Intelligence amplification (IA) refers to the use of technology to enhance human cognitive abilities and improve problem-solving, decision-making, and creativity. The goal of IA is to augment human intelligence rather than replace it, allowing individuals to work more effectively and efficiently with the assistance of advanced tools and systems. IA can take many forms, including: 1. **Machine Learning and AI Tools**: Software that analyzes data, identifies patterns, and provides insights to help humans make better-informed decisions.
Microsoft HoloLens is a mixed reality headset developed and manufactured by Microsoft. It was first introduced in 2015 and represents one of the company's key innovations in the field of augmented reality (AR) and mixed reality (MR). The device blends digital content with the real world, allowing users to interact with holograms and virtual objects as if they were part of their physical environment.
The Neural Impulse Actuator (NIA) is a device designed for controlling computer interfaces using brain signals. It is a type of brain-computer interface (BCI) that interprets brain activity to allow users to interact with digital systems without traditional input devices like keyboards or mice. The NIA typically uses electroencephalography (EEG) to measure electrical activity in the brain.
Pilot is a small, lightweight operating system that was developed at the University of California, Berkeley, in the early 1990s. It is designed primarily for educational purposes and experimentation. Pilot is notable for its simplicity, making it a good platform for teaching operating system concepts and principles.
The "Mother of All Demos" refers to a landmark demonstration of computer technology that took place on December 9, 1968, presented by Douglas Engelbart at the Fall Joint Computer Conference in San Francisco. This demonstration showcased a number of groundbreaking concepts and technologies that would become fundamental to the development of modern computing.
Video game exhibitions are events where developers, publishers, and related companies showcase their latest video games, gaming hardware, and technology to the public, media, and industry professionals. These exhibitions serve as important platforms for promoting new titles, networking within the industry, and gathering feedback from players. Key features of video game exhibitions can include: 1. **Game Demos**: Attendees can play upcoming games before their release, providing an opportunity to experience new gameplay mechanics and graphics.
Video game museums are institutions dedicated to preserving, showcasing, and celebrating the history, culture, and technology of video games. These museums often feature a collection of artifacts such as vintage consoles, arcade machines, hardware, software, memorabilia, and artwork related to video games. They may also host exhibitions, educational programs, interactive displays, and special events to engage visitors and promote an understanding of the medium.
A Critical Path Project refers to a project management methodology used to identify the longest sequence of dependent tasks that determine the minimum time required to complete a project. This sequence of tasks is known as the "critical path." Understanding the critical path is essential for effective project scheduling and resource allocation. Here are some key concepts related to the critical path method (CPM): 1. **Tasks/Activities**: Projects are broken down into individual tasks that need to be completed.
Fermions are a class of subatomic particles that follow Fermi-Dirac statistics and obey the Pauli exclusion principle. They are one of the two fundamental categories of particles in quantum mechanics, the other being bosons. Fermions are characterized by having half-integer spin (e.g., 1/2, 3/2, etc.), and they include particles such as electrons, protons, neutrons, and neutrinos.
Sega, originally founded as a company dealing with slot machines and arcade games, has a rich history that spans several decades. Here is an overview of the key milestones in Sega's journey from its beginnings to its current status: ### 1940s-1950s: Origins - **1940**: Sega was founded in Honolulu, Hawaii, as **Standard Games**, initially operating in the arcade and coin-operated machine business, primarily focused on slot machines.
The history of video game consoles is a fascinating journey that reflects the evolution of technology, gameplay, and consumer culture. Here is an overview of key milestones in the development of video game consoles: ### 1. Early Beginnings (1970s) - **Magnavox Odyssey (1972)**: Often considered the first home video game console, it used cartridges to play simple games like table tennis and light tennis. The graphics were simple overlays on the screen that used knobs for control.
The sixth generation of video game consoles refers to a period in gaming history that began in the late 1990s and continued into the early 2000s. This generation is notable for the introduction of 3D graphics and continued advancements in online multiplayer gaming.
The term "WorldWideWeb," often referred to simply as the "Web," refers to the vast collection of interlinked hypertext documents and multimedia content that is accessed via the internet. It was invented by Tim Berners-Lee in 1989 while he was working at CERN (the European Organization for Nuclear Research).
Finder is a file management application that is a core component of macOS, the operating system for Apple's Mac computers. It serves as the primary interface for users to browse, organize, and manage files and folders on their Mac. Here are some key features and functions of Finder: 1. **File Navigation**: Finder allows users to navigate through the file system, including accessing internal drives, external drives, and network volumes. It provides a hierarchical view of files and folders.
Stickies is a note-taking application developed by Apple, primarily available on macOS. It allows users to create virtual sticky notes on their desktop, where they can jot down quick reminders, to-do lists, or important information. Key features of Stickies include: 1. **Customization**: Users can change the color, size, and font of the notes to better organize their thoughts or make them more visually appealing.
Logo designers are graphic design professionals who specialize in creating visual symbols or logos that represent a brand, company, product, or organization. Their primary goal is to develop a unique and recognizable identity for a business that conveys its values, mission, and personality. Logo designers typically work with their clients to understand the brand's target audience, industry, and overall message.
Crest is a term that can refer to various elements in the context of sports, but one notable reference is to "Crest," which is a brand associated with a line of sports-related products, often focusing on equipment and accessories. However, it is also worth noting that "crest" can refer to the emblem or symbol representing a team, club, or organization in various sports. This emblem often appears on uniforms, merchandise, and promotional materials.
The Human Rights Logo, also known as the "Human Rights Symbol," is a visual representation used by various organizations and movements to promote and advocate for human rights globally. One of the most recognized human rights logos is the "Human Rights Campaign" logo, which features a blue square with a yellow equal sign, representing equality for all individuals, particularly in the context of LGBTQ+ rights.
"Logorama" is a short animated film created by the French animation studio H5. Released in 2009, it gained widespread acclaim and won the Academy Award for Best Animated Short Film in 2010. The film takes place in a world populated by brand logos and corporate mascots, using these recognizable symbols to tell its story.
The Superman logo, also known as the "S-shield," is one of the most recognizable symbols in popular culture. It features a bold, stylized letter "S" inside a diamond-shaped shield. The "S" is often displayed in bright red against a yellow background, although variations exist in different media. The logo represents Superman, the iconic superhero created by Jerry Siegel and Joe Shuster, who first appeared in Action Comics #1 in 1938.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact