Parsing is the process of analyzing a sequence of symbols, typically in the form of text or code, to determine its grammatical structure according to a set of rules. This process is essential in various fields such as computer science, linguistics, and data processing. In computer science, particularly in programming language interpretation and compilation, parsing involves breaking down code into its component parts and understanding the relationships between those parts.
Ciro Santilli views humans as biological robots, and therefore RTA videos can be thought of as probabilistic TAS with human achievable reflex constraints.
This aspect is especially highlighted in "speed run record evolution videos", which can be quite fun, e.g. www.youtube.com/watch?v=pmS9e7kzgS4 Ocarina of Time - World Record History and Progression (Any% Speedrun, 1990s-2017) by retro (2017)
From a similar point of view, Ciro also sometimes watches/learns a bit about competitive PvP games from a "could a computer play this better than a human" point of view.
Ciro also likes to watch commented manual speedruns of games as a way of experiencing the game at a high level without spending too much time on it, often from Games Done Quick. Their format is good because it generally showcases one player focusing more on the gameplay, and three couch commentators to give context, that's a good setup.
It is a
Because when this gets converted to a OurBigBook.com page, it will be easier for people to copy paragraphs/fork and write a canonical page about Ciro.
What do you do when creating a pull request? Do you say "I", which is not true because Ciro did not say that, or do you say "John Doe thinks" bla bla?
And because his name is awesome! :-) Just kidding.
This became a micro-meme in 4chan:
Correction: cirosantilli.com is not Ciro Santili's resume. It is your life.
This channel contains several 2D continuous simulations and explains AI techniques used.
The engine appears to be open source: github.com/Primer-Learning/PrimerTools (previously at: github.com/Helpsypoo/primer). Models are closed source however.
They have several interesting multiagent game ideas.
Claims Unity-based, so has the downside of relying on a non-FOSS engine.
Ciro became mildly jealous of this channel when he found out about it, because at 800k subscribers at the time, the creator is likely able to make a living off of it, something which Ciro thought impossible.
As of 2022 he was at 1.6M followers with only 17 videos! Of course, much of those videos is about the software and they require infinite development hours to video time ratios.
Much of this success hinges a large part on the amazing 3D game presentation.
Well done!
Created by Justin Helps. Awesome name.
To make things better, the generically named channel is also the title of one of the best films of al time: Primer (2004).
Video 1.
Simulating Foraging Decisions by Primer (2020)
Source.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact