A rigid transformation, also known as a rigid motion, is a type of transformation in geometry that preserves the shape and size of a figure. This means that the distance between any two points in the figure remains constant, and the angles between lines also remain unchanged after the transformation. There are three main types of rigid transformations: 1. **Translation**: This involves moving a figure from one position to another without changing its orientation or size.
Similarity invariance, in a general sense, refers to the property of certain mathematical objects, functions, or systems that remain unchanged under specific transformations. The term can be applied in various fields, including geometry, statistics, and machine learning, among others. Here are a few contexts where similarity invariance is relevant: 1. **Geometry**: In geometry, similarity invariance often pertains to the properties of shapes that remain unchanged when objects are scaled, rotated, or translated.
The Splitting Lemma is a concept often discussed in the context of functional analysis, particularly in the study of normed spaces and topological vector spaces. Though it is not universally defined across all mathematical disciplines, the most common interpretations and applications of the Splitting Lemma relate to properties of continuous linear maps and the behavior of certain types of vector spaces.
Steiner's calculus problem, often associated with the work of Jakob Steiner, involves the optimization of geometric concepts, particularly the minimization of lengths or distances in certain configurations. One of the most notable problems attributed to Steiner is the Steiner tree problem, which seeks to find the shortest network of connections (or tree) among a set of points (or vertices) in a metric space.
The Swish function is an activation function used in neural networks, which was introduced by researchers from Google as an alternative to traditional activation functions like ReLU (Rectified Linear Unit) and sigmoid.
Unfolding is a technique in the context of functional programming, particularly in category theory and type theory. It is often associated with the process of transforming a data structure (or a computation) into a more explicit and possibly simpler representation. The unfold function is typically defined in opposition to fold, which reduces a structure to a single value. Here's a more detailed explanation: ### Fold vs. Unfold 1.
Antimatter-catalyzed nuclear pulse propulsion is a theoretical propulsion system that leverages the unique properties of antimatter to enhance nuclear reactions for spacecraft propulsion. This concept combines elements of antimatter physics, nuclear physics, and propulsion systems. ### Mechanism of Operation 1. **Antimatter Production**: Antimatter is produced by colliding particles at very high energies, typically in particle accelerators. It is extremely rare and costly to generate in significant quantities.
Colliding beam fusion is a type of nuclear fusion that involves the collision of two beams of particles, typically ions or atomic nuclei, to produce fusion reactions. Unlike traditional fusion methods, which may rely on heating a plasma to extreme temperatures and confining it using magnetic fields (as in tokamaks or stellarators), colliding beam fusion uses the kinetic energy of moving particles to overcome the Coulomb barrier that normally prevents nuclei from fusing.
Direct Fusion Drive (DFD) is a proposed propulsion technology primarily for space travel that combines nuclear fusion with electric propulsion. Developed by the Focused Energy group at the University of Buffalo and other institutions, the DFD aims to utilize nuclear fusion reactions to provide thrust for spacecraft. Here are some key features of Direct Fusion Drive: 1. **Nuclear Fusion**: DFD utilizes fusion reactions, specifically those occurring between deuterium and helium-3 isotopes.
The Intermediate-Current Stability Experiment (ICSE) is a research initiative designed to study the stability of plasma in the context of nuclear fusion reactors, particularly in tokamak devices. The experiment focuses on understanding the behavior of plasma under different electrical current conditions, aiming to improve the stability and performance of fusion reactions.
The Lawson criterion is a condition for achieving net positive energy from nuclear fusion reactions. It provides a threshold for the product of the particle density, temperature, and confinement time of a plasma in which fusion reactions occur.
"Human versus computer matches" typically refer to competitions where a human player competes against a computer program or artificial intelligence (AI) in various games or tasks. These matches can occur in several domains, particularly in strategic games, problem-solving, and decision-making contexts. Here are a few notable examples: 1. **Chess**: The most famous example is when IBM's Deep Blue defeated the reigning world chess champion, Garry Kasparov, in 1997.
A zero-player game is a type of game that does not require any human players to make decisions or take actions during gameplay. Instead, the game's progression is determined by its initial state and the rules that govern it. The term is most commonly associated with simulations or cellular automata, where the system evolves autonomously based on predefined rules without any external input after the initial setup.
Neutral-beam injection (NBI) is a technique commonly used in plasma physics and nuclear fusion research to heat and sustain plasmas. It involves the injection of neutral atoms or molecules into a plasma, where they can collide with plasma particles and transfer energy, thereby increasing the temperature and density of the plasma.
Polywell is a type of plasma confinement device that aims to achieve nuclear fusion through the use of magnetic fields and electric fields. Developed primarily by physicist Robert W. Bussard and his team, the Polywell device is a form of inertial electrostatic confinement (IEC) fusion.
Computer shogi refers to computer programs and artificial intelligence systems designed to play the game of shogi, which is a Japanese variant of chess. Shogi features unique elements, such as the ability to drop captured pieces back onto the board and a larger board size and set of pieces compared to chess, making it a complex and strategic game. Computer shogi programs use various algorithms and techniques to evaluate positions, calculate possible moves, and simulate gameplay.
EXtreme Gammon is a computer program designed for playing and analyzing the game of backgammon. It employs advanced algorithms and artificial intelligence to simulate gameplay, allowing players to practice their skills, analyze their strategies, and explore different positions in the game. The program is particularly known for its strong play ability, making it a valuable tool for both beginners and experienced players looking to improve.
Pinned article: ourbigbook/introduction-to-the-ourbigbook-project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact