An ELF file contains the following parts:
- ELF header. Points to the position of the section header table and the program header table.
- Section header table (optional on executable). Each has
e_shnumsection headers, each pointing to the position of a section. - N sections, with
N <= e_shnum(optional on executable) - Program header table (only on executable). Each has
e_phnumprogram headers, each pointing to the position of a segment. - N segments, with
N <= e_phnum(only on executable)
The order of those parts is not fixed: the only fixed thing is the ELF header that must be the first thing on the file: Generic docs say:
In pictures: sample object file with three sections:
+-------------------+
| ELF header |---+
+---------> +-------------------+ | e_shoff
| | |<--+
| Section | Section header 0 |
| | |---+ sh_offset
| Header +-------------------+ |
| | Section header 1 |---|--+ sh_offset
| Table +-------------------+ | |
| | Section header 2 |---|--|--+
+---------> +-------------------+ | | |
| Section 0 |<--+ | |
+-------------------+ | | sh_offset
| Section 1 |<-----+ |
+-------------------+ |
| Section 2 |<--------+
+-------------------+But nothing (except sanity) prevents the following topology:
+-------------------+
| ELF header |---+ e_shoff
+-------------------+ |
| Section 1 |<--|--+
+---------> +-------------------+ | |
| | |<--+ | sh_offset
| Section | Section header 0 | |
| | |------|---------+
| Header +-------------------+ | |
| | Section header 1 |------+ |
| Table +-------------------+ |
| | Section header 2 |---+ | sh_offset
+---------> +-------------------+ | sh_offset |
| Section 2 |<--+ |
+-------------------+ |
| Section 0 |<---------------+
+-------------------+But some newbies may prefer PNGs :-)
Running:outputs:
readelf -h hello_world.oMagic: 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00
Class: ELF64
Data: 2's complement, little endian
Version: 1 (current)
OS/ABI: UNIX - System V
ABI Version: 0
Type: REL (Relocatable file)
Machine: Advanced Micro Devices X86-64
Version: 0x1
Entry point address: 0x0
Start of program headers: 0 (bytes into file)
Start of section headers: 64 (bytes into file)
Flags: 0x0
Size of this header: 64 (bytes)
Size of program headers: 0 (bytes)
Number of program headers: 0
Size of section headers: 64 (bytes)
Number of section headers: 7
Section header string table index: 3Running:outputs:
readelf -h hello_world.outMagic: 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00
Class: ELF64
Data: 2's complement, little endian
Version: 1 (current)
OS/ABI: UNIX - System V
ABI Version: 0
Type: EXEC (Executable file)
Machine: Advanced Micro Devices X86-64
Version: 0x1
Entry point address: 0x4000b0
Start of program headers: 64 (bytes into file)
Start of section headers: 272 (bytes into file)
Flags: 0x0
Size of this header: 64 (bytes)
Size of program headers: 56 (bytes)
Number of program headers: 2
Size of section headers: 64 (bytes)
Number of section headers: 6
Section header string table index: 3Bytes in the object file:
00000000 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00 |.ELF............|
00000010 01 00 3e 00 01 00 00 00 00 00 00 00 00 00 00 00 |..>.............|
00000020 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 |........@.......|
00000030 00 00 00 00 40 00 00 00 00 00 40 00 07 00 03 00 |....@.....@.....|Executable:
00000000 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00 |.ELF............|
00000010 02 00 3e 00 01 00 00 00 b0 00 40 00 00 00 00 00 |..>.......@.....|
00000020 40 00 00 00 00 00 00 00 10 01 00 00 00 00 00 00 |@...............|
00000030 00 00 00 00 40 00 38 00 02 00 40 00 06 00 03 00 |....@.8...@.....|Structure represented:
# define EI_NIDENT 16
typedef struct {
unsigned char e_ident[EI_NIDENT];
Elf64_Half e_type;
Elf64_Half e_machine;
Elf64_Word e_version;
Elf64_Addr e_entry;
Elf64_Off e_phoff;
Elf64_Off e_shoff;
Elf64_Word e_flags;
Elf64_Half e_ehsize;
Elf64_Half e_phentsize;
Elf64_Half e_phnum;
Elf64_Half e_shentsize;
Elf64_Half e_shnum;
Elf64_Half e_shstrndx;
} Elf64_Ehdr;Manual breakdown:
- 0 0:
EI_MAG=7f 45 4c 46=0x7f 'E', 'L', 'F': ELF magic number - 0 4:
EI_CLASS=02=ELFCLASS64: 64 bit elf - 0 5:
EI_DATA=01=ELFDATA2LSB: little endian data - 0 6:
EI_VERSION=01: format version - 0 7:
EI_OSABI(only in 2003 Update) =00=ELFOSABI_NONE: no extensions. - 0 8:
EI_PAD= 8x00: reserved bytes. Must be set to 0. - On the executable it is
02 00forET_EXEC.Another important possibility for the executable isET_DYNfor PIE executables and shared libraries.ET_DYNtells the Linux kernel that the code is position independent, and can loaded at a random memory location with ASLR. - 1 2:
e_machine=3e 00=62=EM_X86_64: AMD64 architecture - 1 4:
e_version=01 00 00 00: must be 1 - 1 8:
e_entry= 8x00: execution address entry point, or 0 if not applicable like for the object file since there is no entry point.On the executable, it isb0 00 40 00 00 00 00 00. The kernel puts the RIP directly on that value when executing. It can be configured by the linker script or-e. But it will segfault if you set it too low: stackoverflow.com/questions/2187484/why-is-the-elf-execution-entry-point-virtual-address-of-the-form-0x80xxxxx-and-n 40 00 00 00on the executable, i.e. it starts immediately after the ELF header.- 2 8:
e_shoff=407x00=0x40: section header table file offset, 0 if not present. The Intel386 architecture defines no flags; so this member contains zero.
- 3 4:
e_ehsize=40 00: size of this elf header. TODO why this field needed? Isn't the size fixed? 38 00on executable: it is 56 bytes long02 00on executable: there are 2 entries.- 3 A:
e_shentsizeande_shnum=40 00 07 00: section header size and number of entries - 3 E:
e_shstrndx(Section Header STRing iNDeX) =03 00: index of the.shstrtabsection.
This is likely the most famous Chinese poet of all time.
Good website, with poems in Chinese, pinyin and commented translation. Well done!
100 poems website 100tangpoems.wordpress.com/2023/02/27/pure-and-fair/
100 poems website 100tangpoems.wordpress.com/2023/02/27/pure-and-fair/
Section type:
sh_type == SHT_SYMTAB.A good high level tool to disassemble that section is:which gives:
nm hello_world.o0000000000000000 T _start
0000000000000000 d hello_world
000000000000000d a hello_world_lenThis is however a high level view that omits some types of symbols and in which the symbol types . A more detailed disassembly can be obtained with:which gives:
readelf -s hello_world.oSymbol table '.symtab' contains 7 entries:
Num: Value Size Type Bind Vis Ndx Name
0: 0000000000000000 0 NOTYPE LOCAL DEFAULT UND
1: 0000000000000000 0 FILE LOCAL DEFAULT ABS hello_world.asm
2: 0000000000000000 0 SECTION LOCAL DEFAULT 1
3: 0000000000000000 0 SECTION LOCAL DEFAULT 2
4: 0000000000000000 0 NOTYPE LOCAL DEFAULT 1 hello_world
5: 000000000000000d 0 NOTYPE LOCAL DEFAULT ABS hello_world_len
6: 0000000000000000 0 NOTYPE GLOBAL DEFAULT 2 _startThe binary format of the table is documented at www.sco.com/developers/gabi/2003-12-17/ch4.symtab.html
The data is:which gives:
readelf -x .symtab hello_world.oHex dump of section '.symtab':
0x00000000 00000000 00000000 00000000 00000000 ................
0x00000010 00000000 00000000 01000000 0400f1ff ................
0x00000020 00000000 00000000 00000000 00000000 ................
0x00000030 00000000 03000100 00000000 00000000 ................
0x00000040 00000000 00000000 00000000 03000200 ................
0x00000050 00000000 00000000 00000000 00000000 ................
0x00000060 11000000 00000100 00000000 00000000 ................
0x00000070 00000000 00000000 1d000000 0000f1ff ................
0x00000080 0d000000 00000000 00000000 00000000 ................
0x00000090 2d000000 10000200 00000000 00000000 -...............
0x000000a0 00000000 00000000 ........The entries are of type:
typedef struct {
Elf64_Word st_name;
unsigned char st_info;
unsigned char st_other;
Elf64_Half st_shndx;
Elf64_Addr st_value;
Elf64_Xword st_size;
} Elf64_Sym;In Chinese lit. just "Four Great Masterpieces".
This is just the most charming of the Four Great Classic Novels.
The definitive television series adaptation is obviously Journey to the West. It just manages to capture all the charms of Sun Wukong and Zhu Bajie.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact











