Roswell, Georgia, dedicated to preserving and showcasing the history of computing and its impact on society. Established to celebrate the innovations in computer technology, the museum features a variety of exhibits highlighting significant milestones, devices, and personalities in the field of computing. CMA's collection includes historical computers, software, peripherals, and related artifacts, offering visitors insight into the evolution of technology from early computing devices to modern innovations.
The International Center for the History of Electronic Games (ICHEG) is a research institution dedicated to the study and preservation of the history of video games and electronic gaming. It is part of the Strong National Museum of Play in Rochester, New York. ICHEG focuses on collecting artifacts, documents, and oral histories related to the development, culture, and impact of electronic games.
The National Videogame Museum (NVM) is a museum located in Frisco, Texas, dedicated to preserving the history and cultural significance of video games. It features a wide range of exhibits that cover the evolution of video games from their early beginnings to the present day. The museum showcases various consoles, arcade machines, and games, providing interactive experiences for visitors.
The Rhode Island Computer Museum is a nonprofit organization dedicated to preserving the history of computing and educating the public about the development of technology. It features a collection of vintage computers, software, and other artifacts related to the evolution of computing. The museum aims to highlight the impact of computers on society and provide hands-on experiences for visitors. In addition to its exhibits, the Rhode Island Computer Museum may host events, workshops, and educational programs focused on computer science and technology history.
The System Source Computer Museum is a museum located in Hunt Valley, Maryland, dedicated to the preservation and exhibition of vintage computing technology. It showcases a wide array of historical computers, software, and related artifacts that highlight the evolution of computing from its early days to the present. The museum features a collection of various computing devices, including mainframes, personal computers, and peripherals from different eras, along with information about their historical significance and impact on technology.
The Computer Museum was a museum located in Boston, Massachusetts, that focused on the history of computing and its impact on society. Established in 1979, it became one of the leading institutions in showcasing the evolution of computer technology, software, and hardware. The museum featured a variety of exhibits, including historic computers, interactive displays, and artifacts that illustrated the development of computing from early mechanical devices to modern computers.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact