The term "pentagonal gyrocupolarotunda" refers to a specific type of convex uniform polyhedron in the category of Archimedean solids. It is one of the many complex shapes that can be constructed using a combination of polygons and curved surfaces. The pentagonal gyrocupolarotunda features pentagonal faces and has some unique characteristics, such as its rotational symmetry.
Fascia is a type of connective tissue that plays a crucial role in the structure and function of the body. It is a fibrous, dense tissue that surrounds muscles, bones, nerves, and organs, providing support and stability. Fascia is made up of collagen and elastin fibers, which give it strength and elasticity. There are three main types of fascia: 1. **Superficial fascia**: This layer lies just beneath the skin and is composed of loose connective tissue.
Sociologists of science study the social processes and contexts that influence the development and practice of scientific knowledge. This interdisciplinary field examines how social factors—such as cultural norms, institutional frameworks, politics, and economic conditions—affect scientific inquiry and the acceptance of scientific findings. Key areas of focus include: 1. **Social Construction of Scientific Knowledge**: This perspective explores how social interactions and societal influences shape scientific facts and theories.
"Far-Fetched Facts" typically refers to information or anecdotes that may seem exaggerated, implausible, or unlikely to be true. These facts can sometimes be humorous or bizarre, and they often play with the boundaries of credibility, making them intriguing to readers or listeners. They might be found in trivia books, articles, or social media posts, often used for entertainment purposes.
The bicipitoradial bursa is a small fluid-filled sac located in the elbow area, specifically between the biceps tendon and the radial tuberosity of the radius bone. Its primary function is to reduce friction between the biceps tendon, as it passes over the radial tuberosity during movements of the forearm, particularly during elbow flexion and forearm rotation (supination).
Mathematical folklore refers to knowledge, ideas, techniques, or anecdotes in the field of mathematics that are widely shared and passed among mathematicians but are not formally published in academic literature. This can include informal proofs, heuristic methods, combinatorial tricks, or even amusing stories and conjectures that may not have rigorous backing but are well-known and accepted within the mathematical community.
The Sokal Affair was a prominent intellectual controversy that took place in the mid-1990s. It involved physicist Alan Sokal, who submitted a deliberately nonsensical article to a cultural studies journal, *Social Text*, to test the boundaries of what is considered acceptable scholarship in certain areas of the humanities.
The synovial membrane, also known as synovium, is a specialized connective tissue that lines the cavities of synovial joints, such as the knees, elbows, and hips. Its primary function is to produce synovial fluid, a viscous fluid that lubricates the joint, reduces friction between the articular cartilages of the bones, and nourishes the cartilage.
"1997 software" can refer to several things depending on the context, but it often signifies software that was developed or widely used during the year 1997. This could include operating systems, applications, or games that were popular at that time.
"2021 software" could refer to a variety of things depending on the context, including: 1. **Software released in 2021**: Various applications, operating systems, and tools that were launched or updated in the year 2021. This could include major releases like Windows 11, new versions of productivity suites like Microsoft Office, or updates to software development tools.
"1980 software" generally refers to software that was developed and used during the year 1980, a time when personal computing was beginning to gain popularity and various operating systems, programming languages, and applications were emerging.
1951 software typically refers to the software developed for the UNIVAC I (Universal Automatic Computer I), which was one of the first commercially available computers. The term "1951 software" isn't widely recognized as a specific category or term in computer science or software engineering. Instead, it emphasizes the early era of computing during the early 1950s when programming and software development were in their infancy. During that time, programming involved the use of low-level languages, and sometimes even machine code.
1953 software typically refers to a set of programming tools and technologies that were associated with the early development of computing systems in the early 1950s. One of the notable developments in this period was the design of programming languages and operating systems for early computers.
The term "1956 software" is not widely recognized or defined in the field of computer science or software development. However, it may refer to the early history of software development that began around that time. In the context of computing, 1956 was a significant year in the evolution of software and early computer systems. During this period, the concept of programming was becoming more established, and software began to evolve from a series of machine-specific instructions into more abstract forms.
The term "1957 software" typically refers to a programming language called **FORTRAN**, which was first developed in 1957 by IBM for scientific and engineering calculations. The name "FORTRAN" stands for "Formula Translation." It is considered one of the oldest high-level programming languages and was designed to provide a way for scientists and engineers to write programs that would be more efficient and easier to read compared to assembly language or machine code.
1959 software typically refers to programming languages and technologies developed during or around the year 1959. One of the most notable developments in that year was the introduction of the programming language Lisp (LISt Processing), which was created by John McCarthy to facilitate artificial intelligence research. Additionally, 1959 saw advancements in other programming concepts and languages, and it was a pivotal time in the early days of computing.
1986 Software is a video game development company that was established in 1986 in the United Kingdom. It is best known for creating a series of classic games during the late 1980s and early 1990s. One of its most notable titles is "The Great Giana Sisters," a side-scrolling platformer that gained a reputation for its resemblance to Nintendo's "Super Mario Bros.
The Q-Vandermonde identity is a generalization of the classical Vandermonde identity, which relates sums of binomial coefficients to the coefficients of a polynomial expansion. The Q-Vandermonde identity specifically introduces the concept of q-binomial coefficients (also known as Gaussian coefficients) and q-series.
1969 Software is a software company that focuses on developing applications and systems primarily designed for the manufacturing and industrial sectors. The company is known for creating solutions that help businesses improve efficiency, optimize workflows, and manage operations more effectively. One of their notable products is a software suite dedicated to the needs of manufacturers, which may include features for project management, quality control, inventory management, and other manufacturing processes.
"1995 software" can refer to several different concepts, depending on the context. Here are a few interpretations: 1. **Software Released in 1995**: This could pertain to various software products that were launched in that year. Notable examples include Windows 95, which was a significant release of Microsoft's operating system, and other software like Internet Explorer, Adobe Photoshop 4.0, and more.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact