Plane-based Geometric Algebra is a specialized framework within the broader field of Geometric Algebra (GA) that focuses on vector spaces defined by planes. Geometric Algebra itself is an algebraic system that extends linear algebra and provides a unified way to handle geometric transformations, including rotations and reflections, as well as more complex geometrical relations. In Plane-based Geometric Algebra, the primary elements are typically oriented around two-dimensional planes, allowing for relevant operations defined in that context.
The term "Rips machine" could refer to several things, but in a common context, it often relates to a "Rips" machine used for a specific purpose in various industries. Here are some possibilities: 1. **Rips Software**: In computational topology, Rips complexes are used to study metric spaces. A machine or software that implements Rips complexes allows researchers to analyze the structure and properties of data using topological methods.
The Hitchin–Thorpe inequality is a result in the field of differential geometry, particularly in the study of Riemannian manifolds. It provides a relationship between various geometric and topological properties of compact Riemannian manifolds with a specific focus on their curvature.
The Pólya–Szegő inequality is a result in the field of mathematics, particularly in the area of functional analysis and inequalities. It provides a comparison of certain integral expressions that involve non-negative functions, and it is often used in the context of orthogonal polynomials and convex functions. More specifically, the Pólya–Szegő inequality deals with the integrals of non-negative functions defined on the interval \([0, 1]\).
Dimensional instruments refer to various tools and devices used to measure the dimensions of objects, such as length, width, height, depth, and angles. These instruments are widely used in manufacturing, engineering, construction, and quality control to ensure that objects meet specified tolerances and dimensions. Some common types of dimensional instruments include: 1. **Calipers**: Used for measuring the distance between two opposite sides of an object. They can be digital, dial, or vernier types.
Polyforms are geometric shapes made up of one or more basic shapes called "tiles," which are usually congruent to one another and can be arranged to form various larger shapes. The most common types of polyforms include: 1. **Polyominoes**: These are shapes formed by connecting squares edge to edge.
"Bird" is a mathematical artwork created by the American mathematician and artist George W. Hart. It is constructed using a series of interlocking shapes and patterns that can create the visual illusion of a bird in flight. The piece exemplifies the concept of mathematical beauty through its geometric structures and the principles of symmetry and tessellation. Hart's work often explores the intersection of art and mathematics, showcasing how mathematical ideas can inspire aesthetically pleasing forms.
An ellipsoid is a three-dimensional geometric shape that is a generalized form of an ellipse. It is defined mathematically as the set of points in three-dimensional space that are a constant distance from a central point, but in this case, the distance is scaled differently along different axes.
A circumzenithal arc is a type of optical phenomenon that appears as a bright, rainbow-like arc in the sky, typically seen when the sun is low on the horizon, usually in the early morning or late afternoon. It occurs when sunlight is refracted through ice crystals in the atmosphere, particularly those found in cirrus or cirrostratus clouds.
The Geometric Shapes Unicode block is a set of characters in the Unicode standard that includes a variety of geometric symbols and shapes. This block encompasses solid and outlined geometric figures such as circles, squares, triangles, stars, and various other shapes. These symbols are often used in graphical user interfaces, mathematical diagrams, and design contexts. The Geometric Shapes block falls within the Unicode range of U+25A0 to U+25FF.
An acconic reflector is a specific type of reflective surface designed to manipulate light and sound waves in a controlled manner. The term "acconic" derives from "accone," which refers to a shape that is curved and concave, often resembling a conic section. In optics, acconic reflectors can be used to focus light into a specific area or direct it along a particular path.
Astigmatism is a common optical imperfection that occurs in lenses and optical systems. It arises when a lens cannot focus light equally in all directions, leading to a distortion in the image produced. This is often due to the curvature of the lens surfaces not being perfectly spherical or, in the case of mirrors, not being perfectly parabolic. In a typical situation where astigmatism is present, light rays that enter the optical system at different angles will converge at different focal points.
Two-dimensional geometric shapes are flat figures with length and width but no depth. Here is a list of common two-dimensional geometric shapes: 1. **Triangle** – A polygon with three edges and three vertices. - Types: Equilateral, Isosceles, Scalene, Right Triangle. 2. **Quadrilateral** – A polygon with four edges and four vertices. - Types: Square, Rectangle, Parallelogram, Rhombus, Trapezoid, Kite.
As of my last update in October 2023, there is no widely recognized entity or concept known as "Obconic." It is possible that it could refer to a term, brand, or concept that has emerged after that date or is niche and not broadly documented. If "Obconic" pertains to a specific field (such as technology, art, business, etc.
A paraboloid is a three-dimensional geometric surface that can be defined in one of two primary forms: the elliptic paraboloid and the hyperbolic paraboloid. 1. **Elliptic Paraboloid**: This surface resembles a "bowl" shape.
In geometry, a pyramid is a three-dimensional solid object with a polygonal base and triangular faces that converge at a single point known as the apex or vertex. The base can be any polygon, such as a triangle, square, or pentagon, making the pyramid's shape dependent on the type of base used. Here are some key characteristics of pyramids: 1. **Base**: The bottom face of the pyramid, which can be any polygon.
The right conoid is a type of geometric shape that falls under the category of conoids. A right conoid is characterized by its specific shape and structure. It is generated by rotating a straight line (or generating line) around a fixed axis while maintaining a constant distance from the axis, typically creating a three-dimensional surface. In more practical terms, the right conoid resembles a twisted or curved surface that has a specific axis of symmetry.
"Trilon" can refer to different things depending on the context, but one common interpretation is as a brand name for certain chemical compounds. Specifically, Trilon is often associated with "Trilon B," which is a chelating agent known as sodium diethylenetriaminepentaacetate (DTPA). DTPA is used in various applications, including: 1. **Chemical Processing**: Acts as a chelating agent to bind metal ions in solutions.
The Optical Sine Theorem is a principle in optics that extends the idea of the sine rule from geometry into the realm of wave optics. Essentially, it relates the angles of incidence and refraction of light as it passes from one medium to another, similar to how the standard sine rule relates the sides and angles of a triangle.
Infinity focus, often referred to in photography and optics, is a setting on a lens that allows the camera to focus on subjects that are at a very great distance from the lens, effectively at "infinity." This means that the depth of field is extended, allowing objects that are far away to appear sharp and clear in the resulting images.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact