A square metre (m²) is a unit of area in the metric system. It is defined as the area of a square with sides that are each one metre long. The square metre is commonly used in various contexts, including real estate, agriculture, and construction, to measure spaces, land, and other two-dimensional surfaces. To put it into perspective, one square metre is equivalent to 10,000 square centimetres (cm²) and about 10.
A "link" is a unit of measurement commonly used in the context of surveying and land measurement. One link is equivalent to 0.66 feet, or 7.92 inches. The link is part of the British Imperial and U.S. survey systems, and it is often used in conjunction with the chain, another surveying unit, where 1 chain equals 100 links. The link is primarily of historical interest nowadays, as modern surveying typically utilizes metric and decimal systems.
The term "milli mass unit" is not a standard term in scientific literature. However, it could be a misinterpretation or an informal way of referring to a mass measurement unit that is one-thousandth (0.001) of a basic mass unit, such as a gram or a dalton (atomic mass unit).
As of my last update in October 2023, there is no widely recognized entity or concept specifically known as "Esterlin." However, it is possible that "Esterlin" could refer to various things based on context, such as a misspelling or variation of a name, a brand, a company, a fictional character, or a term within a specialized field.
The tola is a traditional unit of mass that is commonly used in South Asia, particularly in India, Pakistan, Nepal, and Bangladesh, for measuring precious metals such as gold and silver. One tola is approximately equal to 11.66 grams or 0.375 troy ounces. Historically, the tola was used in different contexts, and its exact weight could vary slightly based on regional definitions. However, the standardized value of approximately 11.
Berknet is a term that does not appear to have a widely recognized definition as of my last knowledge update in October 2023. It could refer to a specific network, platform, or initiative associated with a particular organization or field, but there isn't a well-known concept or entity by that name in mainstream discourse.
A "bell jar" is a closed glass jar that is often used in scientific experiments and demonstrations. It can create a vacuum when placed over an object and the air is removed, enabling various experiments related to air pressure, gas behavior, or demonstrating principles of physics. In a broader context, the term "bell jar" is also associated with Sylvia Plath's semi-autobiographical novel "The Bell Jar," published in 1963.
A cold trap is a device used in various scientific and industrial applications to capture and condense volatile substances, usually gases or vapors, by cooling them to a point where they transition into a liquid or solid state. Cold traps are commonly used in vacuum systems, refrigeration, and cryogenics to prevent unwanted vapors from entering pumps or other equipment.
The 6L6 is a type of vacuum tube (electron tube or thermionic valve) that is used primarily in audio amplification and signal processing applications, especially in guitar amplifiers and hi-fi audio equipment. It was developed in the 1930s by RCA and has become one of the most popular power tubes in the music industry.
A plate electrode is a type of electrode that has a flat, plate-like shape and is typically used in various electrochemical and electronic applications. These electrodes are often employed in situations where a large surface area is advantageous for the electrochemical reactions, charge storage, or sensing. ### Key Features and Applications of Plate Electrodes: 1. **Shape and Design**: - Plate electrodes are usually flat and rectangular or circular in shape.
Sovtek is a brand known for manufacturing vacuum tubes and musical equipment, particularly used in guitar amplifiers and other audio applications. The name is derived from the Soviet Union, as the company originally started its operations in Russia. Sovtek tubes are widely respected in the music community for their distinctive sound, reliability, and value. The company's tubes are often sought after for their warm tone and are favored by many guitarists and sound engineers.
A global variable is a variable that is defined outside of any function or block and is accessible from any part of the program, including within functions, methods, or classes. In other words, its scope is global, meaning it can be read and modified from anywhere in the code after its declaration. Here are some key points about global variables: 1. **Scope**: Global variables have a global scope, which means they exist for the lifetime of the program.
Statistical conclusion validity refers to the extent to which conclusions or inferences about the relationship between variables made from statistical analyses are valid and reliable. It focuses on whether the statistical methods used are appropriate, whether the sample size is sufficient, and whether various potential biases or errors have been adequately controlled. Key considerations for ensuring statistical conclusion validity include: 1. **Statistical Power**: The ability of a study to detect a true effect if it exists.
"Game feel" refers to the tactile and emotional experience that players have while interacting with a video game. It's a broad concept that encompasses several elements contributing to how satisfying, immersive, or enjoyable a game feels during play. Here are some key components of game feel: 1. **Responsive Controls**: The immediacy and accuracy of player input are crucial. If a game responds quickly and intuitively to player actions, it enhances the feeling of control and satisfaction.
Sum frequency generation (SFG) spectroscopy is a nonlinear optical technique used to study interfaces and surfaces at the molecular level. It combines two incoming photons, typically from infrared (IR) and visible or near-infrared (NIR) laser sources, to produce a new photon whose frequency is the sum of the frequencies of the incoming photons. This process occurs primarily in non-centrosymmetric media, which is often the case at surfaces and interfaces.
"Hack and slash" is a genre of video games that typically focuses on fast-paced combat and the melee action of defeating enemies through direct attacks. The term can also apply to certain types of literature and film, particularly those featuring action-oriented narratives. Here are some key features of hack and slash games: 1. **Gameplay Mechanics**: Hack and slash games often involve the use of melee weapons, allowing players to engage in direct combat with opponents.
The concept of the "Five Virtues" can refer to various ethical frameworks in different cultures, philosophies, and religions. The most notable interpretation comes from Confucianism, where it emphasizes five key virtues integral to moral development and social harmony. These are: 1. **Ren (仁)**: Often translated as "benevolence" or "humaneness," Ren represents compassion and kindness towards others. It is considered the highest virtue, advocating for love and empathy in human interactions.
Q*bert is a classic arcade game that was developed by Gottlieb and released in 1982. The game features a unique isometric perspective and centers around a character named Q*bert, who is a small, orange, and round creature. The gameplay involves guiding Q*bert as he jumps on a pyramid of colored cubes, changing their colors while avoiding various enemies and obstacles.
Frugality is the quality of being economical with resources, especially money. It involves making careful and wise decisions about spending and consumption in order to maximize value and minimize waste. Frugal individuals typically seek to spend less while still meeting their needs and desires, often by prioritizing essential expenses, seeking discounts, negotiating prices, and avoiding unnecessary purchases. Frugality can also extend beyond just financial matters to include the efficient use of physical resources, time, and energy.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact