In category theory, a **pullback** is a way of constructing a new object (or diagram) that represents the idea of "pulling back" information from two morphisms through a common codomain. It can be thought of as a limit in the category of sets (or in any category where limits exist), and it captures how two morphisms can be jointly represented.
In group theory, a **fitting subgroup** is a concept related to the structure of finite groups. Specifically, the Fitting subgroup of a group \( G \), denoted as \( F(G) \), is defined as the largest nilpotent normal subgroup of \( G \). ### Key Points about Fitting Subgroup: 1. **Nilpotent Group**: A group is nilpotent if its upper central series terminates in the whole group after finitely many steps.
Denormalization is a database design strategy used to improve the performance of a database by reducing the complexity of its schema. It involves intentionally introducing redundancy into a relational database by merging or combining tables, or by adding redundant fields to a table that already exists. The basic idea behind denormalization is to minimize the number of join operations needed to retrieve data, which can improve query performance, especially in read-heavy applications.
The Prüfer rank, also known as the Prüfer order, is a concept from the field of algebraic topology and algebraic K-theory that applies to modules, particularly in relation to Prüfer domains. It is a measure of the "size" of a module, similar to the rank of a vector space, but adapted for module theory.
Thompson groups are a family of groups that arise in the area of geometric group theory, named after the mathematician J. G. Thompson who introduced them. They are defined in the context of homeomorphisms of the unit interval \([0, 1]\) and can be understood as groups of piecewise linear homeomorphisms.
The Kurosh subgroup theorem is a result in group theory, specifically concerning the structure of subgroups of a given group. It provides a description of the subgroups of a free group or a subgroup of a free group.
Robert P. Dilworth is a noted figure primarily associated with the fields of operations research and management science. He is recognized for his contributions to the theory of decision-making, optimization, and systems analysis. Dilworth is particularly known for the "Dilworth's theorem," which is a result in order theory that pertains to partially ordered sets. If you meant a different context or domain related to Robert P.
Singular integrals are a class of integrals that arise in various fields, such as mathematics, physics, and engineering. They often involve integrands that have singularities—points at which they become infinite or undefined. The study of singular integrals is particularly important in the analysis of boundary value problems, harmonic functions, and potential theory. ### Characteristics: 1. **Singularities**: The integrands typically exhibit singular behavior at certain points.
Orlicz spaces are a type of functional space that generalizes classical \( L^p \) spaces, where the integrability condition is governed by a function known as a 'Young function'. An Orlicz space is often denoted as \( L(\Phi) \), where \( \Phi \) is a given Young function.
Krull's theorem is a result in commutative algebra that pertains to the structure of integral domains, specifically regarding the heights of prime ideals in a Noetherian ring. The theorem states: In a Noetherian ring (or integral domain), the height of a prime ideal \( P \) is less than or equal to the number of elements in any generating set of the ideal \( P \).
Deck-building card games are a genre of tabletop games in which players start with a small, predetermined set of cards and gradually build a larger deck throughout the game. The primary mechanic involves acquiring new cards to add to one's deck, which enhances gameplay options and strategies as the game progresses. ### Key Features of Deck-Building Games: 1. **Starting Deck**: All players begin with the same or a similar set of basic cards that dictate their initial capabilities.
Digital collectible card games (CCGs) are a genre of digital games that combine elements of traditional collectible card games with digital gameplay mechanics. In these games, players build their decks by acquiring cards, which can represent characters, abilities, items, or spells, and use these decks to compete against other players or challenges in the game.
"Heaven & Earth" is a video game released in the late 1990s by the development studio DTI and published by GameTek. It is an educational title that combines elements of adventure and exploration, with an emphasis on learning about different cultures and philosophies. The game is notable for its unique narrative style, allowing players to explore various cultures, philosophical concepts, and historical events. Players engage in a series of puzzles and quests that encourage critical thinking and problem-solving.
"Hoyle's Official Book of Games" is a compilation of rules and strategies for a variety of card games, board games, and other types of games. It is associated with the Hoyle brand, named after Edmond Hoyle, an 18th-century writer and authority on the rules of card games. The book serves as a comprehensive reference for both casual and serious gamers, providing detailed explanations of game rules, variations, and sometimes strategies to improve play.
"Star Wars: Force Collection" is a mobile trading card game that was released in 2014. Developed by Konami, it allows players to assemble a collection of cards featuring characters, vehicles, and creatures from the Star Wars universe. Players can engage in battles, complete missions, and participate in events using their collected cards. The gameplay involves strategic deck building, where players create decks with different characters that have unique abilities.
Ariel D. Procaccia is a prominent researcher in the fields of computer science and artificial intelligence, particularly known for his work on algorithmic game theory, computational social choice, and auction design. He has made significant contributions to understanding how algorithms can be used to solve complex problems in social settings, such as voting and resource allocation. Procaccia has published extensively on topics such as fairness in algorithms, the mechanisms of decision-making processes, and the mathematical foundations of social choice theory.
"Games by designer" typically refers to a categorization of games based on their individual creators or designers. This approach allows players and enthusiasts to explore the works of specific game designers, showcasing their unique styles, themes, and gameplay mechanics.
Puzzle designers are creators who conceptualize, design, and develop puzzles for various formats, including games, escape rooms, online platforms, and printed materials. Their work involves crafting engaging and challenging puzzles that often require logical reasoning, problem-solving skills, and creativity to solve. Puzzle designers may work in various fields, including: 1. **Board Games and Video Games**: They create puzzles that are integral to gameplay and narrative progression.
Video game designers are professionals who create the concepts, mechanics, and overall vision for video games. Their role encompasses a variety of tasks, and they work collaboratively within a team that may include programmers, artists, sound designers, and writers. Here are some key aspects of what video game designers do: 1. **Game Concept Development**: Designers brainstorm and develop ideas for games, including themes, genres, and target audiences. They may create initial game prototypes or concepts that outline the gameplay experience.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact